Search found 31 matches
- Wed Oct 30, 2024 3:33 pm
- Forum: General Discussion
- Topic: CRT VGA double scanlines in ScummVM
- Replies: 0
- Views: 390
CRT VGA double scanlines in ScummVM
Has anyone managed to get satisfying double scanlines in Scummvm either via a specific shader or by modifying an existing one? Some time ago "DOSBox Staging" set by default to use shaders that emulate CRT VGA monitors by running double scanlines through each pixel. Basically all the games ...
- Wed Oct 30, 2024 3:39 am
- Forum: General Discussion
- Topic: Nostalgia for adventure games
- Replies: 5
- Views: 998
Re: Nostalgia for adventure games
Since you liked Monkey Island and Sam and Max I'd recommend any of the other LucasArts games that you haven't played. Indiana Jones Fate of Atlantis is a standout to me, but so are Day of the Tentacle, Full Throttle, and The Dig. Outside of Lucasarts there are tons of beloved and fantastic games but...
- Sun Oct 27, 2024 6:52 pm
- Forum: General Discussion
- Topic: Can one disable virtual phone style keyboard popup in PC versions?
- Replies: 7
- Views: 772
Re: Can one disable virtual phone style keyboard popup in PC versions?
Thank you so much! That sounds like the optimal way to handle this.
- Thu Oct 24, 2024 5:45 pm
- Forum: General Discussion
- Topic: Can one disable virtual phone style keyboard popup in PC versions?
- Replies: 7
- Views: 772
Re: Can one disable virtual phone style keyboard popup in PC versions?
Bummer. Nevertheless thank you to both of you for having looked into it. Guess I'll file a feature request for that feature then.
- Wed Oct 23, 2024 4:06 pm
- Forum: General Discussion
- Topic: Can one disable virtual phone style keyboard popup in PC versions?
- Replies: 7
- Views: 772
Can one disable virtual phone style keyboard popup in PC versions?
For the first time ever in Scummvm I found that when I click in certain parts of certain games (such as the bottom area of early King Quest games) my Windows 10 version of Scummvm opens up a virtual keyboard pad like one would see in the iOS or tablet versions. I checked the ini for any "keyb&q...
- Wed Aug 28, 2024 1:40 am
- Forum: General Discussion
- Topic: Getting multiple game profiles to read from the same save files
- Replies: 3
- Views: 979
Re: Getting multiple game profiles to read from the same save files
Thank you to both of you for your replies. Does this also occur when saving through in game F5 saving too? I had been doing that trick of duplicating and renaming existing saves and so far haven't encountered any issues, but that's good to know and I'll remember it going forwards. I guess one really...
- Tue Aug 27, 2024 1:26 am
- Forum: General Discussion
- Topic: Getting multiple game profiles to read from the same save files
- Replies: 3
- Views: 979
Getting multiple game profiles to read from the same save files
Is it possible to get multiple profiles of the same game to read off from a single unified save file? The reason I ask is because I've created profiles for the default audio and for MT-32, sometimes additional soundfonts etc. I enjoy going back and forth and playing games I love with different audio...
- Fri Apr 12, 2024 3:34 pm
- Forum: General Discussion
- Topic: Shaders outside of the built-in ones not working?
- Replies: 11
- Views: 3600
Re: Shaders outside of the built-in ones not working?
Thank you so much for that breakdown! That was very informative and I feel I have a better understanding of the issues I've encountered. I really appreciate you having taken the time. So at the moment it sounds like the best odds for achieving the result I'm after is to figure out what dependents th...
- Fri Apr 12, 2024 3:15 am
- Forum: General Discussion
- Topic: Shaders outside of the built-in ones not working?
- Replies: 11
- Views: 3600
Re: Shaders outside of the built-in ones not working?
Thank you for that advice. So I tried loading built in shaders from within their original location: C:\Users\Norikiyo\AppData\Roaming\ScummVM\Icons\shaders-20230108 And oddly enough some work, and some don't (the ones that don't do work when loading up through the packaged ones, but not when choosin...
- Thu Apr 11, 2024 7:15 pm
- Forum: General Discussion
- Topic: Shaders outside of the built-in ones not working?
- Replies: 11
- Views: 3600
Re: Shaders outside of the built-in ones not working?
My bad I didn’t explain properly. Actually that error log has two separate errors in succession. I first tried loading lottes and then crt royale and neither worked. Both were pulled out from the packaged shaders in ScummVM. Nothing I do seems to work. I’d love to hear if anyone else on Windows 10 i...
- Thu Apr 11, 2024 4:25 pm
- Forum: General Discussion
- Topic: Shaders outside of the built-in ones not working?
- Replies: 11
- Views: 3600
Re: Shaders outside of the built-in ones not working?
Thank you so much for the reply. So for example here's the latest log after trying a couple out again: [2024-04-11 12:15:42] WARNING: LibRetroPipeline::loadPasses: Invalid file path 'C:/Users/Norikiyo/AppData/Roaming/ScummVM/Icons/shaders/crt-lottes.glsl'! [2024-04-11 12:15:42] WARNING: Failed to lo...
- Thu Apr 11, 2024 8:16 am
- Forum: General Discussion
- Topic: Shaders outside of the built-in ones not working?
- Replies: 11
- Views: 3600
Shaders outside of the built-in ones not working?
First want to thank the team for the incredible progress over the past few years. All the issues I had with previous versions have all been ironed out, and the inclusion of shaders is the greatest thing! I do have an issue however, and that is to get ScummVM to read shaders outside of the packaged o...
- Fri Apr 05, 2024 5:08 am
- Forum: General Discussion
- Topic: Favourite shader?
- Replies: 17
- Views: 118971
Re: Favourite shader?
I really like the crt-consumer overall, but I do not like the rounded corners. I wish I knew how to make it flat instead. Sev showed me how to remove the warp! (https://forums.scummvm.org/viewtopic.php?p=98200#p98200). Try this shader without the warp on Discworld I. It is beautiful to me. Would yo...
- Mon Jun 22, 2020 4:18 am
- Forum: Help and Support
- Topic: How to bring up original menus in Lucasarts games?
- Replies: 13
- Views: 3416
Re: How to bring up original menus in Lucasarts games?
Just for an update, I tested it on another PC using Windows 7 and it didn't work there either. I tried versions going back as far as I could (after a while they didn't seem to work well), so I wonder if the functionality hasn't been broken for a long time on Windows. Surprising no one brought it up ...
- Thu Jun 18, 2020 2:12 pm
- Forum: Help and Support
- Topic: How to bring up original menus in Lucasarts games?
- Replies: 13
- Views: 3416
Re: How to bring up original menus in Lucasarts games?
EDIT: Nevermind, I realized I had to use github there and not my scummvm account. Sorry about that. I sent it in.