Search found 2 matches
- Wed Feb 08, 2012 12:44 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749304
I'm wondering if a quicker way to deluxe Grim Fandango would be with code hacks and tricks within ResidualVM rather than trying to rework the original content. It would also ensure the original flair of the graphics is retained as much as possible. Besides a few polygon clips during animation, I don...
- Tue Feb 07, 2012 12:07 am
- Forum: General Discussion
- Topic: Mipmapping and Antialiasing
- Replies: 0
- Views: 21595
Mipmapping and Antialiasing
Hi, Is it possible for a force bilinear/trilinear mipmapping option to be added to the code, to go with the antialiasing that's currently implemented? The 3D models would look much better at a distance with mipmapping (I used to play the game with this option forced back in the day). Whilst mipmappi...