Search found 7 matches
- Thu Oct 13, 2011 11:03 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749430
Not sure if there is an easy way to do that... My approach is a little odd/ bruteforcing actually. My guess is you could identify the right combination from my output, by sight... still trying to find a programmatically way to do it though. Ive been going over the residual code but ts somehow hard t...
- Wed Oct 12, 2011 7:24 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749430
- Tue Oct 11, 2011 5:25 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749430
- Mon Oct 10, 2011 7:38 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749430
- Mon Oct 10, 2011 7:32 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749430
Sure thing. It's in BASH though. I'm running it on a Ubuntu Virtual Machine. It requires: 1. Compiled mat2ppm from residual tools 2. folder mats with .mat files 3. folder cmps with .cmp files 4. an empty folder out - After it checks the first mat it will display folder exists , that's for out/[mat n...
- Mon Oct 10, 2011 6:49 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749430
I'm running a script in the background using the tools I got from residual to extract mats to ppms (almost the same as bmps). It will automatically create all possible combinations of each material / palette. (This can take awhile) I know it will propably make thousands of files, but perhaps I could...
- Sun Oct 09, 2011 4:28 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749430