Search found 12 matches

by Scale
Wed Mar 13, 2013 1:31 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 701418

33-37 fps on a galaxy note 2.

Bugs:
No z buffer
Characters fully lit
by Scale
Thu Feb 07, 2013 5:35 pm
Forum: General Discussion
Topic: Save game request
Replies: 9
Views: 12572

I have a keyboard but the ctrl g didnt seem to have effect.
The game section is looks like

[Game]

Thanks




Edit: nevermind i got thanks allot.
You made this 10 hour bus travel bearable!
by Scale
Thu Feb 07, 2013 3:48 pm
Forum: General Discussion
Topic: Save game request
Replies: 9
Views: 12572

Hmm couldn't get it to work on android :(
by Scale
Thu Feb 07, 2013 2:23 pm
Forum: General Discussion
Topic: Save game request
Replies: 9
Views: 12572

Save game request

Hi guys,

Lost my savegames, was at year three.
I tried PC save games but those could not load.

Could somebody share a save game preferably near year three.

Thanks
by Scale
Mon Dec 03, 2012 6:28 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183800

Well, seeing as we have no official Android port, that isn't currently our problem. Sorry for the vague wording. I meant it was the problem of those working on the Android port in this thread. The residualvm team have done a great job. Just hoping we get the porter to implement overlays into the cu...
by Scale
Mon Dec 03, 2012 1:12 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183800

Ah seems i miss interpreted hennymcc. Yes, residualvm already has a preliminary port for android. The port that I have worked on some time ago and that has already been mentioned here (github.com/tobigun/residualvm.git) is completely merged into residualvm. He mentions several ports and i don't know...
by Scale
Mon Dec 03, 2012 9:30 am
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183800

somaen wrote:Well, seeing as we have no official Android port, that isn't currently our problem.
It might not be official, but it works perfectly.
So i don't see what problem you're having.
by Scale
Fri Nov 09, 2012 7:50 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183800

trev186 wrote:
Scale wrote:Got it working :)

Bugs so far:

A save i made in the land of the living caused residual to crash.
In the petrified forest the tree wouldn't unbalance (got further by turning it on and off while in sync)

Just finished year one :D :D
What are u using for controls ?
Using a wii controller :D
by Scale
Fri Nov 09, 2012 2:14 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183800

Got it working :)

Bugs so far:

A save i made in the land of the living caused residual to crash.
In the petrified forest the tree wouldn't unbalance (got further by turning it on and off while in sync)

Just finished year one :D :D
by Scale
Thu Nov 08, 2012 3:11 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183800

Owned by impatience.

It runs really well, very smooth.

However no way to move around :)
by Scale
Thu Nov 08, 2012 9:41 am
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183800

trev186 wrote:Ok I got Grim Fandango to load now.

My SGS 3 with Jelly bean seems to be full speed.

Any progress made towards overlays ?

It would be nice to have some more control options
I also have the blackscreen after the loading screen.
How did you solve this?

Thanks
by Scale
Fri Jul 15, 2011 1:17 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183800

This guy made an SDL wrapper for android, He has already used it to support scummvm and quake etc

But this stuff goes way above my head maybe somebody else can take a look at it:

https://github.com/pelya/commandergenius