Search found 8 matches

by thnom
Sat Dec 03, 2011 12:05 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 744156

Kewl, I'll keep plugging away with this Manny, see what I can do. Still not happy with the head, gonna simplify it a bit..
by thnom
Fri Dec 02, 2011 11:15 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 744156

Animations done on an entire piece within the files would imply thats its purely based on the selection of the groupings.. would that be right.. or is it on a vertex level? Subdivided faces could be done but its a hell of a lot of sub-dividing, avoided this due to the model breakup. For example in m...
by thnom
Fri Dec 02, 2011 10:40 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 744156

Henshaw, To update the models you need to introduce more vertices and faces. Any additions will surely not get animated and/or have any UV mapping applied. If we can't move any existing vertices then creating from scratch is a no I'd presume? If we have stick to these constraints I don't think we ca...
by thnom
Fri Dec 02, 2011 8:47 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 744156

I wish I could tell thee. I literally haven't modelled for the last 18-24 month. Just got 2012, the latest version.

Blender may display it, but its a POS to use.. :)
by thnom
Fri Dec 02, 2011 8:23 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 744156

I will post updates!

http://imageshack.us/photo/my-images/856/mannymax.jpg/ - Just managed to import Manny into 3ds max (ty Autodesk for the free Student edition)

Now to start..
by thnom
Fri Dec 02, 2011 1:27 am
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 744156

Guys, I've just had a nosey through the files. Here's my thoughts: - If models are going to be changed, this should be done at the start as the UV Mapping / Textures / Colour Maps will all need changing. Maybe a two phase approach would work here where textures are made a higher resolution until tha...
by thnom
Wed Nov 30, 2011 10:31 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 744156

http://imageshack.us/photo/my-images/15 ... fthee.jpg/

I've also made manny in the traditional 3d sense, too :)
by thnom
Wed Nov 30, 2011 10:28 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 744156

How close are we to a 3do exportor or converter from OBJ? I used to do a lot of 3d modelling, texturing, etc and this project sounds awesome. The progress so far is awesome... Couple of things: If you're updating the file resolution of images but sticking with the original models - the UV maps shoul...