Search found 207 matches

by Botje
Mon Sep 09, 2019 7:22 am
Forum: General Discussion
Topic: Window resize issue with OpenGL
Replies: 9
Views: 8835

Re: Window resize issue with OpenGL

You are right. I missed the `break` statements that cause it to continue to use this window.

I do not think resizing the window does something useful on the other platforms, so maybe we should disable it altogether.
by Botje
Mon Aug 26, 2019 10:47 am
Forum: General Discussion
Topic: Window resize issue with OpenGL
Replies: 9
Views: 8835

Re: Window resize issue with OpenGL

I think it is SDL's task to inform the OS this window does not want to be resized.
by Botje
Mon Aug 26, 2019 7:31 am
Forum: General Discussion
Topic: Window resize issue with OpenGL
Replies: 9
Views: 8835

Re: Window resize issue with OpenGL

On desktop we render directly to the default framebuffer (either a window or the full screen), no FBO is involved. As the native resolution of the games are fixed, there is no reason to allow resizing. There is also no code path that calls SDL_CreateWindow with the SDL_RESIZABLE flag, so the answer ...
by Botje
Mon Aug 26, 2019 7:25 am
Forum: General Discussion
Topic: [TLJ] Looking for ResidualVM compatible savegame
Replies: 3
Views: 6906

Re: [TLJ] Looking for ResidualVM compatible savegame

I do not know of a central repository of save games, but you can use debugging commands to switch to a chapter of your choosing.

You may need to switch locations as well... there's `listLocation` and `changeLocation` commands too.
by Botje
Mon Aug 19, 2019 3:23 pm
Forum: General Discussion
Topic: ResidualVM Wii
Replies: 1
Views: 5473

Re: ResidualVM Wii

ResidualVM inherits support for the Wii from the ScummVM port, but I do not know if anyone has ever tried building it or with what result.

If the author managed to, we would welcome any pull requests, either to improve Wii support or to get it building in our Travis pipeline.
by Botje
Fri Aug 09, 2019 2:00 pm
Forum: General Discussion
Topic: problem installing Esacape from Monkey island on PC
Replies: 12
Views: 12593

Re: problem installing Esacape from Monkey island on PC

We support the following file sizes, all in bytes:

Code: Select all

18515664
18512568
18513451
18514404
18514420
18515747
18512568
Given the name of your edition I'm afraid this is a Rule 0 violation and we cannot help you further.
Please acquire a legal copy and try again.
by Botje
Fri Aug 09, 2019 10:15 am
Forum: General Discussion
Topic: problem installing Esacape from Monkey island on PC
Replies: 12
Views: 12593

Re: problem installing Esacape from Monkey island on PC

What is the file size of artAll.m4b? Which edition of the game is this? It is possible your game edition might be unknown or damaged.

If you know how, please also provide the MD5sum of the first 5000 bytes of that file, that is also used for game detection.
by Botje
Thu Aug 08, 2019 9:57 am
Forum: General Discussion
Topic: problem installing Esacape from Monkey island on PC
Replies: 12
Views: 12593

Re: problem installing Esacape from Monkey island on PC

Eh, does the error really say "ScummVM"? You need to run ResidualVM.
by Botje
Thu Aug 08, 2019 7:37 am
Forum: General Discussion
Topic: problem installing Esacape from Monkey island on PC
Replies: 12
Views: 12593

Re: problem installing Esacape from Monkey island on PC

Paraphrasing from the documentation: Take CD2. Copy all m4b files, the Movies directory, and the Textures directory to a new directory on your PC. Rename Textures/FullMonkeyMap.imt to Textures/FullMonkeyMap2.imt Take CD1. Copy all m4b files, the Movies directory, and the Textures directory to the sa...
by Botje
Tue Jun 18, 2019 6:41 am
Forum: General Discussion
Topic: Mac nightlies?
Replies: 12
Views: 16817

Re: Mac nightlies?

The Mac builds have recently been fixed.
by Botje
Mon May 27, 2019 2:31 pm
Forum: General Discussion
Topic: Games i want ResidualVM to Support
Replies: 8
Views: 10767

Re: Games i want ResidualVM to Support

Do you have any idea which games use the same (or similar) engines?
Typically this means we only have to do (hard, slow) reverse engineering work once to get several games working at once.
by Botje
Wed Apr 24, 2019 1:44 pm
Forum: General Discussion
Topic: Support for Prezzemolo games?
Replies: 4
Views: 7070

Re: Support for Prezzemolo games?

I only installed it to estimate how much effort it would be to reverse engineer the files, I did not try to run it. You can probably figure out which codec is needed by looking at the files.
by Botje
Tue Apr 23, 2019 3:53 pm
Forum: General Discussion
Topic: Support for Prezzemolo games?
Replies: 4
Views: 7070

Re: Support for Prezzemolo games?

I download the demo and installed it in a Windows 10 VM using WinXP compatibility mode. From a quick look, it does not resemble any engines we currently support. The files in the various sub-directories seem to be plain zip files that contain some binary files. I could not quickly (less than 5 minut...
by Botje
Mon Apr 01, 2019 6:29 pm
Forum: General Discussion
Topic: Android port looking for new developers
Replies: 1
Views: 10781

Android port looking for new developers

With Google+ going away tomorrow, I made the Android app open for public testing . For those of you who were already subscribed to the test: there is nothing new, it's the same old build. I have tried over the past year to find time to work on the Android port, but that has sadly not materialized. T...
by Botje
Fri Apr 07, 2017 12:25 pm
Forum: General Discussion
Topic: Is the Android test dead?
Replies: 1
Views: 5332

Re: Is the Android test dead?

There is no one currently working on the Android port. I myself haven't touched the code for nearly two years. If you know anyone interested in helping, please have them contact us. Edit: that anddev link is to a frankenstein build of the desktop code base with a special android sdl library. Nobody ...