Search found 23 matches
- Wed Aug 11, 2021 1:30 pm
- Forum: Android Port
- Topic: Portrait mode orientation for Text Adventure games
- Replies: 0
- Views: 22906
Portrait mode orientation for Text Adventure games
With text-based adventure games supported by ScummVM since, these are mostly text with no pictures, and playing them in ScummVM Android port is a pain without a physical keyboard. That's why I wonder, will there be a feature for text adventure games (Zmachine, Magnetic and other engines) in ScummVM ...
- Mon Jan 04, 2021 6:49 am
- Forum: The Junkyard
- Topic: The Legacy: Realm of Terror
- Replies: 0
- Views: 25985
The Legacy: Realm of Terror
Since the Magnetic Scrolls games (Pre-Microprose buyout) are supported in ScummVM, there is one game that still not supported in ScummVM, and it's their last game as well. It's The Legacy: Realm of Terror. This was their only modern game when they were bought by Microprose.
- Wed Dec 09, 2020 3:10 am
- Forum: Android Port
- Topic: Virtual Directional Keys/Keypad buttons
- Replies: 0
- Views: 26105
Virtual Directional Keys/Keypad buttons
I am requesting virtual directional pad support in the touch screen for the Android version in ScummVM, because in fact some of the games supported in ScummVM have sections that require mostly the keyboard for movement or selection, and they can be done in the other ports but not on Android. *Full T...
- Mon Nov 30, 2020 5:46 am
- Forum: Android Port
- Topic: Big fonts in ScummVM Android daily build's GUI
- Replies: 5
- Views: 3499
Re: Big fonts in ScummVM Android daily build's GUI
I tried using the available GUI Stretch modes but however, the font is still big. I hope the next build has small fonts like in the Play Store version though, but thanks anyway. Do you mean that the Play Store version has plain looking font, whereas the daily dev build has a "bold"-lookin...
- Sun Nov 29, 2020 2:38 pm
- Forum: Android Port
- Topic: Big fonts in ScummVM Android daily build's GUI
- Replies: 5
- Views: 3499
Re: Big fonts in ScummVM Android daily build's GUI
I tried using the available GUI Stretch modes but however, the font is still big. I hope the next build has small fonts like in the Play Store version though, but thanks anyway.
- Sun Nov 29, 2020 1:34 am
- Forum: General Discussion
- Topic: Big adventures ahead - Little Big Adventures
- Replies: 21
- Views: 12834
Re: Big adventures ahead - Little Big Adventures
And if the PC version for LBA is fully supported, will there be support for the PS1 version as well?
- Sat Nov 28, 2020 11:20 am
- Forum: Android Port
- Topic: Big fonts in ScummVM Android daily build's GUI
- Replies: 5
- Views: 3499
Big fonts in ScummVM Android daily build's GUI
The daily builds have big fonts in the GUI, even in the options (you can only see the third number in the volume control instead of 192). The Play Store version (2.2.1) had small fonts but in the daily master build (2.3.0git) it had big fonts, actually. I've uninstalled the Play Store version becaus...
- Mon Nov 23, 2020 2:25 am
- Forum: The Junkyard
- Topic: Wolfsbane (Merit Studios)
- Replies: 0
- Views: 26257
Wolfsbane (Merit Studios)
Will there be support for Wolfsbane by Moonlight Games and Merit Studios? Merit Studios Europe is the same people that made Bud Tucker in Double Trouble (prior to the developers becoming the racing game studio Eutechnyx), but Wolfsbane is their first adventure game. For those who don't know Wolfsban...
- Tue Nov 17, 2020 2:35 am
- Forum: The Junkyard
- Topic: Lands of Lore II and III
- Replies: 1
- Views: 3731
Lands of Lore II and III
Because Lands of Lore: The Throne of Chaos is supported in ScummVM since 2012, and the recent ResidualVM merger, will there be support for the Lands of Lore sequels? They are Lands of Lore Guardians of Destiny and Lands of Lore III. Since Throne of Chaos was supported I always wanted ScummVM to one ...
- Sun Nov 15, 2020 4:47 am
- Forum: Help and Support
- Topic: The Longest Journey Datafiles
- Replies: 1
- Views: 2349
The Longest Journey Datafiles
I am needing help with The Longest Journey to be added in the ScummVM Master Build games list. What are the Datafiles needed for TLJ to be added on the latest ScummVM master build? Seems the Datafiles list on the wiki isn't updated to include TLJ, so it needs the installation folder (like the GOG on...
- Fri Nov 13, 2020 11:17 pm
- Forum: Android Port
- Topic: Secret of Monkey Island SEGA CD - can't select any choices (Android)
- Replies: 2
- Views: 2840
Re: Secret of Monkey Island SEGA CD - can't select any choices (Android)
I am having problems with the Sega CD version of Monkey Island 1 running on the Android version of ScummVM, since I can't select any choices other than the first option. It works on other versions but the virtual keyboard doesn't do up or down. The Sega CD version of Secret of Monkey Island, despit...
- Fri Nov 13, 2020 5:35 am
- Forum: Android Port
- Topic: Secret of Monkey Island SEGA CD - can't select any choices (Android)
- Replies: 2
- Views: 2840
Secret of Monkey Island SEGA CD - can't select any choices (Android)
I am having problems with the Sega CD version of Monkey Island 1 running on the Android version of ScummVM, since I can't select any choices other than the first option. It works on other versions but the virtual keyboard doesn't do up or down. The Sega CD version of Secret of Monkey Island, despite...
- Thu Nov 12, 2020 8:00 am
- Forum: General Discussion
- Topic: Feature request - Elvira 1 save/load game dialog box
- Replies: 0
- Views: 24329
Feature request - Elvira 1 save/load game dialog box
Saving in the game Elvira - Mistress of the Dark (based on the movie of the same name) is the same as every classic 80s/90s computer game, which is done by inserting a save disk and typing the file name of the saved game to load. However this save/load system is so complicated (I think) and not anyo...
- Thu Nov 05, 2020 2:56 am
- Forum: General Discussion
- Topic: In Cold Blood progress pre-merger
- Replies: 1
- Views: 1611
In Cold Blood progress pre-merger
ResidualVM apparently has support for In Cold Blood but it is still unfinished, so how much of it is implemented/finished in ResidualVM prior to the merger? I remember playing In Cold Blood years ago, and cant wait to play the game when it is finished.
- Tue Nov 03, 2020 8:28 am
- Forum: Android Port
- Topic: RAMA crashes while trying to save (ScummVM Android)
- Replies: 7
- Views: 4351
Re: RAMA crashes while trying to save (ScummVM Android)
So the latest version of Android port of ScummVM has problems with RAMA, especially with saving. When I try to save after the first cutscene - and when I confirm it, it crashes the ScummVM app. Hello, could you clarify a few things for us, please: 1. Does this crashing when saving happens with othe...