ScummVM uses the default MIDI device.
Is MPU401 selected in the Windows MIDI mapper as the default device?
Search found 437 matches
- Tue Feb 07, 2006 2:06 pm
- Forum: Help and Support
- Topic: MT-32 problem
- Replies: 22
- Views: 11657
- Mon Feb 06, 2006 9:04 pm
- Forum: Help and Support
- Topic: Loom FM-Towns
- Replies: 3
- Views: 2914
- Fri Feb 03, 2006 11:19 am
- Forum: General Discussion
- Topic: Question about MT-32 emulation...
- Replies: 18
- Views: 34809
- Fri Feb 03, 2006 12:19 am
- Forum: General Discussion
- Topic: Question about MT-32 emulation...
- Replies: 18
- Views: 34809
- Thu Feb 02, 2006 1:09 pm
- Forum: General Discussion
- Topic: Question about MT-32 emulation...
- Replies: 18
- Views: 34809
There is a sample for comparision to the MT-32 emulator: http://www.artworxinn.com/alex/downloads.htm Also check out some OGGs of Loom and Monkey 2 tracks sampled from an MT-32 here: http://s-island.mixnmojo.com/ Also there are a lot of Sierra Soundtracks at http://www.queststudios.com/ including so...
- Thu Feb 02, 2006 12:51 pm
- Forum: General Discussion
- Topic: Is the ScummVM Team being sold out ???
- Replies: 15
- Views: 19775
There would be no need to modify the original interpreters in order to run the games directly from a DVD. Those games have some simple textfiles, where you can specify any path for the data files. It would be pretty easy to just put a CD1 and a CD2 directory on a DVD and run them with the original i...
- Thu Feb 02, 2006 12:39 pm
- Forum: Help and Support
- Topic: Monkey Island 1: CD Audio Tracks get played incorrectly...
- Replies: 10
- Views: 11157
- Wed Feb 01, 2006 9:14 pm
- Forum: General Discussion
- Topic: Question about MT-32 emulation...
- Replies: 18
- Views: 34809
- Tue Jan 31, 2006 12:04 am
- Forum: Help and Support
- Topic: Monkey Island 1: CD Audio Tracks get played incorrectly...
- Replies: 10
- Views: 11157
- Sat Jan 28, 2006 10:44 am
- Forum: General Discussion
- Topic: Loom CD Version "Controversy"
- Replies: 26
- Views: 40691
The team may not have been 'that' experienced with CD but removing text and substituting with audio doesn't exactly sound like a technical decision, more like a design decision. There is no text substituted with audio. In fact, all audio is still available as subtitles as well. There are many lines...
- Sat Jan 28, 2006 12:03 am
- Forum: General Discussion
- Topic: Questions about MI1 music
- Replies: 5
- Views: 8136
You don't need the patch for the VGA version. Unfortunately, there is no SFX when playing Monkey EGA/VGA with MT-32. That's normal for that game. Stan's music is only in the CD version as well as the music at the cannibal village and the short cue when Elaine's kidnapped. Also there is no music play...
- Fri Jan 13, 2006 1:11 am
- Forum: General Discussion
- Topic: SCUMMVM 10
- Replies: 27
- Views: 34703
It should be able to generate any game by just looking at some input like a magazine page or a short video clip which reports about it. It also should automatically paint all the rooms and characters when it just learned about an old text adventure thus converting it to a whooping state of the art p...
- Mon Jan 02, 2006 3:18 pm
- Forum: General Discussion
- Topic: sam & max cd audio
- Replies: 12
- Views: 19418
- Sat Dec 31, 2005 2:51 pm
- Forum: General Discussion
- Topic: Beneath a Steel Sky Audio Restoration Project
- Replies: 137
- Views: 224018
- Sat Dec 31, 2005 2:41 pm
- Forum: General Discussion
- Topic: default output sample rate
- Replies: 3
- Views: 6540
A higher rate would also gain precision in the synthesizers, I think. MT-32 natively has 32 kHz, iIrc. And the FM-Synthesizers should support an unlimited response in theory. Though, for the none MIDI games, even GF still is 22kHz. EMI finaly got 44100 Hz (using MP3 with frequencies up to 16kHz), wh...