Search found 207 matches
- Mon Jan 13, 2020 7:53 pm
- Forum: General Discussion
- Topic: TLJ OSX Residual
- Replies: 2
- Views: 1798
Re: TLJ OSX Residual
Which version of ResidualVM did you use? Only the daily builds support TLJ currently.
- Wed Jan 08, 2020 2:43 pm
- Forum: General Discussion
- Topic: Mac nightlies?
- Replies: 12
- Views: 17050
Re: Mac nightlies?
Mac nightlies have recently been fixed to support 64bit and all engines.
- Wed Jan 08, 2020 7:03 am
- Forum: General Discussion
- Topic: Fullscreen?
- Replies: 2
- Views: 1899
Re: Fullscreen?
Please try again with a nightly build and file a bug on Github if "the fullscreen bug" still occurs. If we don't know about it we cannot fix it.
- Sun Nov 17, 2019 11:52 am
- Forum: General Discussion
- Topic: The Longest Journey on Raspberry Pi
- Replies: 10
- Views: 18245
Re: The Longest Journey on Raspberry Pi
From a bit of googling, I found that this can be caused by too many uniform slots used in the shader. The Raspberry PI GPU has a max of GL_MAX_VERTEX_UNIFORM_VECTORS = 136. The vertex shader for actors blows through that budget with just the bone uniforms (140 vec4 uniforms). As a quick test, can yo...
- Fri Nov 15, 2019 5:00 pm
- Forum: General Discussion
- Topic: The Longest Journey on Raspberry Pi
- Replies: 10
- Views: 18245
Re: The Longest Journey on Raspberry Pi
At a guess: first, change to in the function, recompile ResidualVM. Then, modify the "+Start ResidualVM.sh" script to call so that it produces a core dump on crash.
Code: Select all
--disable-debug
Code: Select all
--enable-debug
Code: Select all
build_residualvm
Code: Select all
ulimit -c unlimited
- Thu Nov 14, 2019 8:12 pm
- Forum: General Discussion
- Topic: The Longest Journey on Raspberry Pi
- Replies: 10
- Views: 18245
Re: The Longest Journey on Raspberry Pi
It shows that some shader failed to compile properly but not much more.
- Wed Nov 13, 2019 8:10 pm
- Forum: General Discussion
- Topic: The Longest Journey on Raspberry Pi
- Replies: 10
- Views: 18245
Re: The Longest Journey on Raspberry Pi
This issue was already reported previously but we cannot debug it without access to a Raspberry Pi. If you are able to do either of the following, we might make progress on this front: run ResidualVM in a debugger and capture a stack trace, or let it generate a core dump and provide us with said cor...
- Wed Nov 06, 2019 8:24 am
- Forum: General Discussion
- Topic: How to properly setup Monkey Island 4 for ResidualVM?
- Replies: 7
- Views: 9631
Re: How to properly setup Monkey Island 4 for ResidualVM?
The files are (or should be) identical, so it does not matter which copy you preserve.
It would be handy if we knew which file is causing the loading problem.
Would you happen to have a debugger at hand?
It would be handy if we knew which file is causing the loading problem.
Would you happen to have a debugger at hand?
- Mon Nov 04, 2019 7:06 am
- Forum: General Discussion
- Topic: How to properly setup Monkey Island 4 for ResidualVM?
- Replies: 7
- Views: 9631
Re: How to properly setup Monkey Island 4 for ResidualVM?
This could be a data corruption issue from copying the files. Try using a checksum tool to verify the contents of your hard drive copy against your cds.
- Sun Oct 20, 2019 6:52 am
- Forum: General Discussion
- Topic: problem installing Esacape from Monkey island on PC
- Replies: 12
- Views: 12833
Re: problem installing Esacape from Monkey island on PC
I doubt me or the other devs added the signature for a pirated version of the game.
- Sun Oct 20, 2019 6:40 am
- Forum: General Discussion
- Topic: EFMI for Mac on 0.4.0git crashing to debugger
- Replies: 3
- Views: 5895
Re: EFMI for Mac on 0.4.0git crashing to debugger
What platform are you running this under? What is the stack trace at the point of crashing?
- Wed Sep 25, 2019 7:22 am
- Forum: General Discussion
- Topic: GLError checking
- Replies: 4
- Views: 6656
Re: GLError checking
If you're simply enabling error checking for debugging, here is what I would do: (in descending order of convenience) - Use gDEBugger or AMD CodeXL and break on error - Use apitrace or Renderdoc and check the error log - If your OpenGL implementation is new enough or has the right extensions, use th...
- Fri Sep 20, 2019 8:00 am
- Forum: General Discussion
- Topic: ResidualVM for PS3 ?
- Replies: 6
- Views: 7803
Re: ResidualVM for PS3 ?
I never owned a PS3.
- Thu Sep 19, 2019 7:39 am
- Forum: General Discussion
- Topic: ResidualVM for PS3 ?
- Replies: 6
- Views: 7803
Re: ResidualVM for PS3 ?
That is hard to say. ResidualVM has both a "classic" and a "shaders" renderer, which both require different features from an implementation. From the look of that repository's STATUS page it seems like the classic renderers should be easiest to get up and running, but that is jus...
- Tue Sep 17, 2019 8:05 am
- Forum: General Discussion
- Topic: ResidualVM for PS3 ?
- Replies: 6
- Views: 7803
Re: ResidualVM for PS3 ?
I'm afraid you will not have the time to completely rewrite TinyGL from a single-threaded shared-memory system a multi-threaded share-nothing system that properly distributes work to the PS3's SPU processors instead of doing everything on the PPU. Your best bet is to find a library that provides har...