Search found 30 matches

by Blacksad
Sun Jul 29, 2012 11:10 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

"High-Poly" Glottis model plus Head models ready for testing. Have fun :D datausr.lab edit There is one thing, i don't understand. I made a rough upscaled texture of gl_eye to get a more detailed hair texture to make uv-mapping a little easier. I replaced it in the blend-file and it maped ...
by Blacksad
Thu Jul 19, 2012 5:42 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

...3d eyes would deviate too much from the cutscenes... Yeah, this is a point which displeases me since I've played some hours wit the high-poly manny. Well, maybe we have a solution for this in the very far future (there are some ideas traveling through my brain), but this is also connected with a...
by Blacksad
Thu Jul 19, 2012 5:06 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

I have thought about 3d eye geometry and face animation, and ended up with the following concept. At first the original concept. It uses different Textures for the upper head including the eyes and hair. The whole lower part of the texture is used for the eyes and varies wile animation. http://farm8...
by Blacksad
Wed Jul 18, 2012 11:11 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

A quick and dirty render, with new hair and slightly edited chin.

Image

Image

Hair textures are not yet remapped.
by Blacksad
Fri Jul 13, 2012 9:14 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

Here is a comparison, to get a better idea of the differences between the two models. the black wireframe is the original glottis. in front view there are some gaps visible. especially the head looks much smaller, although from side view its bigger ^^ http://farm9.staticflickr.com/8024/7564067312_57...
by Blacksad
Fri Jul 13, 2012 5:46 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

Here is the recent version of Glottis. klick I don't know if i posted it before. The different head models are still in original shape. Before i remodel them, i need some feedback, because i use the "standard"-head as reference for the others. Is the new head ok, or should i change some th...
by Blacksad
Thu Jul 12, 2012 10:43 am
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

Hello everybody. Diablo fever has passed, but lazyness stayed. :D Some cool things happened here, since my last visit. I'm especialy exited about the fixed texture mapping on the head-2 model. So, whats the next model to reshape? Rubacava-Manny, i guess? Or Reaper-Manny? I'm looking forward to beat ...
by Blacksad
Sun May 20, 2012 3:02 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

To be honest, not at the moment. I'm totally busy playing diablo3 right now :roll: :twisted:

Further there are some decisions to be made before we continue. Should we finish the manny and glottis models for the whole game, or should we finish the other models for the first year?
by Blacksad
Sat Apr 21, 2012 7:34 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

Hello and welcome :D We would be glad if you can help out with some modeling. Which model did you convert? I had some issues with meshe's model. The fingers were totally stewed up. Though, after re importing into the game, all parts were positioned correctly. edit: Oops, missed the last line. You tr...
by Blacksad
Thu Apr 12, 2012 8:13 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

In the way that a regular vertex is a position in 3d space, a texture vertex is a 2d position on a texture. In Blender when you do UV mapping, the points you move about on the image are the texture vertices. By scaling the texture vertices I mean scaling each coordinate from the range 0 - 256 (pixe...
by Blacksad
Mon Apr 09, 2012 4:10 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

Wow. Sounds like a lot of work. The models are made of 40 different meshes. Can you explain me, what the error massage means? Vertices are single points of the 3d-mesh, but i don't know what a texture vertice is. Maybe the corresponding position of a "3d-vertice" on the texture. But one ve...
by Blacksad
Sat Apr 07, 2012 7:42 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

ok, i tried some things. cleaning up, rotating, uv-remapping, reapplying materials, exporting with the last two blender versions. nothing worked :( I have made a completely clean model without any additional data. Just the meshes + materials + uv-mappins. With this file i get new error messages Text...
by Blacksad
Sat Apr 07, 2012 5:15 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

Hm. Because you can't compile the model to, i think its a problem with the .blend. This problem appeared the first time after i applied a rig to the manny model. (i have the same problem with manny btw^^). Maybe its the modifier. But i already tried, deleting all these modifiers and compiling it, bu...
by Blacksad
Sat Apr 07, 2012 1:46 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

Difficult to say. After work, a few days, every day a few hours^^ Maybe something between 10 and 20. This time it took much less time then for the manny model. The flickering appears when manny opens his mouth and the head switches to another model. I don't know how to get the new head models workin...
by Blacksad
Fri Apr 06, 2012 8:41 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 748885

Nice. :shock: Big improvement, even better than your manny model i think. Really? I think its the rendering. I used another render engine on this model. Because the standard renderer of blender already makes different images, i switched to the new one, which delivers much better results. ;D Glottis...