Search found 19 matches

by mogul
Thu Mar 05, 2015 5:10 pm
Forum: Grim Fandango Deluxe
Topic: Recreating the backgrounds
Replies: 46
Views: 94448

Re: Recreating the backgrounds

Also, how are the animated backgrounds implemented in GF? The Edge of the World has animated waterfall as a background image? as far as i know they are just a series of images in the same format as the backgrounds. Some are Smush files, the same custom compressed video format used for the cutscenes...
by mogul
Sat Feb 28, 2015 5:38 pm
Forum: Grim Fandango Deluxe
Topic: Recreating the backgrounds
Replies: 46
Views: 94448

Re: Recreating the backgrounds

kavehth wrote:here is my progress on the cafe

the modelling is nearly done, now i have to work on the textures
Stunning... Great work!
by mogul
Sat Feb 21, 2015 11:12 pm
Forum: Grim Fandango Deluxe
Topic: Recreating the backgrounds
Replies: 46
Views: 94448

Re: Recreating the backgrounds

:shock: Wow, I never thought of doing that! Great idea, can't wait to see more.
by mogul
Thu Sep 04, 2014 4:41 pm
Forum: General Discussion
Topic: Double Fine is making Grim Fandango Remastered!
Replies: 30
Views: 53341

Re: Double Fine is making Grim Fandango Remastered!

I can imagine the pain... While you are there talking about patches, just a dev curiosity: why LA encrypted their patches? The encryption is very weak and anyway you can retrieve all the contents with a few registry hack. Thanks! It was not meant to be a high barrier, just enough of one to hold off...
by mogul
Wed Sep 03, 2014 10:05 pm
Forum: General Discussion
Topic: Double Fine is making Grim Fandango Remastered!
Replies: 30
Views: 53341

Re: Double Fine is making Grim Fandango Remastered!

Sorry, I said: He's misremembering. It wasn't the processor model, but the processor speed. We had 486s at the tail end of development, but it was when speeds got above 133MHz (the highest we had during development) that some crash-causing (divide by zero when rendering video while looping back to t...
by mogul
Tue Sep 02, 2014 9:27 pm
Forum: General Discussion
Topic: Double Fine is making Grim Fandango Remastered!
Replies: 30
Views: 53341

Re: Double Fine is making Grim Fandango Remastered!

We built it on 386s and a week after we released it, 486s came out and broke a bunch of the puzzles Seems to be a little confusion there. WP says the 486 came out in '89. Either he's confused about the processor or the game. Maybe the Pentium III (or Monkey Island)? He's misremembering. It wasn't t...
by mogul
Mon Mar 03, 2014 8:47 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 310450

The ResidualVM launcher disables the mouse as soon as the engines start. Also, the hotspots are loaded, managed and drawn from ResidualVM code, which must also save/restored. Interesting. The way we would have done this in the original engine is to expose mouse hooks in the Lua environment, then ha...
by mogul
Mon Mar 03, 2014 5:32 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 310450

I have no idea how you did this, but it is seriously impressive. I'm curious why ResidualVM needed modification, rather than just the Lua bytecode... Can you explain?
by mogul
Tue Nov 19, 2013 3:30 pm
Forum: General Discussion
Topic: SF Bay Area residents: GF's two greatest influences, Friday!
Replies: 6
Views: 9882

For anyone wondering, the film that had the most influence on GRIM FANDANGO was -- of course -- CASABLANCA. Yes, Casablanca, but that was followed very closely by Glengarry Glen Ross, On the Waterfront, and Chinatown. (Somewhere I have the "recommended viewing list" prepared by the lead a...
by mogul
Tue Feb 12, 2013 10:01 pm
Forum: General Discussion
Topic: SF Bay Area residents: GF's two greatest influences, Friday!
Replies: 6
Views: 9882

SF Bay Area residents: GF's two greatest influences, Friday!

Fans of Grim Fandango: This is the film that had the most influence on the game, being shown at the theater that had the most influence on the game. If you haven't been to the Paramount, you are in for a treat... Art deco has never been so colorful! Go! http://www.paramounttheatre.com/schedule.html#...
by mogul
Fri Dec 21, 2012 5:11 pm
Forum: General Discussion
Topic: ResidualVM 0.1.0 - "The Edge of the World" Release
Replies: 10
Views: 14166

Way to go, guys, and thank you so much!
by mogul
Fri Nov 30, 2012 5:36 pm
Forum: General Discussion
Topic: Grim Fandango at the MoMA...!
Replies: 1
Views: 5816

Grim Fandango at the MoMA...!

Yes, it could happen... GF is on the short-list for acquisition by the Museum of Modern Art. http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters/ I am investigating what it would take to make this happen, but if the pure VM/emulation route turns out not to...
by mogul
Thu Nov 17, 2011 1:47 am
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 749822

Also, how are we gonna distribute those updated textures? Zip, extract, replace and repack back the lab files? I asked earlier if someone could make ResidualVM detect additional lab (zip?) files and automatically load new textures from those "standalone updates"? Easier then: backup, extr...
by mogul
Thu Nov 17, 2011 1:28 am
Forum: General Discussion
Topic: Unused/untriggered dialogue
Replies: 31
Views: 74227

:shock: WOW, nice going, guys! :D The official patch includes an extra lab file that I assume takes precedent if there is a duplicate file right? So what if you include in the patch extractor a process that will take the incorrect script from the original lab, fix it and then insert it into the lab ...
by mogul
Tue Sep 27, 2011 1:59 am
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 749822

P.S. I always thought they made invisible 3D objects in an also invisible 3D room, so that Many can actually walk in a 3D space and bump into real things... not z-buffer image where every point represents the distance to the camera?!? So that is how Many can go in front and behind some objects that...