Search found 12 matches

by hybris
Thu Oct 19, 2006 4:08 pm
Forum: SymbianOS Port
Topic: scummVM on M600i (UIQ3)
Replies: 75
Views: 76532

Wii!
GREAT!
Luv you guys! ;)
by hybris
Wed Sep 06, 2006 10:12 pm
Forum: SymbianOS Port
Topic: scummVM on M600i (UIQ3)
Replies: 75
Views: 76532

Small arrows the left and right.. makes you able to scroll the onscreen keyboard to reveal numbers and lower case letters. And I guess a Number mode is needed on the UIQ3 sdl port also Yeah, it would be nice if you added number support for the M600 UI. That way, you could get rid of the bottom keys...
by hybris
Mon Sep 04, 2006 10:10 pm
Forum: General Discussion
Topic: Best Monkey Island Game
Replies: 19
Views: 21848

2: Lechuck's Revenge.

That ending is nearly impossible to beat.
It also makes the sequals feel kinda .... bleh
by hybris
Mon Aug 21, 2006 5:23 pm
Forum: SymbianOS Port
Topic: scummVM on M600i (UIQ3)
Replies: 75
Views: 76532

Ah, I thought you meant to check the ogg capabilities of the game, not the ScummVM itself. Never understood there was different versions more than the official version numbers, so I just went for the most recent download. Got a version that works with ogg and Loom speech now though, great thanks! Th...
by hybris
Mon Aug 21, 2006 4:12 pm
Forum: SymbianOS Port
Topic: scummVM on M600i (UIQ3)
Replies: 75
Views: 76532

Anotherguest wrote:Check about in main page to see that you have a version with OGG enabled. It varies from different versions.
How can I see that?
by hybris
Sun Aug 20, 2006 1:35 pm
Forum: SymbianOS Port
Topic: scummVM on M600i (UIQ3)
Replies: 75
Views: 76532

Well as for audio tracks you need to rename them right, which is explained in the normal ScummVM readme/FAQ. Yeah, they are called track1.ogg etc or *.mp3. I even tried a version with one huge mp3 file, but still the same result with no audio. ...They still work when running under PC ScummVM though...
by hybris
Sat Aug 19, 2006 11:26 pm
Forum: SymbianOS Port
Topic: scummVM on M600i (UIQ3)
Replies: 75
Views: 76532

You can use ogg compresstion if you want to compress the monster.sou to a smaller size. MP3 does n't work, since the MAD decoder crashes when beeing used, so no use to include it. Not sure why it crashes though. Too bad. But I tried to install an ogg compressed version of Loom CD version tonight as...
by hybris
Sat Aug 19, 2006 10:55 pm
Forum: SymbianOS Port
Topic: scummVM on M600i (UIQ3)
Replies: 75
Views: 76532

Great thanks for the "ScummVM on M600 for dummies", Slemiz.

I still wonder why there is no MP3 support in the UIQ3 build though.
I'd love to be able to play Loom with speech for example.
by hybris
Fri Aug 11, 2006 11:22 pm
Forum: SymbianOS Port
Topic: scummVM on M600i (UIQ3)
Replies: 75
Views: 76532

slemiz wrote:What do you mean? I have played monkey island with cd-audio on my m600. It is Ogg which isn't supported....
Check the wiki for ScummVM, they say UIQ3 version of ScummVM doesnt support MP3.
I guess thats why Loom with speech fails. Since its all in one big MP3
by hybris
Fri Aug 11, 2006 10:28 am
Forum: SymbianOS Port
Topic: scummVM on M600i (UIQ3)
Replies: 75
Views: 76532

Oh, I just found out what no MP3-support means, since sound is compressed into MP3 in the enhanced version of Loom..... No speech! gah! Is there a plan for adding MP3 support to ScummVM for UIQ3? I'm certain M600i can handle MP3, and regular ScummVM for PC can handle it as well, so what's stopping i...
by hybris
Thu Aug 10, 2006 3:24 pm
Forum: SymbianOS Port
Topic: scummVM on M600i (UIQ3)
Replies: 75
Views: 76532

Scroll? Now I missed something. What do you mean with scroll? The game scrolls perfectly when scrolling to new backgrounds in for example Monkey Island. Also the onscreen keyboard scrolls when switching to new keys, also the saved gamelist scrolls. What else? (I would still express my wishes to util...
by hybris
Sat Aug 05, 2006 10:41 pm
Forum: SymbianOS Port
Topic: scummVM on M600i (UIQ3)
Replies: 75
Views: 76532

Wow! Just wow! ScummVM really works great on M600, and now I will never ever be bored again while travelling or at work ;) One question though; could you enable a switch for the screen to stretch to full size in height? The diagonal bars and additional stylus keys seems kinda... well, unnecessary on...