Search found 8 matches
- Sat Dec 03, 2011 12:05 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749558
- Fri Dec 02, 2011 11:15 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749558
Animations done on an entire piece within the files would imply thats its purely based on the selection of the groupings.. would that be right.. or is it on a vertex level? Subdivided faces could be done but its a hell of a lot of sub-dividing, avoided this due to the model breakup. For example in m...
- Fri Dec 02, 2011 10:40 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749558
Henshaw, To update the models you need to introduce more vertices and faces. Any additions will surely not get animated and/or have any UV mapping applied. If we can't move any existing vertices then creating from scratch is a no I'd presume? If we have stick to these constraints I don't think we ca...
- Fri Dec 02, 2011 8:47 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749558
- Fri Dec 02, 2011 8:23 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749558
I will post updates!
http://imageshack.us/photo/my-images/856/mannymax.jpg/ - Just managed to import Manny into 3ds max (ty Autodesk for the free Student edition)
Now to start..
http://imageshack.us/photo/my-images/856/mannymax.jpg/ - Just managed to import Manny into 3ds max (ty Autodesk for the free Student edition)
Now to start..
- Fri Dec 02, 2011 1:27 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749558
Guys, I've just had a nosey through the files. Here's my thoughts: - If models are going to be changed, this should be done at the start as the UV Mapping / Textures / Colour Maps will all need changing. Maybe a two phase approach would work here where textures are made a higher resolution until tha...
- Wed Nov 30, 2011 10:31 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749558
http://imageshack.us/photo/my-images/15 ... fthee.jpg/
I've also made manny in the traditional 3d sense, too
I've also made manny in the traditional 3d sense, too
- Wed Nov 30, 2011 10:28 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749558
How close are we to a 3do exportor or converter from OBJ? I used to do a lot of 3d modelling, texturing, etc and this project sounds awesome. The progress so far is awesome... Couple of things: If you're updating the file resolution of images but sticking with the original models - the UV maps shoul...