Search found 207 matches

by Botje
Tue Jun 07, 2016 9:39 am
Forum: General Discussion
Topic: EFMI controls resets to default
Replies: 7
Views: 18688

Re: EFMI controls resets to default

From a quick google, it seems the keyboard mapping was stored in the save games.
In theory, ResidualVM saves the same game state too, so it's a ResidualVM bug until proved otherwise.
by Botje
Tue May 10, 2016 5:28 pm
Forum: General Discussion
Topic: hola eveyone here, about the chinese patch
Replies: 1
Views: 7731

Re: hola eveyone here, about the chinese patch

It depends how many changes the Chinese patch makes to the executable.
As far as I know, the font rendering in ResidualVM only supports 256 (maybe even 128) distinct characters...
by Botje
Mon Dec 21, 2015 8:17 am
Forum: General Discussion
Topic: Problem installing Monkey Island 4
Replies: 19
Views: 51998

Re: Problem installing Monkey Island 4

That is not enough information to debug your issue remotely. Check the logcat output and/or try installing the .apk from a PC using adb.
by Botje
Thu Dec 17, 2015 6:41 pm
Forum: General Discussion
Topic: Problem installing Monkey Island 4
Replies: 19
Views: 51998

Re: Problem installing Monkey Island 4

You need to actually install the .apk, not just download it.
by Botje
Wed Dec 16, 2015 7:19 pm
Forum: General Discussion
Topic: Problem installing Monkey Island 4
Replies: 19
Views: 51998

Re: Problem installing Monkey Island 4

Grab the latest version from our build bot (https://jenkins.teichroeb.net/job/Resid ... -debug.apk), that should support EMI
by Botje
Tue Dec 15, 2015 8:55 am
Forum: General Discussion
Topic: Adding a "Full Screen" menu item on Mac OS X?
Replies: 1
Views: 14982

Re: Adding a "Full Screen" menu item on Mac OS X?

This seems to suggest the selector you want is "toggleFullScreen:", maybe? https://developer.apple.com/library/mac/samplecode/FullScreenWindow/Listings/ReadMe_txt.html And this suggests a "setEnabled:" method, https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual...
by Botje
Tue Dec 15, 2015 8:42 am
Forum: General Discussion
Topic: residualVM for windows rt
Replies: 5
Views: 13675

Re: residualVM for windows rt

Thanks for the offer, but it would be a bit silly to have the only person who wants a WinRT port give away their WinRT device :)

You could ask the person who ported ResidualVM originally for a new binary.
by Botje
Mon Dec 14, 2015 8:33 am
Forum: General Discussion
Topic: residualVM for windows rt
Replies: 5
Views: 13675

Re: residualVM for windows rt

We already discussed this on IRC: I don't have a WinRT device, nor does anyone else on the development team.
I agreed to help you fix any compile errors in ResidualVM, but you are supposed to take the first step and set up your development environment (ie. Visual Studio and associated libraries)
by Botje
Tue Dec 08, 2015 11:07 am
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 701378

Re: Android porting thread.

That could have any number of reasons. If you're willing and able, could you use the Nvidia graphics debugger and verify whether the textures show up correctly in texture memory? You could also try hacking the shaders to remove the lighting parts: Add the line Color = color; right before the closing...
by Botje
Tue Dec 08, 2015 11:02 am
Forum: General Discussion
Topic: EFMI savegames in ResidualVM 0.8.0
Replies: 1
Views: 16072

Re: EFMI savegames in ResidualVM 0.8.0

Do you mean 0.3.0? (the daily builds)
The save file format has not been bumped for a while, so you can assume it will not change between now and an eventual release.
by Botje
Mon Sep 21, 2015 8:30 am
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 112
Views: 193945

Re: Widescreen mod

For those of you not following development closely:
The widescreen mod has been merged into ResidualVM masters, so you can just test widescreen support with nightly builds now.
There was talk of backporting this code to a new minor release, but no decision has been made.
by Botje
Thu Sep 10, 2015 10:03 am
Forum: General Discussion
Topic: Why is Residual VM only in English?
Replies: 2
Views: 11263

Re: Why is Residual VM only in English?

We re-enabled translation support in master, after some work.
by Botje
Thu Sep 03, 2015 8:20 am
Forum: General Discussion
Topic: Daily build source code Raspberry Pi 2
Replies: 1
Views: 10315

Re: Daily build source code Raspberry Pi 2

The daily builds are made from our GitHub repository (https://github.com/residualvm/residualvm).
by Botje
Wed Aug 26, 2015 7:22 pm
Forum: General Discussion
Topic: Why is Residual VM only in English?
Replies: 2
Views: 11263

Re: Why is Residual VM only in English?

I promptly created an issue and did some initial work: https://github.com/residualvm/residualvm/issues/1206
... but I forgot to post here.

Thanks for reporting this!
by Botje
Tue Aug 18, 2015 8:22 pm
Forum: General Discussion
Topic: Installing EFMI Patch
Replies: 1
Views: 11131

Re: Installing EFMI Patch

It's sufficient to put the patch exe in the installation directory, no need to apply it.