Search found 32 matches

by trev186
Sat Mar 22, 2014 12:16 am
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 703345

Botje wrote:Do you mean my "residualvm test.apk" ? My work got merged and is now kept up to date with master.

You can find the link in the beginning of this thread, or just here.
Thanks but this FC on me as soon as I open it...

I am using the octa core S4
by trev186
Fri Mar 21, 2014 7:09 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 703345

Link is dead :( please post new link
by trev186
Wed Jun 19, 2013 5:53 am
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 703345

Any chance we can incorporate the speed improvements made in lubomyrs version

http://anddev.at.ua/load/residualvm_0_2 ... y/1-1-0-19


This version came out a few months back and is full speed and has no fewer glitches.
by trev186
Fri Jan 18, 2013 4:09 am
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184610

the code of the fast and slow version is the same. The fast version is just compiled with a different configuration (simply one additional flag that has to be passed at the command line during building). It should be no big deal to compile the sdl-lib version the same way. Would you be able to appl...
by trev186
Tue Jan 15, 2013 4:00 am
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184610

the code of the fast and slow version is the same. The fast version is just compiled with a different configuration (simply one additional flag that has to be passed at the command line during building). It should be no big deal to compile the sdl-lib version the same way. Would you be able to appl...
by trev186
Mon Jan 14, 2013 5:33 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184610

That is the port I described in the section "sdl-lib (Lubomyr / Pelya)". It is kind of a wrapper around an almost unmodified residualvm. Game controls are implemented in the wrapper itself. Probably there is not much that can be used in residualvm as the controls are probably drawn with S...
by trev186
Mon Jan 14, 2013 7:30 am
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184610

Here is a version of the current residualvm repository. Additionally I applied the following patch (https://github.com/residualvm/residualvm/pull/708) for joystick support: https://www.dropbox.com/s/yx5sgkgtt3xea8x/residualvm.apk Maybe those who tried Gillou68310's apk can check this and report if ...
by trev186
Sat Jan 12, 2013 9:49 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184610

Do u have a link to the .apk that gets 40 FPS ? http://dl.dropbox.com/u/27654797/Residualvm_apk.zip Do I just put my games in the ResidualVm folder ? sorry for being too vague previously...I was talking about the version of Residual VM for Android linked above. Grim Fandango can be beaten on Androi...
by trev186
Tue Jan 08, 2013 4:32 am
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184610

It would be great if the dev who made the near perfect Android (sans the on screen controls) would post his source for the his ap.

An Android app could bring some more publicity the Residualvm project
by trev186
Mon Dec 03, 2012 7:52 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184610

Well, seeing as we have no official Android port, that isn't currently our problem. Sorry for the vague wording. I meant it was the problem of those working on the Android port in this thread. The residualvm team have done a great job. Just hoping we get the porter to implement overlays into the cu...
by trev186
Mon Dec 03, 2012 6:11 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184610

Well, seeing as we have no official Android port, that isn't currently our problem. Sorry for the vague wording. I meant it was the problem of those working on the Android port in this thread. The residualvm team have done a great job. Just hoping we get the porter to implement overlays into the cu...
by trev186
Mon Dec 03, 2012 1:02 am
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184610

So all this app needs to go to market is a control overlay but no news :( I just beat Grim Fandango using a third party app to create a game controller overlay. The game was almost always full speed on my S3 and was very enjoyable. Setting up the third party app is both a nusiance and prevents u fro...
by trev186
Fri Nov 09, 2012 7:47 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184610

Scale wrote:Got it working :)

Bugs so far:

A save i made in the land of the living caused residual to crash.
In the petrified forest the tree wouldn't unbalance (got further by turning it on and off while in sync)

Just finished year one :D :D
What are u using for controls ?
by trev186
Thu Nov 08, 2012 5:26 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184610

Scale wrote:Owned by impatience.

It runs really well, very smooth.

However no way to move around :)
Exactly someone needs to spend . Hours and add overlays and this is 100% playable at near full speed
by trev186
Thu Nov 08, 2012 2:45 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184610

Ok I got Grim Fandango to load now. My SGS 3 with Jelly bean seems to be full speed. Any progress made towards overlays ? It would be nice to have some more control options I also have the blackscreen after the loading screen. How did you solve this? Thanks Just wait about 1 minute it'll load ;)