Search found 16 matches
- Tue Apr 01, 2014 11:02 pm
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 703290
- Sun Mar 23, 2014 5:23 am
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 310211
For those who are interested in an Android version, here it is: https://www.dropbox.com/s/r5ja82cji0amr3c/ResidualVM-debug.apk Sources can be found here: https://github.com/tobigun/residualvm/tree/mouse I also updated the sidebar (it was started by Botje IIRC). It is now hidden by default and can be...
- Sun Mar 16, 2014 12:05 pm
- Forum: General Discussion
- Topic: Mouse interface for Grim Fandango (Fan made mod)
- Replies: 118
- Views: 310211
Great job. This is way better than the keyboard controls. I played to the Petrified Forest without problems. Then the car became invisible and the game was stuck somehow. Probably this is not related to the mouse mod. This might also be a good way to control the Android port. The only thing missing ...
- Mon Apr 01, 2013 7:30 am
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 703290
With the latest update Manny has turned almost completely white due to the brightness of the lighting and the frame rate has dropped from around 35-37fps to 2-5fps. Is it better with this apk? https://www.dropbox.com/s/chfzygz19rqixcy/residualvm.apk That's much better! :) The lighting looks almost ...
- Sun Mar 31, 2013 7:29 pm
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 703290
Is it better with this apk?Graxer wrote:With the latest update Manny has turned almost completely white due to the brightness of the lighting and the frame rate has dropped from around 35-37fps to 2-5fps.
https://www.dropbox.com/s/chfzygz19rqix ... dualvm.apk
- Sat Mar 09, 2013 2:42 pm
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 703290
Now it is very fluent on my SGS plus, about 30-40 fps (at least I guess it, as the fps counter is not displayed correctly). No noticeable graphical glitches. I am not sure if it is correct that Eva's text is most of the times only displayed on the left side of the screen with many line-wraps. Probab...
- Sat Mar 02, 2013 11:30 am
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 703290
Great to hear that there is an OpenGL 2 port now. Here are the results with a Samsung Galaxy S plus. You can compare them with those of software rendering given in the other android thread. video: - 11-15 fps in-game: - max. 15 fps, sometimes only 3-5 fps when manny is moving - manny's movements are...
- Mon Jan 14, 2013 6:06 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184573
- Mon Jan 14, 2013 5:30 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184573
- Sun Jan 13, 2013 5:44 am
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184573
Here is a version of the current residualvm repository. Additionally I applied the following patch (https://github.com/residualvm/residualvm/pull/708) for joystick support: https://www.dropbox.com/s/yx5sgkgtt3xea8x/residualvm.apk Maybe those who tried Gillou68310's apk can check this and report if a...
- Sat Jan 12, 2013 5:12 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184573
Gillou68310 posted the code of the OpenGL port. So I just compared this one with the residualvm code. Apart from the OpenGL code this is what I found: http://pastebin.com/3rQfTfBH It is related to joystick support. Maybe these changes can be added to residualvm, at least for JE_DPAD which is a no-op...
- Sat Jan 12, 2013 4:48 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184573
- Sat Jan 12, 2013 2:08 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184573
trev186: which dev do you mean? Seems meanwhile there are some builds around at the moment. It gets very confusing at the moment to find out, what has to be added to the residualvm sources to get an improved android app. So this is a try to gather the information of this forum a bit. = residualvm (b...
- Sun Oct 21, 2012 4:33 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184573
You don't have to feel stupid, how should you know that the branch exists. :) It has not been merged into residualvm as the GLES 1.0 version was slower than software rendering and some features needed by residualvm like drawing to the z-buffer are probably not possible with GLES 1.0. And as a GLES 2...
- Sun Oct 21, 2012 12:26 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184573
Something I forgot to mention: At least my OpenGLES 1.0 port (although not even providing all features needed for grim fandango) was much slower than the Software Rendering port. IIRC with OpenGLES 10 fps was the highest framerate I got. This is probably related to bad GLES 1.0 drivers for my SGS pl...