Search found 5 matches
- Thu Feb 23, 2012 12:51 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749045
That is fantastic info you have got! Well done! The only problem is it depends how many polygons total are on screen. It's all well and good saying we can have a 3k poly manny. But what if there is manny, domino, glotis and the car on screen all at 3k polys each. 12k will mean that the engine will t...
- Wed Feb 15, 2012 6:44 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749045
Jacky, that looks great. Are those details on the walls polys, or displacement maps? Either way, nice start. I'm not sure what we'd use that for (proof of concept if we tried to make a 3d version of Grim, or re-render backgrounds?), but great work either way. All polys, by the time I would have fig...
- Tue Feb 14, 2012 5:46 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749045
Hello everybody. I've wondered if i could join in to your project to help 3dmodeling. Im not a professional 3d-artist, so I have tried a little with mannys head to see, if i can handle it. The original model is very simple. Improofing poly count should be no problem, but the meshes are all made wit...
- Tue Nov 22, 2011 2:47 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749045
I can have a go with Manny, but I would be more comfortable with doing props, environments etc. also how would you want Manny upgrading? His shape is so iconic I wouldn't know where to start! But I will have a look at the model tonight and see what I can do. Might try to model one of the backgrounds...
- Thu Nov 17, 2011 4:53 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749045
I was literally thinking about recreating GF the other day, although I was thinking of doing a full port into the Unreal Engine. But I didn't have any idea how to do the scripting etc so was put off. But I want to offer my services/help with this project. I am proficient in modelling with Maya as we...