Search found 16 matches

by hennymcc
Tue Apr 01, 2014 11:02 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 703290

03-30 22:11:46.071: E/Trace(14177): error opening trace file: No such file or directory (2) 03-30 22:11:46.141: E/dalvikvm(14177): dlopen("libresidualvm.so") failed: Cannot load library: load_library(linker.cpp:750): library "libresidualvm.so" not found Had the same problem with...
by hennymcc
Sun Mar 23, 2014 5:23 am
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 310211

For those who are interested in an Android version, here it is: https://www.dropbox.com/s/r5ja82cji0amr3c/ResidualVM-debug.apk Sources can be found here: https://github.com/tobigun/residualvm/tree/mouse I also updated the sidebar (it was started by Botje IIRC). It is now hidden by default and can be...
by hennymcc
Sun Mar 16, 2014 12:05 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 310211

Great job. This is way better than the keyboard controls. I played to the Petrified Forest without problems. Then the car became invisible and the game was stuck somehow. Probably this is not related to the mouse mod. This might also be a good way to control the Android port. The only thing missing ...
by hennymcc
Mon Apr 01, 2013 7:30 am
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 703290

With the latest update Manny has turned almost completely white due to the brightness of the lighting and the frame rate has dropped from around 35-37fps to 2-5fps. Is it better with this apk? https://www.dropbox.com/s/chfzygz19rqixcy/residualvm.apk That's much better! :) The lighting looks almost ...
by hennymcc
Sun Mar 31, 2013 7:29 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 703290

Graxer wrote:With the latest update Manny has turned almost completely white due to the brightness of the lighting and the frame rate has dropped from around 35-37fps to 2-5fps.
Is it better with this apk?
https://www.dropbox.com/s/chfzygz19rqix ... dualvm.apk
by hennymcc
Sat Mar 09, 2013 2:42 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 703290

Now it is very fluent on my SGS plus, about 30-40 fps (at least I guess it, as the fps counter is not displayed correctly). No noticeable graphical glitches. I am not sure if it is correct that Eva's text is most of the times only displayed on the left side of the screen with many line-wraps. Probab...
by hennymcc
Sat Mar 02, 2013 11:30 am
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 703290

Great to hear that there is an OpenGL 2 port now. Here are the results with a Samsung Galaxy S plus. You can compare them with those of software rendering given in the other android thread. video: - 11-15 fps in-game: - max. 15 fps, sometimes only 3-5 fps when manny is moving - manny's movements are...
by hennymcc
Mon Jan 14, 2013 6:06 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184573

the code of the fast and slow version is the same.
The fast version is just compiled with a different configuration (simply one additional flag that has to be passed at the command line during building).
It should be no big deal to compile the sdl-lib version the same way.
by hennymcc
Mon Jan 14, 2013 5:30 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184573

That is the port I described in the section "sdl-lib (Lubomyr / Pelya)". It is kind of a wrapper around an almost unmodified residualvm. Game controls are implemented in the wrapper itself. Probably there is not much that can be used in residualvm as the controls are probably drawn with SD...
by hennymcc
Sun Jan 13, 2013 5:44 am
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184573

Here is a version of the current residualvm repository. Additionally I applied the following patch (https://github.com/residualvm/residualvm/pull/708) for joystick support: https://www.dropbox.com/s/yx5sgkgtt3xea8x/residualvm.apk Maybe those who tried Gillou68310's apk can check this and report if a...
by hennymcc
Sat Jan 12, 2013 5:12 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184573

Gillou68310 posted the code of the OpenGL port. So I just compared this one with the residualvm code. Apart from the OpenGL code this is what I found: http://pastebin.com/3rQfTfBH It is related to joystick support. Maybe these changes can be added to residualvm, at least for JE_DPAD which is a no-op...
by hennymcc
Sat Jan 12, 2013 4:48 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184573

I just checked Gillou68310's build. He at least enabled joystick support. Gillou68310: could you please post the changes here? Could you also compare it to the changes to the file backends/events/sdl/sdl-events.cpp ("https://github.com/tobigun/residualvm/commit/cfa8b929d95ba001d9c8f5485dcfadb30...
by hennymcc
Sat Jan 12, 2013 2:08 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184573

trev186: which dev do you mean? Seems meanwhile there are some builds around at the moment. It gets very confusing at the moment to find out, what has to be added to the residualvm sources to get an improved android app. So this is a try to gather the information of this forum a bit. = residualvm (b...
by hennymcc
Sun Oct 21, 2012 4:33 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184573

You don't have to feel stupid, how should you know that the branch exists. :) It has not been merged into residualvm as the GLES 1.0 version was slower than software rendering and some features needed by residualvm like drawing to the z-buffer are probably not possible with GLES 1.0. And as a GLES 2...
by hennymcc
Sun Oct 21, 2012 12:26 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 184573

Something I forgot to mention: At least my OpenGLES 1.0 port (although not even providing all features needed for grim fandango) was much slower than the Software Rendering port. IIRC with OpenGLES 10 fps was the highest framerate I got. This is probably related to bad GLES 1.0 drivers for my SGS pl...