Search found 5 matches

by Ganellon
Sat Oct 10, 2020 3:51 pm
Forum: General Discussion
Topic: Help Gnap to Repair His U.F.O.!
Replies: 24
Views: 10335

Re: Help Gnap to Repair His U.F.O.!

I checked the files and it seems that something is wrong. - File "INTRO.EXE" is missing but i dont think that this can cause the issue. - 2 files with different md5 checksum: "DRIVE_N.DAT" and "OPEN_N.DAT" (probably the problem lies somewhere there..) :roll: Does that m...
by Ganellon
Thu Oct 01, 2020 4:25 pm
Forum: General Discussion
Topic: Help Gnap to Repair His U.F.O.!
Replies: 24
Views: 10335

Re: Help Gnap to Repair His U.F.O.!

digitall wrote: Thu Oct 01, 2020 3:38 pm Ganellon: Could you test with the latest nightly build and update the bug with the bitmap resourceId? ...
ok, bug-report updated.
by Ganellon
Wed Sep 30, 2020 11:47 pm
Forum: General Discussion
Topic: Help Gnap to Repair His U.F.O.!
Replies: 24
Views: 10335

Re: Help Gnap to Repair His U.F.O.!

digitall wrote: Wed Sep 30, 2020 7:56 pm Ganellon: I also can't find this listed as a bug against GNAP in the tracker. Please file a bug for this at: https://bugs.scummvm.org/
ok, done.
by Ganellon
Wed Sep 30, 2020 7:58 pm
Forum: General Discussion
Topic: Help Gnap to Repair His U.F.O.!
Replies: 24
Views: 10335

Re: Help Gnap to Repair His U.F.O.!

digitall wrote: Wed Sep 30, 2020 7:55 pm Ganellon: I will commit a change shortly to the GNAP engine which should improve that error output to indicate which bitmap resource id is failing. Please test with the next nightly build and see if you can replicate and get the resource id causing the issue.
OK, thank you.
by Ganellon
Wed Sep 30, 2020 6:46 pm
Forum: General Discussion
Topic: Help Gnap to Repair His U.F.O.!
Replies: 24
Views: 10335

Re: Help Gnap to Repair His U.F.O.!

I haven't really played the game, so I had to consult a walkthrough. But it didn't crash for me during the truck ride, and I made it safely (?) to the the end of the ride. It did crash once for me when opening my inventory, but I wasn't able to reproduce that and running it through a memory debugge...