Search found 15 matches
- Mon Sep 16, 2024 7:46 am
- Forum: iPhone Port
- Topic: iOS Version 2.8 MM Game Issue
- Replies: 2
- Views: 2755
Re: iOS Version 2.8 MM Game Issue
Version 2.8.1 of ScummVM has been released on Apple AppStore so this should be resolved.
- Mon Sep 02, 2024 10:14 am
- Forum: iPhone Port
- Topic: 2024 iPad Pro and Magic Keyboard - No mouse movement
- Replies: 5
- Views: 2329
Re: 2024 iPad Pro and Magic Keyboard - No mouse movement
This is a known problem and also known for other apps.
But it should have been fixed in iPad OS 17.6 (https://github.com/moonlight-stream/moo ... issues/626)
I don't have a M4 iPad myself so I'm unable to test.
But it should have been fixed in iPad OS 17.6 (https://github.com/moonlight-stream/moo ... issues/626)
I don't have a M4 iPad myself so I'm unable to test.
- Sat Jun 29, 2024 6:34 pm
- Forum: Help and Support
- Topic: Shaders in iOS
- Replies: 2
- Views: 1523
Re: Shaders in iOS
Hi Some of the shaders requires a higher version of OpenGL than what’s used in the iOS backend. The iOS backend implements OpenGL ES 2.0, which is a subset of Open GL but instead optimized for mobile platforms. iOS has support for OpenGL ES 3.0 as well that would allow for more shaders. However not ...
- Thu Jun 20, 2024 6:39 am
- Forum: iPhone Port
- Topic: iOS Version 2.8 MM Game Issue
- Replies: 2
- Views: 2755
Re: iOS Version 2.8 MM Game Issue
Hi Thank you for your supporting words. Shortly after 2.8.0 was released it was noticed that we missed to get the M&M games to the list of official supported games in the detection system. That was fixed in 2.8.1. We've tried to submit 2.8.1 to AppStore but it's constantly being rejected. We hav...
- Mon Apr 29, 2024 11:56 am
- Forum: iPhone Port
- Topic: Release 2.8.0 (ipa) missing cloud service and app icon
- Replies: 2
- Views: 4060
Re: Release 2.8.0 (ipa) missing cloud service and app icon
Hi Unfortunately Apple requires an Xcode version when signing the builds for AppStore that dropped support for armv7 devices, such as iPad 4. The "no cloud service" support is most probably due to not having the latest SSL certificates installed on your device. This is not a ScummVM issue ...
- Mon Apr 29, 2024 11:50 am
- Forum: iPhone Port
- Topic: Touch Controls: Landscape vs Portrait
- Replies: 1
- Views: 3158
Re: Touch Controls: Landscape vs Portrait
Hi.
No, this is the first time I hear that.
What do you mean with less responsive? Do you experience the same issue when in "Direct mouse" and "Touchpad emulation" mode?
No, this is the first time I hear that.
What do you mean with less responsive? Do you experience the same issue when in "Direct mouse" and "Touchpad emulation" mode?
- Mon Jan 08, 2024 8:04 am
- Forum: iPhone Port
- Topic: Supported Device list
- Replies: 3
- Views: 6460
Re: Supported Device list
Apple removed support for armv7/armv7s devices in Xcode 15. Unfortunately Xcode 15 is required to sign the apps before uploading them to AppStore. So only arm64 devices, which means all devices with arm64 cpu on this list https://www.innerfence.com/howto/apple-ios-devices-dates-versions-instruction-...
- Thu Aug 03, 2023 9:17 pm
- Forum: iPhone Port
- Topic: GLSL Shaders in iOS
- Replies: 9
- Views: 10696
Re: GLSL Shaders in iOS
Great. Happy to help.
- Mon Jul 17, 2023 2:27 pm
- Forum: iPhone Port
- Topic: GLSL Shaders in iOS
- Replies: 9
- Views: 10696
Re: GLSL Shaders in iOS
You should be able to follow this
1. Create a folder called Payload
2. Place the .app folder inside of that
3. Zip up the Payload folder using normal compression
4. Then rename the file with a .ipa extension
https://gist.github.com/bananita/8039021
1. Create a folder called Payload
2. Place the .app folder inside of that
3. Zip up the Payload folder using normal compression
4. Then rename the file with a .ipa extension
https://gist.github.com/bananita/8039021
- Fri Jul 07, 2023 9:22 pm
- Forum: iPhone Port
- Topic: GLSL Shaders in iOS
- Replies: 9
- Views: 10696
Re: GLSL Shaders in iOS
Try out the latest master
- Fri Jul 07, 2023 9:21 pm
- Forum: iPhone Port
- Topic: Ultima IV iPad not working
- Replies: 1
- Views: 6796
Re: Ultima IV iPad not working
Have you tried with latest master?
- Wed May 24, 2023 10:14 am
- Forum: iPhone Port
- Topic: GLSL Shaders in iOS
- Replies: 9
- Views: 10696
Re: GLSL Shaders in iOS
I'm currently implementing to use the OpenGLManager, which is used by other backends, in the iOS port so hopefully shaders will be supported in a near future.
- Wed May 24, 2023 10:12 am
- Forum: iPhone Port
- Topic: Broken Sword 2.5 IOS Unsupported color mode
- Replies: 3
- Views: 15559
Re: Broken Sword 2.5 IOS Unsupported color mode
Hi
Thanks for testing and verifying BS 2.5 in ScummVM 2.7.0.
Thanks for testing and verifying BS 2.5 in ScummVM 2.7.0.
- Sat Apr 22, 2023 8:53 pm
- Forum: iPhone Port
- Topic: Broken Sword 2.5 on IOS
- Replies: 5
- Views: 8174
Re: Broken Sword 2.5 on IOS
We actually got it working in the 2.7.0 release.
So feel free to start playing BS 2.5 (or 11th hour) on 2.7.0 with support for mouses and game controllers
So feel free to start playing BS 2.5 (or 11th hour) on 2.7.0 with support for mouses and game controllers
- Thu Jul 14, 2022 7:47 am
- Forum: iPhone Port
- Topic: Mouse Support iPadOS 13
- Replies: 2
- Views: 12247
Re: Mouse Support iPadOS 13
Late answer here but real mouse support is added in iOS 14 using the GameController library.
There’s a PR waiting to be merged
https://github.com/scummvm/scummvm/pull/4032
There’s a PR waiting to be merged
https://github.com/scummvm/scummvm/pull/4032