Search found 24 matches
- Wed Jun 17, 2020 3:39 pm
- Forum: General Discussion
- Topic: The case against aspect correction of Monkey Island
- Replies: 27
- Views: 22349
Re: The case against aspect correction of Monkey Island
Just to add to my previous comment. I tried Day of the Tentacle in Dosbox, and it runs correctly in 4:3 out of the box. With Scummvm the only way I can get Day of the Tentacle to run in 4:3 is to select the "stretch to fit" option, the "correct aspect ratio" box does not seem to...
- Tue Jun 16, 2020 10:12 pm
- Forum: Help and Support
- Topic: How to bring up original menus in Lucasarts games?
- Replies: 13
- Views: 3078
Re: How to bring up original menus in Lucasarts games?
Thank you for creating a ticket, I appreciate it. I will follow that ticket link to see what happens. I hope they fix it.
- Tue Jun 16, 2020 4:08 pm
- Forum: General Discussion
- Topic: The case against aspect correction of Monkey Island
- Replies: 27
- Views: 22349
Re: The case against aspect correction of Monkey Island
Just to add to my previous comment. I tried Day of the Tentacle in Dosbox, and it runs correctly in 4:3 out of the box. With Scummvm the only way I can get Day of the Tentacle to run in 4:3 is to select the "stretch to fit" option, the "correct aspect ratio" box does not seem to ...
- Tue Jun 16, 2020 2:56 pm
- Forum: General Discussion
- Topic: The case against aspect correction of Monkey Island
- Replies: 27
- Views: 22349
Re: The case against aspect correction of Monkey Island
Wow this is an amazing thread. I was always using the "stretch to window" setting cause it basically makes everything go to 4:3 on my 4:3 monitor. When I use "correct aspect ratio" it doesn't make all games run 4:3. Aren't most of the later Lucasarts games supposed to run in 4:3,...
- Tue Jun 16, 2020 2:46 pm
- Forum: Help and Support
- Topic: How to bring up original menus in Lucasarts games?
- Replies: 13
- Views: 3078
How to bring up original menus in Lucasarts games?
I used to be able to do this a long time ago by pressing alt and F5 but it no longer works. In the past I always used the Scummvm saving options, and I still like it just the same, but mainly concerned about losing all my saves like I did from my over a decade old copy on my older older computer (sa...
- Wed Jun 03, 2020 3:23 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 26300
Re: Any update on shaders?
Kasenshlogga> I found all those shaders (Lottes, caligari) etc for download but figure out how to get Reshade to load them. For Scummvm which did you find most suited to emulate 90's computer monitors (minus the curvature)
- Wed Jun 03, 2020 5:42 am
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 26300
Re: Any update on shaders?
Almeath> Thank you for sharing. You're pretty good, looking at the instructions it looks pretty complicated to me as a non programmer. Kasenshlogga> Thank you so much! I downloaded Reshade and even using the default crt shader I'm already having a good time. Having selected OpenGL the only downside ...
- Mon Jun 01, 2020 2:23 pm
- Forum: Help and Support
- Topic: DotMatrix filter glitchy in Windows 7 and Windows 10
- Replies: 0
- Views: 21743
DotMatrix filter glitchy in Windows 7 and Windows 10
New user here but I do have an odd visual glitch to report in the latest 2.1.2 version. I have tested on two different computers. My old PC running Windows 7, and my new one running Windows 10 (both run on different LCD monitors). The issue is that the filter distorts in areas where there is movemen...
- Mon Jun 01, 2020 1:48 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 26300
Re: Any update on shaders?
Wow Almeath how did you get a shader running on ScummVM? I'm not a programmer and have no idea on how to do compiling. Getting a CRT shader working on Scummvm has been a dream of mine for a long time. I've even kept a classic 1600x1200 monitor at hand at all times to be able to play classic games on...