Search found 19 matches

by mogul
Tue Aug 23, 2011 9:24 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 743841

Ah yes, that's good to know. I'm not fully au fait with how the game's engine works, but I don't suppose those occlusion areas are stored as images that work as masks? That would obviously be very easy for me to then smooth the edges/plug the few gaps. Of course your description of a "per-pixe...
by mogul
Mon Aug 22, 2011 11:38 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 743841

So it seems we have three possible way to improve the graphics: [...] 3. Upping the game resolution to 1280x960 Keep in mind there's also a per-pixel z-buffer for occlusion of characters by objects in the environment. You can just quadruple that too when you render the backgrounds, but it'll probab...
by mogul
Mon Jul 25, 2011 9:19 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 743841

giucam wrote: @ Mogul
Hey, welcome on this forum :)
Thanks. I haven't got much time to think about GF anymore, but I'll try to keep up for a bit. Thanks for keeping the torch burning.
by mogul
Mon Jul 25, 2011 6:26 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 743841

Re: Grim Fandango: Remastered

With ResidualVM now opening up Grim Fandango to us all, I was wondering if a Remastering process could be started. The way I see it there are two things which could be done: 1. Increase texture quality. 2. Remodel the characters. Ender previously offered to share his knowledge when ResidualVM caugh...