opengl ES is already working in irrlicht, there are games using irrlicht on iPhone and Android based phonesJourneyman wrote: d) having an extend-able abstraction layer is possible to add a renderer (for example OpenGL ES) without changing the code that rely on that
Search found 17 matches
- Fri Jan 21, 2011 8:00 pm
- Forum: General Discussion
- Topic: architectural issues with new engine
- Replies: 5
- Views: 7445
- Wed Nov 17, 2010 12:43 pm
- Forum: General Discussion
- Topic: architectural issues with new engine
- Replies: 5
- Views: 7445
architectural issues with new engine
hi there. i recently started looking into Simon3D as a new engine for residual. not because Simon3D is so good a game (but it aint so horrible either), but rather because it only seems to use 1 proprietary data format for textures/models/scenes (which is documented on the internet), and also most lo...
- Thu Sep 09, 2010 8:29 am
- Forum: General Discussion
- Topic: suggestion: using ffmpeg for future-proof video support
- Replies: 9
- Views: 11963
Re: suggestion: using ffmpeg for future-proof video support
It would probably be an overkill. Why adding support for lots of codecs if just a few are going to be used? That would increase the binary size, reducing the possibility for ResidualVM to be ported to resource-limited platforms. In some cases, the ScummVM approach has been copying the portions of f...
- Thu Aug 26, 2010 4:23 pm
- Forum: General Discussion
- Topic: suggestion: using ffmpeg for future-proof video support
- Replies: 9
- Views: 11963
suggestion: using ffmpeg for future-proof video support
while thinking about which engines might be nice to add next, i found that the games from this area and timeframe tend to use a variety of formats for video. AFAIK the workflow of scummvm was to implement new video codecs when needed, but i think the more recent codecs are much more complex than tho...
- Thu Aug 26, 2010 1:24 pm
- Forum: General Discussion
- Topic: Engines in ResidualVMVM
- Replies: 41
- Views: 49976
the following 3d games come to mind: - gabriel knight 3 - broken sword 3 - simon the sorcerer 3d i know all these games are not regarded highly by most adventure gamers, especially simon3. but with a certain amount of masochism and persistence, they can be fun. the general problem i see here: while ...
- Sat May 27, 2006 4:33 pm
- Forum: The Junkyard
- Topic: BROEKN SWORD 1 STRANGE STARTUP
- Replies: 2
- Views: 5180
- Thu May 25, 2006 10:11 am
- Forum: General Discussion
- Topic: MPEG2 player in ScummVM???
- Replies: 17
- Views: 14866
- Wed May 24, 2006 10:07 pm
- Forum: General Discussion
- Topic: MPEG2 player in ScummVM???
- Replies: 17
- Views: 14866
- Mon Mar 20, 2006 11:38 am
- Forum: The Junkyard
- Topic: Support for The 7th Guest sometime?
- Replies: 15
- Views: 22203
Is it CDi I am thinking of??? its been a while :) I thought it would use MPEG video for compression as it doubled as a movie player as well or have I lost the plot ;) correct. the CDi was effectively just a (custom format) VCD player with menu capabilities. think of DVD with MPEG1 ;) /EDIT: ok, not...
- Thu Mar 16, 2006 11:43 am
- Forum: PSP Port
- Topic: Beneath he Steel Sky crashes
- Replies: 9
- Views: 10600
I don't understand everyone's obsession with MD5'ing everything. A simple size check should be more than sufficient here. I'll add this now. checksums are one of the few magic things which are left to coding. at least as long as you don't really understand what _exactly_ the MD5 procedure is doing :)
- Sun Jan 15, 2006 6:48 pm
- Forum: General Discussion
- Topic: BASS: remake of the musical score
- Replies: 55
- Views: 94440
- Wed Jan 11, 2006 8:07 pm
- Forum: The Junkyard
- Topic: Runaway - a road adventure
- Replies: 45
- Views: 69852
- Wed Dec 07, 2005 11:02 am
- Forum: General Discussion
- Topic: Proposed French copyright law may affect ScummVM
- Replies: 9
- Views: 13315
- Mon Nov 21, 2005 11:26 am
- Forum: General Discussion
- Topic: Beneath a Steel Sky Audio Restoration Project
- Replies: 137
- Views: 225638
Maybe this site will explain it a bit better: http://kickme.to/sdt9000 thanks. this really clearified the issue. OTOH, there are these big standalone players/recorders (looking similar to a standalone tape deck). of course they can record and playback from/to analog ports, but would there be a way ...
- Sun Nov 20, 2005 8:27 pm
- Forum: General Discussion
- Topic: Beneath a Steel Sky Audio Restoration Project
- Replies: 137
- Views: 225638