Search found 139 matches

by giucam
Wed Feb 19, 2014 9:58 pm
Forum: General Discussion
Topic: Grim closes at two different points early in year one
Replies: 3
Views: 7238

The kind of bugs and the fact that you're running the german version make it highly probable that you have corrupted game data. If you could run a nigthly build you could check whether the data is fine or not.
by giucam
Sat Jan 25, 2014 1:10 pm
Forum: General Discussion
Topic: Audio issues
Replies: 16
Views: 30732

Due to time constraints. I would find out the time to fix the bug, but what i miss is the time (and the will) to learn another development workflow which, from what i saw, i don't really like.
by giucam
Sat Jan 25, 2014 9:13 am
Forum: General Discussion
Topic: Audio issues
Replies: 16
Views: 30732

It is not filed as a bug on github, but it is a well known issue given the time this thread has existed. Unfortunately this seems like a bug which happens on Windows (7) only, so I have never been able to investigate it.
by giucam
Thu Dec 05, 2013 10:15 am
Forum: General Discussion
Topic: My Grim Fandango game stucked... Need a save or a cheat
Replies: 6
Views: 10697

I looked at your savegame and you can un-stuck it by entering "END_CUT_SCENE()" in the ctrl+e dialog. I'd like to understand how it got stuck in the first place, though...
by giucam
Wed Dec 04, 2013 9:55 pm
Forum: General Discussion
Topic: My Grim Fandango game stucked... Need a save or a cheat
Replies: 6
Views: 10697

You can see the year change cinematic by entering "cut_scene:byeruba()" in the ctrl+e dialog.

jumping to the start of a year works ok, as you don't need any object.
by giucam
Wed Dec 04, 2013 8:24 pm
Forum: General Discussion
Topic: My Grim Fandango game stucked... Need a save or a cheat
Replies: 6
Views: 10697

Look at http://wiki.residualvm.org/index.php/Grim_Fandango_Debug_Mode Your best bet to start at year 3 is probably to Ctrl+G-jump to the "lz" set. But first I would try to jump with "j" (not ctrl+j) to tf, dm, shangai2, hrkitchen or winecellar and see if one of those bring you ne...
by giucam
Sat Nov 30, 2013 11:04 am
Forum: General Discussion
Topic: Audio/Video problems :(
Replies: 7
Views: 10418

I install resudlavm(both files from "0.1.1 Release binaries") but when I use it it said "Unsupported version of grim fandango" even if it's update and it's ok.... arg :x :cry: Do you have all the needed data files? Look at http://wiki.residualvm.org/index.php/Datafiles edit: don...
by giucam
Fri Nov 29, 2013 10:35 am
Forum: General Discussion
Topic: Audio/Video problems :(
Replies: 7
Views: 10418

Are you asking how to run the original game? That's a bit of an odd question to be made here. Besides, i don't think having it run without any glitch is possible.
Why don't you use ResidualVM since you're in the ResidualVM's forum?
by giucam
Mon Nov 18, 2013 2:48 pm
Forum: Grim Fandango Deluxe
Topic: Help understanding COS files
Replies: 6
Views: 23873

Hmm. Not all of the MAT files appear to be referenced by COS files. And when they are referenced, it's only in the comments section of Chores. Looking inside 3DO files you seem the list of MATs used by it. Such lists are not mentioned in any COS file that I can see...? You're right, i recalled inco...
by giucam
Mon Nov 18, 2013 10:57 am
Forum: Grim Fandango Deluxe
Topic: Help understanding COS files
Replies: 6
Views: 23873

Do all 3DO and CMP files appear in a COS file somewhere? (Is the COS file the "mother" file?) I'm not sure what you mean with "mother file" there. All 3do, cmp, mat, bmp, ... files are referenced by a costume to be shown on screen. Exceptions are lua and wav files (and maybe snd...
by giucam
Sun Nov 17, 2013 9:11 pm
Forum: Grim Fandango Deluxe
Topic: Help understanding COS files
Replies: 6
Views: 23873

Costumes (.cos files) are a thing i found quite hard to grasp when starting to work on the engine, and i still find hard to explain. Quoting myself from here : Every actor has one or more costume. A costume is a set of components and chores. Each component represents an on-screen object, like an obj...
by giucam
Sun Nov 17, 2013 9:03 pm
Forum: General Discussion
Topic: Question about the LAB files
Replies: 1
Views: 5214

Yeah, the number is related to the year. data000 is a common package with all the lua scripts and other common data, like manny's textures.
by giucam
Thu May 23, 2013 9:20 am
Forum: General Discussion
Topic: GF dialogue transcript files
Replies: 5
Views: 8404

No, they should work. What happens if you try to look at them with the in-game menu option?
by giucam
Mon Apr 01, 2013 9:10 am
Forum: General Discussion
Topic: Unsupported Version of Grim Fandango. Please download the...
Replies: 10
Views: 17498

No, it's not. I'm not sure what your problem is. Try posting a list of all the files you have in the grim directory.
by giucam
Sun Mar 31, 2013 1:23 pm
Forum: General Discussion
Topic: Unsupported Version of Grim Fandango. Please download the...
Replies: 10
Views: 17498

You put the gfupd101.exe file with the .LABs or did you install it?