Search found 19 matches

by larsman
Wed Mar 26, 2025 8:06 pm
Forum: iPhone Port
Topic: Don't See Any Game Directories After Connecting Dropbox
Replies: 1
Views: 7760

Re: Don't See Any Game Directories After Connecting Dropbox

You have to download and move all game directories to the ScummVM folder in the Apple Files app.
by larsman
Wed Mar 26, 2025 5:33 am
Forum: iPhone Port
Topic: King’s Quest Retold freezing under ScummVM 2.9.0
Replies: 1
Views: 10885

Re: King’s Quest Retold freezing under ScummVM 2.9.0

Hi.
Sorry for the late response. Do you have a save game file to share when the problem happen?
by larsman
Wed Mar 05, 2025 8:58 pm
Forum: iPhone Port
Topic: SCUMMVM for iOS 9.3.5 or 10.3.3
Replies: 5
Views: 32351

Re: SCUMMVM for iOS 9.3.5 or 10.3.3

The reason is that Apple doesn’t allow applications built with an SDK version that still support armv7 on AppStore. Applications must be built against the latest SDK and signed with the latest Xcode. The uploaded 2.9.0 ipa has been tested on an iPad mini with iOS 9 (not jailbroken though) Perhaps ch...
by larsman
Wed Dec 04, 2024 6:39 am
Forum: iPhone Port
Topic: The Dark Eye won’t launch on iPad and iPhone
Replies: 4
Views: 10575

Re: The Dark Eye won’t launch on iPad and iPhone

Hi

Sorry for late response. The Dark Eye got a lot of fixes since release 2.8.1 so while I've not tested the game myself I guess it should be running much better in the upcoming 2.9.0 release.
by larsman
Mon Sep 16, 2024 7:46 am
Forum: iPhone Port
Topic: iOS Version 2.8 MM Game Issue
Replies: 2
Views: 4014

Re: iOS Version 2.8 MM Game Issue

Version 2.8.1 of ScummVM has been released on Apple AppStore so this should be resolved.
by larsman
Mon Sep 02, 2024 10:14 am
Forum: iPhone Port
Topic: 2024 iPad Pro and Magic Keyboard - No mouse movement
Replies: 5
Views: 4089

Re: 2024 iPad Pro and Magic Keyboard - No mouse movement

This is a known problem and also known for other apps.
But it should have been fixed in iPad OS 17.6 (https://github.com/moonlight-stream/moo ... issues/626)
I don't have a M4 iPad myself so I'm unable to test.
by larsman
Sat Jun 29, 2024 6:34 pm
Forum: Help and Support
Topic: Shaders in iOS
Replies: 2
Views: 2282

Re: Shaders in iOS

Hi Some of the shaders requires a higher version of OpenGL than what’s used in the iOS backend. The iOS backend implements OpenGL ES 2.0, which is a subset of Open GL but instead optimized for mobile platforms. iOS has support for OpenGL ES 3.0 as well that would allow for more shaders. However not ...
by larsman
Thu Jun 20, 2024 6:39 am
Forum: iPhone Port
Topic: iOS Version 2.8 MM Game Issue
Replies: 2
Views: 4014

Re: iOS Version 2.8 MM Game Issue

Hi Thank you for your supporting words. Shortly after 2.8.0 was released it was noticed that we missed to get the M&M games to the list of official supported games in the detection system. That was fixed in 2.8.1. We've tried to submit 2.8.1 to AppStore but it's constantly being rejected. We hav...
by larsman
Mon Apr 29, 2024 11:56 am
Forum: iPhone Port
Topic: Release 2.8.0 (ipa) missing cloud service and app icon
Replies: 2
Views: 5278

Re: Release 2.8.0 (ipa) missing cloud service and app icon

Hi Unfortunately Apple requires an Xcode version when signing the builds for AppStore that dropped support for armv7 devices, such as iPad 4. The "no cloud service" support is most probably due to not having the latest SSL certificates installed on your device. This is not a ScummVM issue ...
by larsman
Mon Apr 29, 2024 11:50 am
Forum: iPhone Port
Topic: Touch Controls: Landscape vs Portrait
Replies: 1
Views: 4166

Re: Touch Controls: Landscape vs Portrait

Hi.
No, this is the first time I hear that.
What do you mean with less responsive? Do you experience the same issue when in "Direct mouse" and "Touchpad emulation" mode?
by larsman
Mon Jan 08, 2024 8:04 am
Forum: iPhone Port
Topic: Supported Device list
Replies: 3
Views: 7927

Re: Supported Device list

Apple removed support for armv7/armv7s devices in Xcode 15. Unfortunately Xcode 15 is required to sign the apps before uploading them to AppStore. So only arm64 devices, which means all devices with arm64 cpu on this list https://www.innerfence.com/howto/apple-ios-devices-dates-versions-instruction-...
by larsman
Thu Aug 03, 2023 9:17 pm
Forum: iPhone Port
Topic: GLSL Shaders in iOS
Replies: 9
Views: 14836

Re: GLSL Shaders in iOS

Great. Happy to help.
by larsman
Mon Jul 17, 2023 2:27 pm
Forum: iPhone Port
Topic: GLSL Shaders in iOS
Replies: 9
Views: 14836

Re: GLSL Shaders in iOS

You should be able to follow this
1. Create a folder called Payload
2. Place the .app folder inside of that
3. Zip up the Payload folder using normal compression
4. Then rename the file with a .ipa extension
https://gist.github.com/bananita/8039021
by larsman
Fri Jul 07, 2023 9:22 pm
Forum: iPhone Port
Topic: GLSL Shaders in iOS
Replies: 9
Views: 14836

Re: GLSL Shaders in iOS

Try out the latest master
by larsman
Fri Jul 07, 2023 9:21 pm
Forum: iPhone Port
Topic: Ultima IV iPad not working
Replies: 1
Views: 9241

Re: Ultima IV iPad not working

Have you tried with latest master?