Search found 11 matches

by mammoth5000
Thu Oct 25, 2012 12:24 pm
Forum: General Discussion
Topic: Wii support/Journeyman Project
Replies: 2
Views: 5274

Riven uses the same engine "Myst 1" uses.... which is currently WIP for ScummVM. So will be supported in ScummVM at some point or if you download the WIP version of ScummVM you can play it now.. to what ever point it is playable.
by mammoth5000
Fri Oct 19, 2012 7:00 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183719

Hmmmmm,, well I had a go at trying to compile but I had no luck.. probably because I'm not trying to build for Android I am interested in opengles code for the Pandora.. I am very interested in getting Myst III working on it. Probably wait a while longer this bugs are fixed and hopefully your code m...
by mammoth5000
Fri Oct 19, 2012 4:58 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183719

Interesting

what would be the correct flag for this?


./configure --enable_opengles ??
make


which file to I have to modify for the resolution?
by mammoth5000
Wed Oct 10, 2012 7:46 am
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183719

I get the feeling you seem mostly concerned about yourself playing GF. No port for ResidualVM will be super fast on any handheld device until an opengles renderer is written which is what Gillou68310 is attempting and it is what is needed for everyone.
by mammoth5000
Tue Oct 09, 2012 7:26 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183719

Re: Myst III ogles1 plugin

Hi guys, I managed to port the Myst III OpenGL plugin to GLES1 today! Actually it was a lot easier than I though. Here's a test apk: http://dl.dropbox.com/u/27654797/Myst3/residualvm.apk Unfortunately it's not playable right now because the game isn't stretched to fullscreen and for some reasons th...
by mammoth5000
Tue Oct 09, 2012 6:59 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183719

wow..
this really needs to be sent as a pull request into the main ResidualVM
by mammoth5000
Tue Oct 09, 2012 3:44 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183719

I think you misunderstood my post then..

I said what needs to be done is someone to write opengles for both GrimE and Myst III engine...


BUT. Myst III would probably work fine with just SDL (Software renderer) which also has not not been implemented yet.
by mammoth5000
Tue Oct 09, 2012 2:02 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183719

Yes, Myst III currently only has an OpenGL renderer in ResidualVM. It has no software renderer.

I'm not sure if there is any WIP code on that.

Even if it was added in a months time.. the game is only about 25% playable... but at least I could play some of it.
by mammoth5000
Tue Oct 09, 2012 9:55 am
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183719

To keep results the same I load the game in manny's office At stock 600 MHz it is around 12.2fps overclocked to 800 MHz it is around: 16 fps overclocked to 900 MHz it is around: 18 fps overclocked to 1000 MHz it is around: 20 fps so every 100MHz I get a 2 fps increase. In a random room.. in year 3 ...
by mammoth5000
Mon Oct 08, 2012 10:28 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183719

To keep results the same I load the game in manny's office At stock 600 MHz it is around 12.2fps overclocked to 800 MHz it is around: 16 fps overclocked to 900 MHz it is around: 18 fps overclocked to 1000 MHz it is around: 20 fps so every 100MHz I get a 2 fps increase. In a random room.. in year 3 I...
by mammoth5000
Sun Oct 07, 2012 3:58 pm
Forum: General Discussion
Topic: Android and IOS ports
Replies: 95
Views: 183719

Hi So I created this topic awhile back... Anyone willing to work this port to Android ? I believe our modern Android devices would run residuavm just fine If you need funding im sure a kickstarter would work fine. Although not Android, It's been unofficially ported to the Pandora (which uses ARM) f...