Search found 3 matches
- Tue Jul 28, 2020 6:00 pm
- Forum: Help and Support
- Topic: How can I get 4:3 aspect ratio with all rectangular homogenous pixels?
- Replies: 5
- Views: 2734
Re: How can I get 4:3 aspect ratio with all rectangular homogenous pixels?
I succeeded in a thing like this last year: https://forums.scummvm.org/viewtopic.php?p=87055#p87055 Interesting point about the OpenGL+aspect ratio thing. Gonna have to try it too at some point and see if it'd be as good or even better. Usability wise it would be, for sure. My solution is fiddly bu...
- Sun Jul 26, 2020 7:06 pm
- Forum: Help and Support
- Topic: How can I get 4:3 aspect ratio with all rectangular homogenous pixels?
- Replies: 5
- Views: 2734
Re: How can I get 4:3 aspect ratio with all rectangular homogenous pixels?
If you toggle on the aspect ratio correction option, I recommend using the OpenGL graphics mode. This is because when using the OpenGL graphics mode, the aspect ratio correction and stretch are done together. With any other mode it first does the aspect ratio correction, and then stretch, and the a...
- Sat Jul 25, 2020 9:23 pm
- Forum: Help and Support
- Topic: How can I get 4:3 aspect ratio with all rectangular homogenous pixels?
- Replies: 5
- Views: 2734
How can I get 4:3 aspect ratio with all rectangular homogenous pixels?
Hi everyone. I have tried to search for a solution for this but haven't found it. Old VGA 320x200 games were played in CRT monitors with 4:3 aspect ratio and all the pixels had the same rectangular shape. Is there a way to achieve this in ScummVM? Using aspect ratio correction makes it 4:3 but the p...