Search found 3 matches

by yp
Mon Apr 23, 2012 7:06 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 744150

Hello and welcome :D We would be glad if you can help out with some modeling. Which model did you convert? I had some issues with meshe's model. The fingers were totally stewed up. Though, after re importing into the game, all parts were positioned correctly. edit: Oops, missed the last line. You t...
by yp
Sat Apr 21, 2012 7:47 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 744150

Hello and welcome :D We would be glad if you can help out with some modeling. Thanks, I will be happy to help! :) Which model did you convert? I had some issues with meshe's model. The fingers were totally stewed up. Though, after re importing into the game, all parts were positioned correctly. edi...
by yp
Sat Apr 21, 2012 1:25 pm
Forum: Grim Fandango Deluxe
Topic: Grim Fandango Deluxe - Original Thread [Locked]
Replies: 558
Views: 744150

Conversion from 3do to obj

In the way that a regular vertex is a position in 3d space, a texture vertex is a 2d position on a texture. In Blender when you do UV mapping, the points you move about on the image are the texture vertices. By scaling the texture vertices I mean scaling each coordinate from the range 0 - 256 (pixe...