Search found 437 matches

by LogicDeLuxe
Wed Nov 30, 2005 5:20 pm
Forum: General Discussion
Topic: Format glitch on the homepage
Replies: 7
Views: 10243

Format glitch on the homepage

Sometimes, the "What Is ScummVM?"-box has just the width of its header, and there's a large gap between it and the menu bar at the right.
I'm using Windows 2000 and Mozilla Firefox.
by LogicDeLuxe
Tue Nov 29, 2005 8:00 pm
Forum: General Discussion
Topic: If you want FOTAQ Amiga version....
Replies: 8
Views: 11092

joachimeberhard wrote:Would it also be legal to offer the German version for download?
You have to find the rights holder of the German version and ask him politely, I think.
by LogicDeLuxe
Tue Nov 29, 2005 3:03 pm
Forum: General Discussion
Topic: proposition on iMUSE audio enhacement
Replies: 5
Views: 9764

If you really want to record each tracks separately and let the engine mix them together, this should work with the exception of those dynamic speed and tune variations. It will be in deed much more complex than CMI. Good example is the Barbery Coast, where you hear a main track and an alternate mel...
by LogicDeLuxe
Mon Nov 28, 2005 11:11 am
Forum: General Discussion
Topic: Beneath a Steel Sky Audio Restoration Project
Replies: 137
Views: 224019

http://www.logic.turntablism.info/mp3/bass1.mp3 Sounds nice. Live instruments should be used whenever possible, of course. Also, why not use Ogg Vorbis for this? Also while at it, I think ScummVM should support soundtrack replacement for all games, where this is possible. That should be all kind of...
by LogicDeLuxe
Sun Nov 27, 2005 8:58 pm
Forum: General Discussion
Topic: super4xsai?
Replies: 11
Views: 15621

zorbid wrote:If your graphic card supports pixel shaders (v2.0, for sure, maybe even 1.4)
v2.0 what?
by LogicDeLuxe
Thu Nov 24, 2005 9:54 pm
Forum: Help and Support
Topic: Fullscreen help
Replies: 3
Views: 6507

Your graphic driver probably doesn't support low resolutions like 320x200.
Did you try it with the 2x and 3x scalers?
by LogicDeLuxe
Thu Nov 24, 2005 8:04 pm
Forum: General Discussion
Topic: scumm downloads.
Replies: 2
Views: 5801

I don't think there are any "fan made games for the scumm application".
All fan made games with SCUMM like interfaces are made with different engines, afaIk.
by LogicDeLuxe
Thu Nov 24, 2005 7:17 pm
Forum: General Discussion
Topic: Any good soundfont recommendations?
Replies: 14
Views: 29746

What you'd have to do is to record samples of all the midi notes at all 128 patches produced by some old soundcard (preferably a sound blaster pro 2.0 IMO, love the sound of the midi synth in that card. Why? Because that's the first sound card I ever had ;)) Adlib emulation is ScummVM's default mid...
by LogicDeLuxe
Thu Nov 24, 2005 1:52 pm
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 39367

For example the E-Bass is substituted with a Piano :shock: which up until now I wasn't sure if using the Piano was intended by the composer. The MT-32 doesn't even have a Piano sample. ;) Well, there is a preset called piano, though it's just a synthesizer sound. In fact, this is the most criticise...
by LogicDeLuxe
Thu Nov 24, 2005 1:19 pm
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 39367

I use the extracted ROM-Files for the MT32 emulator Then just select MT-32 emulation as the midi device! The settings for true MT-32 and GS should be irrelevant in that case. I own a Roland SCDB-55 which is similar to the Sound Canvas, and through my recherches on the net I gathered it has a MT32 c...
by LogicDeLuxe
Thu Nov 24, 2005 12:47 pm
Forum: The Junkyard
Topic: EMI on modern PCs w/o ScummVM
Replies: 15
Views: 24529

You tried both, DirectX and OpenGL? Also some graphic boards may require to set to 16 or 32 bit manually (within the launcher), try them as well!
by LogicDeLuxe
Thu Nov 24, 2005 1:21 am
Forum: General Discussion
Topic: super4xsai?
Replies: 11
Views: 15621

I mean it's just a matter of duplicating pixels (horizontally) or even whole scanlines (vertically), no fancy math involved. But then, it wouldn't be a super4xsai nor super5/6xsai or whatever. If a non enhancing scaler is what you want, a nearest neighbour resize code would make sense here. With th...
by LogicDeLuxe
Thu Nov 24, 2005 1:09 am
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 39367

Meaning: With Simon1, Loom and Monkey1 I should turn ON Roland GS Mode? With the other games, I should turn it off? Not at all. If GS is on, ScummVM initializes midi with GS reset and set the reverb etc. to emulate the MT-32 settings instead of just sending a GM reset. ScummVM's internal translatio...
by LogicDeLuxe
Wed Nov 23, 2005 10:34 pm
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 39367

The MT-32 is a wavetable synthesizer. Simon 1, Loom and Monkey 1 are compatible with GS wavemapping. BASS, Monkey 2 and Indy 4 are not, since they programm their own synthesizer sounds, hence it is not compatible with GS synthesizer. If you want exactly the sound they were composed, you really need ...
by LogicDeLuxe
Mon Nov 21, 2005 2:14 pm
Forum: General Discussion
Topic: Beneath a Steel Sky Audio Restoration Project
Replies: 137
Views: 224019

Since several years, the PC mainboard usualy has SPDIFF on board. (You should be able to connect a CD-ROM drive with it, in order to find out how well it works. Compare the SPDIFF input with a ripped audio track. They should be exactly the same. Unfortunately, a digital connection might resample int...