Search found 3 matches
- Mon Apr 23, 2012 7:06 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744150
Hello and welcome :D We would be glad if you can help out with some modeling. Which model did you convert? I had some issues with meshe's model. The fingers were totally stewed up. Though, after re importing into the game, all parts were positioned correctly. edit: Oops, missed the last line. You t...
- Sat Apr 21, 2012 7:47 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744150
Hello and welcome :D We would be glad if you can help out with some modeling. Thanks, I will be happy to help! :) Which model did you convert? I had some issues with meshe's model. The fingers were totally stewed up. Though, after re importing into the game, all parts were positioned correctly. edi...
- Sat Apr 21, 2012 1:25 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744150
Conversion from 3do to obj
In the way that a regular vertex is a position in 3d space, a texture vertex is a 2d position on a texture. In Blender when you do UV mapping, the points you move about on the image are the texture vertices. By scaling the texture vertices I mean scaling each coordinate from the range 0 - 256 (pixe...