Search found 23 matches
- Sat Feb 21, 2015 7:47 am
- Forum: General Discussion
- Topic: Emscripten
- Replies: 4
- Views: 11250
Re: Emscripten
Ya, I tried it once before. I got it to compile, but we use a few SDL functions which are not implemented by Emscripten so I was never able to get it to output any graphics. Here is my code if you're interested. https://github.com/klusark/residualvm/tree/emscripten I might look into it again to see ...
- Sun Jan 04, 2015 4:25 am
- Forum: General Discussion
- Topic: Tapatalk support?
- Replies: 4
- Views: 9863
Re: Tapatalk support?
Just don't let it take over, as in, try to make my download their app every time I open the forum on my phone.aquadran wrote:I'll look into.Diskutant wrote:How about adding support for Tapatalk for this forum?
Would be nice to access it from a phone or iPad through Tapatalk.
- Thu Dec 11, 2014 6:06 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Remastered being made by Double Fine!
- Replies: 22
- Views: 53827
Re: Grim Fandango Remastered being made by Double Fine!
They fixed at least one bug. When you exit the DOD via the front door, in the original game the door starts closed, then snaps open, and then plays the closing animation. They fixed that, so they are probably still working on improving things. I wonder if they're still using the same version of lua....
- Sun Nov 02, 2014 12:27 am
- Forum: General Discussion
- Topic: ResidualVM closes early in year 1
- Replies: 2
- Views: 5797
Re: ResidualVM closes early in year 1
Can you provide a save game before this issue occurs?
- Mon Oct 20, 2014 3:23 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Remastered being made by Double Fine!
- Replies: 22
- Views: 53827
Re: Grim Fandango Remastered being made by Double Fine!
My guess is that they'd at least change the model format as the current one they have is not really suited for modern graphics architectures.
- Mon Sep 22, 2014 5:09 pm
- Forum: General Discussion
- Topic: Glitch with forklift, year 2
- Replies: 1
- Views: 3914
Re: Glitch with forklift, year 2
Could you upload your save somewhere? It would be useful for testing the issue.
- Mon Sep 08, 2014 5:59 am
- Forum: General Discussion
- Topic: Grim Fandango on NVIDIA Optimus - choppy cutscenes
- Replies: 3
- Views: 6065
Re: Grim Fandango on NVIDIA Optimus - choppy cutscenes
I have a laptop running Windows 7 with a Nvidia 310M and some Intel integrated card. I'm not seeing the problem you described here. Are you using the nightly build, or the 0.1.1 release? Does it happen in both versions for you? I don't really see how a different graphics card would really matter her...
- Wed Sep 03, 2014 2:59 am
- Forum: General Discussion
- Topic: Error with russian Grim Fantardo translate
- Replies: 3
- Views: 6117
Re: Error with russian Grim Fantardo translate
The game may still work if you bypass the message.
We aren't going to add the md5 sums to our checker for fan made mods, but if it works for GRIM it should still work with ResidualVM.
We aren't going to add the md5 sums to our checker for fan made mods, but if it works for GRIM it should still work with ResidualVM.
- Tue Aug 19, 2014 1:49 pm
- Forum: General Discussion
- Topic: Bug in Year 4
- Replies: 1
- Views: 3679
Re: Bug in Year 4
That looks like a bug. Could you report it, along with the steps you took to get to that state to our bug tracker? https://github.com/residualvm/residualvm/issues/new
- Tue Aug 05, 2014 5:18 am
- Forum: General Discussion
- Topic: Mac nightlies?
- Replies: 12
- Views: 17051
Re: Mac nightlies?
I've been told that there is an issue with the compiler used for mac builds. Hopefully we can get it sorted out soon.
- Sun Jul 20, 2014 8:19 pm
- Forum: General Discussion
- Topic: I just completed Monkey Island 4 in ResidualVM. Great job!
- Replies: 14
- Views: 37379
Re: I just completed Monkey Island 4 in ResidualVM. Great jo
Does Residual support the PS2 version? It would be a shame not to support it, because that version was the most definite version you could get, since it was on DVD it had much more space than the 2 discs on the PC version. Most notably better quality FMVs, music and backgrounds and in fact higher p...
- Tue Jul 15, 2014 5:19 pm
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 703266
Re: Android porting thread.
Take a look at this post http://forums.residualvm.org/viewtopic.php?p=3215#p3215davoker wrote:Hello, which is the latest version of the Grim test for android there? Might you get link? (It's the first post?)
- Thu Jun 12, 2014 5:27 pm
- Forum: Grim Fandango Deluxe
- Topic: Does this announcement mean the closing of this project?
- Replies: 11
- Views: 35441
Re: Does this announcement mean the closing of this project?
The Grim Fandango wiki page says Tim Schafer reached out to some fans who made improvements to the game. Has anyone been contacted with Double Fine? Really? Weird. I haven't been contacted by anyone at DF, let alone Tim Schafer. Maybe it's a reference to the bug that the ResidualVM team fixed? Edit...
- Wed Apr 23, 2014 9:47 pm
- Forum: General Discussion
- Topic: TWIN engine (was poll)
- Replies: 52
- Views: 93194
Re: TWIN engine (was poll)
I've been slowly working on it. If I eventually make a working engine I'll try to get it merged.hooby3dfx wrote:Bump/check in.
Is LBA support 'officially' being added? Just curious.
Found this: http://forum.magicball.net/showthread.php?t=17156
and
https://github.com/klusark/twin
- Thu Apr 10, 2014 12:14 am
- Forum: Grim Fandango Deluxe
- Topic: Increasing GF's Resolution...
- Replies: 20
- Views: 55475
Hi! Did you just increase the resolution values at gfx_base? or have you upscaled all the pixel screen-relative positions (like in the class TextObject)? Screen resolution options would be better inside the configuration ini. That seems easy enough... at gfx_base childs' constructor call. if (ConfM...