Search found 207 matches
- Mon Feb 16, 2015 10:06 am
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 701485
Re: Android porting thread.
grab the latest .apk from the buildbot and install it with ADB over the usb cable.
- Fri Feb 06, 2015 9:19 am
- Forum: General Discussion
- Topic: Black objects in Monkey Island 4
- Replies: 10
- Views: 19056
Re: Black objects in Monkey Island 4
I just pushed a patch to fix it. Look for a daily build made today.
- Tue Feb 03, 2015 4:35 pm
- Forum: Grim Fandango Deluxe
- Topic: Recreating the backgrounds
- Replies: 46
- Views: 92881
Re: Recreating the backgrounds
Every pixel in the zbm encodes the depth as a value for the z-buffer. If you use the exact same (OpenGL) camera settings as the original and fill the z-buffer with the zbm, depth filtering will give the desired effect. https://github.com/residualvm/residualvm/blob/master/engines/grim/shaders/grim_ac...
- Tue Feb 03, 2015 10:49 am
- Forum: Grim Fandango Deluxe
- Topic: Converting .bm files...
- Replies: 3
- Views: 19272
Re: Converting .bm files...
You can deduct the file format from https://github.com/residualvm/residualv ... ap.cpp#L89
Note that some .bm files contain an offset used for rendering. Not sure how this will interact with higher resolutions.
Note that some .bm files contain an offset used for rendering. Not sure how this will interact with higher resolutions.
- Mon Feb 02, 2015 11:28 am
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 701485
Re: Android porting thread.
You can simply apply at the first link there; me or klusark will approve your membership.
I try to approve people when I see the emails come in, but I don't always remember..
I try to approve people when I see the emails come in, but I don't always remember..
- Mon Feb 02, 2015 11:26 am
- Forum: General Discussion
- Topic: Black objects in Monkey Island 4
- Replies: 10
- Views: 19056
Re: Black objects in Monkey Island 4
Yes, please. I have an nvidia machine at home, so I can try to replicate.
- Fri Jan 30, 2015 7:32 pm
- Forum: General Discussion
- Topic: Black objects in Monkey Island 4
- Replies: 10
- Views: 19056
Re: Black objects in Monkey Island 4
Then it is probably related to the framebuffer code we use for fullscreen.
Strange that it should turn textures black...
Does anyone else have this issue?
Strange that it should turn textures black...
Does anyone else have this issue?
- Thu Jan 29, 2015 9:57 am
- Forum: General Discussion
- Topic: Black objects in Monkey Island 4
- Replies: 10
- Views: 19056
Re: Black objects in Monkey Island 4
We're going to need more details than that.
Which version of ResidualVM? Which operating system? What video card/driver version?
Which version of ResidualVM? Which operating system? What video card/driver version?
- Mon Jan 26, 2015 9:08 am
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 701485
Re: Android porting thread.
Saving should work with the latest build, actually. Does the console say anything useful?
- Fri Jan 16, 2015 11:27 am
- Forum: General Discussion
- Topic: Road To El Dorado reversing video
- Replies: 15
- Views: 28728
Re: Road To El Dorado reversing video
You could add the CLU extractor to your own fork of residualvm/residualvm-tools.
Keep up the good work!
Keep up the good work!
- Fri Jan 09, 2015 11:53 am
- Forum: General Discussion
- Topic: Road To El Dorado reversing video
- Replies: 15
- Views: 28728
Re: Road To El Dorado reversing video
Thanks for the video.
I only had the time to watch the first twenty minutes so far, but could you add a rough table of contents (ideally with time stamps) to the description?
I only had the time to watch the first twenty minutes so far, but could you add a rough table of contents (ideally with time stamps) to the description?
- Mon Dec 29, 2014 2:49 pm
- Forum: General Discussion
- Topic: Issue with fullscreen (not asking where residualvm.ini is)
- Replies: 17
- Views: 30959
Re: Issue with fullscreen (not asking where residualvm.ini i
Can you give me the make and model of your laptop, then?
As well as the intel driver version.
As well as the intel driver version.
- Wed Dec 17, 2014 10:52 am
- Forum: General Discussion
- Topic: Indiana Jones and the Infernal Machine
- Replies: 5
- Views: 10097
Re: Indiana Jones and the Infernal Machine
So, the disk arrived, and it's indeed MUCH closer to the sith engine than to GrimE. Just about the only thing that is shared between the engines is iMuse for sound and 3DO files for objects. The .GOB file format has been reverse engineered by others so extracting and displaying models should not tak...
- Tue Dec 09, 2014 9:28 am
- Forum: General Discussion
- Topic: Indiana Jones and the Infernal Machine
- Replies: 5
- Views: 10097
Re: Indiana Jones and the Infernal Machine
I've ordered a copy. Judging by the Wikipedia entry it might be closer to the Sith engine than the GrimE engine we currently support.
Let's see..
Let's see..
- Sun Dec 07, 2014 2:57 pm
- Forum: General Discussion
- Topic: Issue with fullscreen (not asking where residualvm.ini is)
- Replies: 17
- Views: 30959
Re: Issue with fullscreen (not asking where residualvm.ini i
Oh, I confused you with the original author of this thread. Which integrated chipset do you have and what driver version?