Correction: The MSYS I installed above does NOT ship with an old git. It doesn't bundle git at all. I have Git for Windows installed separately.
There were multiple MSYS environments on my hard drive, and I confused this one with one from another project, which did have an ancient git.
Search found 10 matches
- Sat Nov 17, 2018 6:15 pm
- Forum: General Discussion
- Topic: Dev Question: How to patch SCI scripts
- Replies: 6
- Views: 5000
- Sat Nov 03, 2018 3:48 pm
- Forum: General Discussion
- Topic: Dev Question: How to patch SCI scripts
- Replies: 6
- Views: 5000
Re: Dev Question: How to patch SCI scripts
I haven't set up a build environment yet. For now I'll assume the wiki is adequate ( MinGW ). lol *sigh* All the the MinGW links are out of date and broken. On the plus side, MinGW+MSYS setup is easier nowadays with the mingw-get installer. Basic Setup (meta packages) mingw-developer-toolkit mingw3...
- Fri Nov 02, 2018 9:18 pm
- Forum: General Discussion
- Topic: Dev Question: How to patch SCI scripts
- Replies: 6
- Views: 5000
Re: Dev Question: How to patch SCI scripts
That last ticket is scary. It deletes all but 20 of QFG4's saved games whenever it autosaves (disabling autosave prevents it, btw). I guess I'll diagnose that here with the CD edition, and folks can chime in or watch me learn... I filled my saved game dir with more than 20 files, loaded up a saved g...
- Thu Nov 01, 2018 6:31 pm
- Forum: General Discussion
- Topic: Dev Question: How to patch SCI scripts
- Replies: 6
- Views: 5000
- Thu Nov 01, 2018 11:43 am
- Forum: General Discussion
- Topic: Dev Question: How to patch SCI scripts
- Replies: 6
- Views: 5000
Dev Question: How to patch SCI scripts
Background I've begun learning how to tinker with the ScummVM debugger (ctrl-shift-d) and SCI Companion . I can use breakpoints & backtrace in the former and decompile scripts with the latter. This week, I gleaned enough SCI to read a script and wield the debugger's send command to invoke metho...
- Sun May 29, 2011 4:32 am
- Forum: General Discussion
- Topic: ScummVM 1.3.0 "Runner" released!
- Replies: 16
- Views: 11581
- Mon Aug 14, 2006 2:23 am
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 392690
- Sun Aug 13, 2006 4:58 am
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 392690
- Sun Aug 13, 2006 1:02 am
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 392690
Also, for those who don't want to reencode, getting the data files from the Mac version was painless (they're already dxa). It might be a good idea to let people know nothing currently can extract a Mac Installer VISE setup the way icomp5/6 can with Installshield. People who buy the Mac version need...
- Sun Aug 13, 2006 12:54 am
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 392690
I've got the 2-CD English Mac version and just finished the game with only a couple glitches. In the end though it can't find whowhat.dxa, which isn't included in that version. Could someone tell me what it is? It's supposed to play right after Feeble enters his name at the terminal. Files Raziel ha...