Search found 6 matches

by Napper
Mon Feb 12, 2024 2:40 am
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 112
Views: 197032

Re: Widescreen mod

Does this work with scummvm (instead of residualvm) ? I created a "widescreen" folder containing all the png files and put it in my GRIM directory. But it doesn't seem to enable
by Napper
Tue Oct 31, 2017 10:44 pm
Forum: General Discussion
Topic: Audio issues
Replies: 16
Views: 30782

Re: Audio issues

I still have this issue on Windows 10. Intermittent popping or pausing dialogue. As mentioned previously, the lines of dialogue can be repeated over and over and only sometimes will they sound interrupted. I'd had hoped some commits in the future might have solved it.
by Napper
Sun Feb 17, 2013 8:45 pm
Forum: General Discussion
Topic: SetGamma
Replies: 0
Views: 20859

SetGamma

Are there any plans to implement the Brightness controls?
by Napper
Sat Oct 29, 2011 5:52 pm
Forum: General Discussion
Topic: ResidualVM issue: brightness controls not working
Replies: 2
Views: 5458

Yeah the textures on the characters look very dark at times so here's hoping the gamma adjustment will be fixed sometime soon.
by Napper
Sat Oct 29, 2011 1:01 am
Forum: General Discussion
Topic: Unused/untriggered dialogue
Replies: 31
Views: 74212

Nevermind. I used the debug mode to access the convo like you suggested.
by Napper
Fri Oct 28, 2011 10:12 pm
Forum: General Discussion
Topic: Unused/untriggered dialogue
Replies: 31
Views: 74212

Hey giucam can you help me? I downloaded ResidualVM-tools and extracted the Mklab.cpp, unlab.cpp and delua.cpp files. Can you explain with a bit more detail how I use these tools?