Search found 174 matches

by DJWillis
Wed Oct 31, 2007 3:21 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: GP2X F-200 Stylus/Mouse Support
Replies: 12
Views: 22558

dj jack wrote:It doesn't work on my f200 :-( I'm using the version downloadable from the scummvm site...
Ahhh, well that is interesting. Ok, well I guess it 'may or may not' work. Until I can find out more I guess that is the extent of what I can say.
by DJWillis
Wed Oct 31, 2007 3:02 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: GP2X F-200 Stylus/Mouse Support
Replies: 12
Views: 22558

I didn't understand, have you released the touchscreen-compatible version or did you just give it to some people for beta testing purposes? I don't have an F200 but I added code (based on some info at the time) to the 0.10.0 version before release so the official release of 0.10.0 for the GP2X and ...
by DJWillis
Tue Oct 30, 2007 5:43 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: GP2X F-200 Stylus/Mouse Support
Replies: 12
Views: 22558

Just to update this, the over the top controller code I put into 0.10.0 paid off, 0.10.0 and above work with the F200's touch screen but there is a little refinement work to do to make it nicer and more user friendly, if you have an F200 it 'just works' or so I am told. It also seems that the F200's...
by DJWillis
Mon Oct 29, 2007 12:12 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Goblins 3
Replies: 1
Views: 6979

Re: Goblins 3

moxy wrote:Although unsupported Goblins 3 works o.k. using Goblins Quest 3 CD v1.02

No code protection on this one.
Thanks for that :D, i'll pop a note in the GP2X compat. area on the Wiki when I next do a test build.
by DJWillis
Mon Oct 29, 2007 12:11 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: 0.10.0 Official release - Feedback thread.
Replies: 7
Views: 16645

emphyrio wrote:Finally got around to trying this release,

Problem in Sam&max: no speech!
Missed your post, sorry about that.

Can you provide a little more info about the files your using for Sam and Max, have you tried copying them off your CD/Floppys again?

John
by DJWillis
Mon Oct 29, 2007 12:09 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: GP2X F-200 Stylus/Mouse Support
Replies: 12
Views: 22558

Strange poll ;). F200 support one way or another will be in as soon as I get some more info from GPH and the suppliers, considering I have a good idea how it will work and some prototype code sat on my local SVN I don't see it being a big problem. That said, being a tad skint I don't plan to buy an ...
by DJWillis
Mon Oct 29, 2007 11:46 am
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: GP32 port
Replies: 7
Views: 14722

P.S. I (wonst719/WonStar) am leaving the GP32 world. :( My six-year-old GP32 is finally dead (RIP), and it's getting so hard to repair it... Hi Wonstar, nice to see you post, I am also GP32'less now. Well I have one that boots but won't read SMC's anymore so can't do anything worthwhile. I guess th...
by DJWillis
Tue Aug 28, 2007 7:36 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Speech
Replies: 6
Views: 13867

I assume you have checked that you have the right files for the games in question? What files do you have?

As for Sierra, Sierra games fall into the 'work in progress' area on the GP2X port, they work but the port could make things much nicer as they are a bit of a drag to play right now.
by DJWillis
Thu Jul 19, 2007 6:39 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: 0.10.0 Official release - Feedback thread.
Replies: 7
Views: 16645

Re: little errors

Hi michu, hey dj willis, great work with the gp2x port. i discovered some glitches when i was playing Flight of the Amazon Queen: save game: i preddes the right shoulder button, selected an saveslot, enter some question marks and clicked write entry - game should be saved. after that i exit svummvm ...
by DJWillis
Fri Jun 22, 2007 11:31 am
Forum: PocketPC/WinCE Port
Topic: ScummVM 0.10.0 and slide out keyboards
Replies: 6
Views: 13113

Just a quick note to say using my HTC Hermes I play the AGI games with the keyboard sometime but mostly predictive text (Knakos is right about it being cool ;)) and most other games just using the touchscreen. Works well.
by DJWillis
Thu Jun 21, 2007 9:19 am
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Scummvm SVN from june + Future wars
Replies: 5
Views: 11951

fingolfin wrote:
DJWillis wrote: Not sure how to implement that in a nice manor however ...
Well, simple enough. Just find a rich sponsor who donates some money to pay for the manor and then go ahead and work there :lol:
There we go again, I just walk right into these things ;).
by DJWillis
Thu Jun 21, 2007 8:51 am
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: 0.10.0 Official release - Feedback thread.
Replies: 7
Views: 16645

0.10.0 Official release - Feedback thread.

Hi Everybody, Just a quick note to draw people’s attention to the latest release of ScummVM (0.10.0) - In the unlightly event you live under a rock ;). This includes the supported official release of the GP2X port. You can find information about the release on the main ScummVM pages here including d...
by DJWillis
Thu Jun 21, 2007 8:49 am
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Scummvm SVN from june + Future wars
Replies: 5
Views: 11951

StarG, Thanks for the detailed report. Glad to know the game 'sort of works'. As for the pixel hunting, not sure what can be done there, I have pondered a 'mini zoom' window in the top right that cycles round with the current zoom, i.e. you could have normal screen/quarter zoom/mini zoom/normal scre...
by DJWillis
Mon Jun 18, 2007 9:27 am
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Compatibility Lists
Replies: 0
Views: 19326

Compatibility Lists

For current compatibility lists for the GP2X port please review the Wiki page here . If you wish to update the ports compatibility information please post information, including the version of the port tested, on this forum. Additionally you could contact me directly or ask for a Wiki account to upd...
by DJWillis
Fri Jun 15, 2007 6:41 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Latest SVN Builds
Replies: 11
Views: 40905

Re: SVN: SCUMM Bug in 0.10.0 SVN – 15/06/07

Just noticed that on DOTT the subtitle speed goes bonkers when you press A to skip them. It seems to fix itself if you go into the options menu and then resume play as they go back to normal speed but as soon as you press A they flick through really fast again. Regards Gareth Hmmm, that does not so...