Search found 14 matches
- Fri Oct 26, 2012 10:07 am
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
You can put your data files wherever want, the residualvm folder is just used to store savegame. For example I put my data files in sdcard/MyGames/grim. See the following link for a complete list of data files: http://wiki.residualvm.org/index.php/Datafiles Don't forget to put the Grim Fandango 1.01...
- Fri Oct 26, 2012 7:26 am
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
http://dl.dropbox.com/u/27654797/Residualvm_apk.zipDo u have a link to the .apk that gets 40 FPS ?
- Wed Oct 24, 2012 9:44 am
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
Thank you for the android-v7a trick I will check the performance difference on my phone. Ok this makes the game running a lot smoother, I'm getting 40fps in average, but there's still some framerate drops in some place, for example I'm getting 15fps in the casino in year 2! It seems that this is du...
- Sun Oct 21, 2012 6:05 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
You don't have to feel stupid, how should you know that the branch exists. :) It has not been merged into residualvm as the GLES 1.0 version was slower than software rendering and some features needed by residualvm like drawing to the z-buffer are probably not possible with GLES 1.0. And as a GLES ...
- Sun Oct 21, 2012 3:43 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
Dude I feel really stupid right now, I didn't know you've already began to port the opengl plugin to gles!! Why is your work not in the last repo? I saw that there was already a built in virtual pad when setting the fullscreen option, but I found it difficult to use that's why I'm using the gamekeyb...
- Fri Oct 19, 2012 7:32 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
- Fri Oct 19, 2012 5:51 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
- Fri Oct 19, 2012 3:42 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
- Fri Oct 19, 2012 9:31 am
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
Porting opengl plugin to gles1
Hi guys, here some news on the actual state of the port: - Game is running fullspeed on my galaxy s3!!! (may be slower on less powerfull devices). - There are 4 graphical issues I haven't fixed right now: a) Models are buggy (This is only happening on android, linux and windows build don't have this...
- Tue Oct 09, 2012 9:05 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
Just to give some informations, the myst plugin was easy to port to ogles1 because the code was small and quite easy to understand that's why I begin with it. The grim opengl plugin is more complicated and the code is bigger so this mean more work. I don't expect any result till next week. Right now...
- Tue Oct 09, 2012 6:32 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
Myst III ogles1 plugin
Hi guys, I managed to port the Myst III OpenGL plugin to GLES1 today! Actually it was a lot easier than I though. Here's a test apk: http://dl.dropbox.com/u/27654797/Myst3/residualvm.apk Unfortunately it's not playable right now because the game isn't stretched to fullscreen and for some reasons the...
- Tue Oct 09, 2012 7:06 am
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
To keep results the same I load the game in manny's office At stock 600 MHz it is around 12.2fps overclocked to 800 MHz it is around: 16 fps overclocked to 900 MHz it is around: 18 fps overclocked to 1000 MHz it is around: 20 fps so every 100MHz I get a 2 fps increase. In a random room.. in year 3 ...
- Mon Oct 08, 2012 9:22 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752
This is funny I send a fix for zelda MM on mupen64ae to paul lamb last week! This is a small world :-) I will post the source code I'm using tomorrow cause it's actually late in france. But has said previously I'm using the latest source code from github, I've only done a minor modifications! We hav...
- Mon Oct 08, 2012 2:20 pm
- Forum: General Discussion
- Topic: Android and IOS ports
- Replies: 95
- Views: 184752