You are right. I missed the `break` statements that cause it to continue to use this window.
I do not think resizing the window does something useful on the other platforms, so maybe we should disable it altogether.
Search found 207 matches
- Mon Sep 09, 2019 7:22 am
- Forum: General Discussion
- Topic: Window resize issue with OpenGL
- Replies: 9
- Views: 8835
- Mon Aug 26, 2019 10:47 am
- Forum: General Discussion
- Topic: Window resize issue with OpenGL
- Replies: 9
- Views: 8835
Re: Window resize issue with OpenGL
I think it is SDL's task to inform the OS this window does not want to be resized.
- Mon Aug 26, 2019 7:31 am
- Forum: General Discussion
- Topic: Window resize issue with OpenGL
- Replies: 9
- Views: 8835
Re: Window resize issue with OpenGL
On desktop we render directly to the default framebuffer (either a window or the full screen), no FBO is involved. As the native resolution of the games are fixed, there is no reason to allow resizing. There is also no code path that calls SDL_CreateWindow with the SDL_RESIZABLE flag, so the answer ...
- Mon Aug 26, 2019 7:25 am
- Forum: General Discussion
- Topic: [TLJ] Looking for ResidualVM compatible savegame
- Replies: 3
- Views: 6906
Re: [TLJ] Looking for ResidualVM compatible savegame
I do not know of a central repository of save games, but you can use debugging commands to switch to a chapter of your choosing.
You may need to switch locations as well... there's `listLocation` and `changeLocation` commands too.
You may need to switch locations as well... there's `listLocation` and `changeLocation` commands too.
- Mon Aug 19, 2019 3:23 pm
- Forum: General Discussion
- Topic: ResidualVM Wii
- Replies: 1
- Views: 5473
Re: ResidualVM Wii
ResidualVM inherits support for the Wii from the ScummVM port, but I do not know if anyone has ever tried building it or with what result.
If the author managed to, we would welcome any pull requests, either to improve Wii support or to get it building in our Travis pipeline.
If the author managed to, we would welcome any pull requests, either to improve Wii support or to get it building in our Travis pipeline.
- Fri Aug 09, 2019 2:00 pm
- Forum: General Discussion
- Topic: problem installing Esacape from Monkey island on PC
- Replies: 12
- Views: 12593
Re: problem installing Esacape from Monkey island on PC
We support the following file sizes, all in bytes:
Given the name of your edition I'm afraid this is a Rule 0 violation and we cannot help you further.
Please acquire a legal copy and try again.
Code: Select all
18515664
18512568
18513451
18514404
18514420
18515747
18512568
Please acquire a legal copy and try again.
- Fri Aug 09, 2019 10:15 am
- Forum: General Discussion
- Topic: problem installing Esacape from Monkey island on PC
- Replies: 12
- Views: 12593
Re: problem installing Esacape from Monkey island on PC
What is the file size of artAll.m4b? Which edition of the game is this? It is possible your game edition might be unknown or damaged.
If you know how, please also provide the MD5sum of the first 5000 bytes of that file, that is also used for game detection.
If you know how, please also provide the MD5sum of the first 5000 bytes of that file, that is also used for game detection.
- Thu Aug 08, 2019 9:57 am
- Forum: General Discussion
- Topic: problem installing Esacape from Monkey island on PC
- Replies: 12
- Views: 12593
Re: problem installing Esacape from Monkey island on PC
Eh, does the error really say "ScummVM"? You need to run ResidualVM.
- Thu Aug 08, 2019 7:37 am
- Forum: General Discussion
- Topic: problem installing Esacape from Monkey island on PC
- Replies: 12
- Views: 12593
Re: problem installing Esacape from Monkey island on PC
Paraphrasing from the documentation: Take CD2. Copy all m4b files, the Movies directory, and the Textures directory to a new directory on your PC. Rename Textures/FullMonkeyMap.imt to Textures/FullMonkeyMap2.imt Take CD1. Copy all m4b files, the Movies directory, and the Textures directory to the sa...
- Tue Jun 18, 2019 6:41 am
- Forum: General Discussion
- Topic: Mac nightlies?
- Replies: 12
- Views: 16817
Re: Mac nightlies?
The Mac builds have recently been fixed.
- Mon May 27, 2019 2:31 pm
- Forum: General Discussion
- Topic: Games i want ResidualVM to Support
- Replies: 8
- Views: 10767
Re: Games i want ResidualVM to Support
Do you have any idea which games use the same (or similar) engines?
Typically this means we only have to do (hard, slow) reverse engineering work once to get several games working at once.
Typically this means we only have to do (hard, slow) reverse engineering work once to get several games working at once.
- Wed Apr 24, 2019 1:44 pm
- Forum: General Discussion
- Topic: Support for Prezzemolo games?
- Replies: 4
- Views: 7070
Re: Support for Prezzemolo games?
I only installed it to estimate how much effort it would be to reverse engineer the files, I did not try to run it. You can probably figure out which codec is needed by looking at the files.
- Tue Apr 23, 2019 3:53 pm
- Forum: General Discussion
- Topic: Support for Prezzemolo games?
- Replies: 4
- Views: 7070
Re: Support for Prezzemolo games?
I download the demo and installed it in a Windows 10 VM using WinXP compatibility mode. From a quick look, it does not resemble any engines we currently support. The files in the various sub-directories seem to be plain zip files that contain some binary files. I could not quickly (less than 5 minut...
- Mon Apr 01, 2019 6:29 pm
- Forum: General Discussion
- Topic: Android port looking for new developers
- Replies: 1
- Views: 10781
Android port looking for new developers
With Google+ going away tomorrow, I made the Android app open for public testing . For those of you who were already subscribed to the test: there is nothing new, it's the same old build. I have tried over the past year to find time to work on the Android port, but that has sadly not materialized. T...
- Fri Apr 07, 2017 12:25 pm
- Forum: General Discussion
- Topic: Is the Android test dead?
- Replies: 1
- Views: 5332
Re: Is the Android test dead?
There is no one currently working on the Android port. I myself haven't touched the code for nearly two years. If you know anyone interested in helping, please have them contact us. Edit: that anddev link is to a frankenstein build of the desktop code base with a special android sdl library. Nobody ...