From a quick google, it seems the keyboard mapping was stored in the save games.
In theory, ResidualVM saves the same game state too, so it's a ResidualVM bug until proved otherwise.
Search found 207 matches
- Tue Jun 07, 2016 9:39 am
- Forum: General Discussion
- Topic: EFMI controls resets to default
- Replies: 7
- Views: 18688
- Tue May 10, 2016 5:28 pm
- Forum: General Discussion
- Topic: hola eveyone here, about the chinese patch
- Replies: 1
- Views: 7731
Re: hola eveyone here, about the chinese patch
It depends how many changes the Chinese patch makes to the executable.
As far as I know, the font rendering in ResidualVM only supports 256 (maybe even 128) distinct characters...
As far as I know, the font rendering in ResidualVM only supports 256 (maybe even 128) distinct characters...
- Mon Dec 21, 2015 8:17 am
- Forum: General Discussion
- Topic: Problem installing Monkey Island 4
- Replies: 19
- Views: 51998
Re: Problem installing Monkey Island 4
That is not enough information to debug your issue remotely. Check the logcat output and/or try installing the .apk from a PC using adb.
- Thu Dec 17, 2015 6:41 pm
- Forum: General Discussion
- Topic: Problem installing Monkey Island 4
- Replies: 19
- Views: 51998
Re: Problem installing Monkey Island 4
You need to actually install the .apk, not just download it.
- Wed Dec 16, 2015 7:19 pm
- Forum: General Discussion
- Topic: Problem installing Monkey Island 4
- Replies: 19
- Views: 51998
Re: Problem installing Monkey Island 4
Grab the latest version from our build bot (https://jenkins.teichroeb.net/job/Resid ... -debug.apk), that should support EMI
- Tue Dec 15, 2015 8:55 am
- Forum: General Discussion
- Topic: Adding a "Full Screen" menu item on Mac OS X?
- Replies: 1
- Views: 14982
Re: Adding a "Full Screen" menu item on Mac OS X?
This seems to suggest the selector you want is "toggleFullScreen:", maybe? https://developer.apple.com/library/mac/samplecode/FullScreenWindow/Listings/ReadMe_txt.html And this suggests a "setEnabled:" method, https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual...
- Tue Dec 15, 2015 8:42 am
- Forum: General Discussion
- Topic: residualVM for windows rt
- Replies: 5
- Views: 13675
Re: residualVM for windows rt
Thanks for the offer, but it would be a bit silly to have the only person who wants a WinRT port give away their WinRT device
You could ask the person who ported ResidualVM originally for a new binary.
You could ask the person who ported ResidualVM originally for a new binary.
- Mon Dec 14, 2015 8:33 am
- Forum: General Discussion
- Topic: residualVM for windows rt
- Replies: 5
- Views: 13675
Re: residualVM for windows rt
We already discussed this on IRC: I don't have a WinRT device, nor does anyone else on the development team.
I agreed to help you fix any compile errors in ResidualVM, but you are supposed to take the first step and set up your development environment (ie. Visual Studio and associated libraries)
I agreed to help you fix any compile errors in ResidualVM, but you are supposed to take the first step and set up your development environment (ie. Visual Studio and associated libraries)
- Tue Dec 08, 2015 11:07 am
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 701378
Re: Android porting thread.
That could have any number of reasons. If you're willing and able, could you use the Nvidia graphics debugger and verify whether the textures show up correctly in texture memory? You could also try hacking the shaders to remove the lighting parts: Add the line Color = color; right before the closing...
- Tue Dec 08, 2015 11:02 am
- Forum: General Discussion
- Topic: EFMI savegames in ResidualVM 0.8.0
- Replies: 1
- Views: 16072
Re: EFMI savegames in ResidualVM 0.8.0
Do you mean 0.3.0? (the daily builds)
The save file format has not been bumped for a while, so you can assume it will not change between now and an eventual release.
The save file format has not been bumped for a while, so you can assume it will not change between now and an eventual release.
- Mon Sep 21, 2015 8:30 am
- Forum: Grim Fandango Deluxe
- Topic: Widescreen mod
- Replies: 112
- Views: 193945
Re: Widescreen mod
For those of you not following development closely:
The widescreen mod has been merged into ResidualVM masters, so you can just test widescreen support with nightly builds now.
There was talk of backporting this code to a new minor release, but no decision has been made.
The widescreen mod has been merged into ResidualVM masters, so you can just test widescreen support with nightly builds now.
There was talk of backporting this code to a new minor release, but no decision has been made.
- Thu Sep 10, 2015 10:03 am
- Forum: General Discussion
- Topic: Why is Residual VM only in English?
- Replies: 2
- Views: 11263
Re: Why is Residual VM only in English?
We re-enabled translation support in master, after some work.
- Thu Sep 03, 2015 8:20 am
- Forum: General Discussion
- Topic: Daily build source code Raspberry Pi 2
- Replies: 1
- Views: 10315
Re: Daily build source code Raspberry Pi 2
The daily builds are made from our GitHub repository (https://github.com/residualvm/residualvm).
- Wed Aug 26, 2015 7:22 pm
- Forum: General Discussion
- Topic: Why is Residual VM only in English?
- Replies: 2
- Views: 11263
Re: Why is Residual VM only in English?
I promptly created an issue and did some initial work: https://github.com/residualvm/residualvm/issues/1206
... but I forgot to post here.
Thanks for reporting this!
... but I forgot to post here.
Thanks for reporting this!
- Tue Aug 18, 2015 8:22 pm
- Forum: General Discussion
- Topic: Installing EFMI Patch
- Replies: 1
- Views: 11131
Re: Installing EFMI Patch
It's sufficient to put the patch exe in the installation directory, no need to apply it.