Search found 10 matches
- Sat Jul 25, 2009 1:49 pm
- Forum: General Discussion
- Topic: is SCUMMVM looking for an source game creation tool?
- Replies: 35
- Views: 33803
In case anyone is interested, the OpenSludge engine has now finally been ported to the Mac by Trumgottist. :D The engine runs on OpenGL now, is hence both open source an cross-platform, has a free editor/studio (albeit not yet fully ported) AND even has finished games, as well as a small community c...
- Fri May 08, 2009 10:10 am
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 106638
- Sun May 03, 2009 6:23 pm
- Forum: General Discussion
- Topic: Is there a SCUMM editing/making studio-like program?
- Replies: 28
- Views: 28382
IMHO, if you really want to benefit open source gaming, you maybe shouldn't use an open source engine as the first step, but provide some free content instead: Make a gripping prototype game in AGS and open source it with all graphics and resources, to allow other people to reimplement the game for ...
- Tue Apr 21, 2009 1:26 pm
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 106638
Re: ScummC
I'm trying to have answers from the ScummC developpers but for instance nothing...I was firmly intentioned to use it but if noone helps is gonna be hard to use it. There aren't any ScummC developers here. You have to write your questions to the ScummC mailing list: https://mail.gna.org/listinfo/scu...
- Wed Mar 12, 2008 10:45 pm
- Forum: Help and Support
- Topic: Parallel walk and talk scripts in Scumm
- Replies: 4
- Views: 3448
Half of the puzzle is solved: in a two-sentence response, the talkStart anim is only started once when running the original games. I don't know why, though. :? It could be a different scripting of the wait calls. In the ScummC code, the two sentences were scripted as two separate actorTalk() calls w...
- Mon Mar 10, 2008 11:39 pm
- Forum: Help and Support
- Topic: Parallel walk and talk scripts in Scumm
- Replies: 4
- Views: 3448
- Tue Feb 19, 2008 11:20 pm
- Forum: Help and Support
- Topic: Parallel walk and talk scripts in Scumm
- Replies: 4
- Views: 3448
Parallel walk and talk scripts in Scumm
Can someone help me with Scumm scripts? I am trying to script a Scumm game in ScummC, but I am having troubles organizing 2 parallel scripts that both manipulate the ego actor's animation. :( In detail, the problem is as follows: If the ego actor is talking, and the user then issues a new walk comma...
- Sat Aug 25, 2007 2:58 pm
- Forum: Help and Support
- Topic: Developer Documentation for the Gob Engine
- Replies: 6
- Views: 4655
Re: Developer Documentation for the Gob Engine
I'd advice you to not take the GobEngine scripts. They are pretty...confusing/complex. :P If you're just looking for some scripts example, then Gob engine is not the best choice. It used to be one of the smallest engines when it supported just Gobliiins (1st in the series), but now it became one of...
- Mon Aug 20, 2007 7:12 pm
- Forum: Help and Support
- Topic: Developer Documentation for the Gob Engine
- Replies: 6
- Views: 4655
Re: Developer Documentation for the Gob Engine
As for the gob games, most of the game logic is in the scripts. The SCRIPTS!!! That's the word I was looking for! Yes, I'm after the scripts! :P My goal is to be able to read and understand several sample scripts. I don't care too much for the bytecode format itself, I just want to understand the l...
- Sun Aug 19, 2007 5:43 pm
- Forum: Help and Support
- Topic: Developer Documentation for the Gob Engine
- Replies: 6
- Views: 4655
Developer Documentation for the Gob Engine
Hi, everyone. Does anyone know if there is some developer documentation available for the Gob engine or the Gob data files? Somewhere in the forums it said that it's the smallest engine in ScummVM, and that it was originally researched by Ivan Dubrov, but I haven't found more information. I looked a...