Search found 174 matches
- Sat Apr 05, 2008 3:53 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Police Quest I (On the F200)
- Replies: 9
- Views: 34255
Re: Police Quest I (On the F200)
Heya, Just today I was looking at ScummVM and some games I could play on it and saw AGI games can work on it. Anyway so I ckucked on my beloved Police Quest and got playing. A bit of adjusting to do with the predict text thing (hell couldn't you even put a small virtual keyboard on it?) but none th...
- Fri Mar 28, 2008 4:13 pm
- Forum: Wii Port
- Topic: ScummWiiM ( Wii ScummVM Channel )
- Replies: 86
- Views: 173448
You even don't need adapters and such, just the Zelda TP game and a SD card. http://wiibrew.org/index.php?title=Twilight_Hack There are a few people in the Wii homebrew scene working on a Wii port of ScummVM (rather then the existing GC port). Things seem to be progressing well. I guess time will t...
- Sun Mar 23, 2008 11:11 pm
- Forum: Nintendo DS Port
- Topic: R4 v3 and Scumm VM save question
- Replies: 5
- Views: 6409
- Sun Mar 23, 2008 11:04 pm
- Forum: OpenPandora Port
- Topic: Pandora Port?
- Replies: 5
- Views: 27084
- Thu Mar 20, 2008 7:22 am
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Humongous?
- Replies: 2
- Views: 8915
- Mon Mar 17, 2008 11:58 am
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Future Wars - Saving on F200?
- Replies: 5
- Views: 12970
- Mon Mar 17, 2008 11:14 am
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Future Wars - Saving on F200?
- Replies: 5
- Views: 12970
- Mon Mar 17, 2008 11:13 am
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Quick Question
- Replies: 3
- Views: 9017
- Mon Mar 17, 2008 11:10 am
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Compatibilities.
- Replies: 1
- Views: 6702
- Thu Mar 13, 2008 7:51 am
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Quick Question
- Replies: 3
- Views: 9017
- Wed Jan 30, 2008 5:50 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Launching single game
- Replies: 4
- Views: 10127
- Wed Jan 30, 2008 4:43 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Launching single game
- Replies: 4
- Views: 10127
- Tue Jan 29, 2008 10:58 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Using Timidity possible?
- Replies: 10
- Views: 18569
Re: Using Timidity possible?
Since both use SDL, there sure is a relationship. And since the game itself doesn't have anything in common with point and click adventures, it sure is what is going on behind the scene which matters. And Timidity apparently works well with Doom on the GP2X. Also Doom is slightly more demanding on ...
- Tue Jan 29, 2008 6:18 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Using Timidity possible?
- Replies: 10
- Views: 18569
I'm not sure I follow you. SDL did not have any connections to TiMidity last time I checked. (I think the SDL_mixer library contains a copy of TiMidity, but ScummVM doesn't use that.) eriktorbjorn, I think LogicDeLuxe is assuming there is a link because PrBoom (the Doom port they are talking about)...
- Tue Jan 29, 2008 4:36 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Using Timidity possible?
- Replies: 10
- Views: 18569
Re: Using Timidity possible?
I didn't notice slowdowns in Doom, and with its 35 fps, it certainly is more demanding than those old LucasArts adventures with MIDI tracks, which only animate approximately about 10 fps. I thought ScummVM only included code to act as a client to a TiMidity server. Would make sense. If it's not the...