Search found 435 matches
- Mon Jan 15, 2018 9:30 am
- Forum: The Junkyard
- Topic: Any chance of devs here working on unisci?
- Replies: 12
- Views: 11568
Just because gog mounts images doesn't mean that they don't prefer to shrink the games They're not very consistent with that. Some game are reduced to the files required to run it indeed (which might included a reduced cd images as well). But there are also many games with the original cd image int...
- Mon Dec 04, 2017 10:31 pm
- Forum: General Discussion
- Topic: The case against aspect correction of Monkey Island
- Replies: 27
- Views: 22290
- Wed Nov 08, 2017 12:03 pm
- Forum: General Discussion
- Topic: indiana jones dies (fate of atlantis)
- Replies: 4
- Views: 3669
Seems to work fine, using ScummVM 1.9.0.2 and the GOG version.dafioram wrote:LogicDeLuxe see if this save game works for your version.
- Tue Nov 07, 2017 9:56 am
- Forum: General Discussion
- Topic: indiana jones dies (fate of atlantis)
- Replies: 4
- Views: 3669
3) Use a boot parameter to warp to the relevant point... though these are intended for debugging and the game state might be a bit broken A bit? A lot actually. Most of the time, you're missing items you would need to progress beyond the puzzle the boot parm was meant to debug. Also all the variabl...
- Wed Oct 25, 2017 10:06 am
- Forum: General Discussion
- Topic: Is there an option for a raw "snapshot"?
- Replies: 5
- Views: 2856
- Mon Oct 23, 2017 9:55 am
- Forum: General Discussion
- Topic: Is there an option for a raw "snapshot"?
- Replies: 5
- Views: 2856
- Sun Oct 22, 2017 12:43 pm
- Forum: General Discussion
- Topic: Settings questions
- Replies: 4
- Views: 3240
- Sun Oct 22, 2017 10:10 am
- Forum: General Discussion
- Topic: Settings questions
- Replies: 4
- Views: 3240
Re: Settings questions
However, if I run the SoMI (PC VGA version) with EGA or Amiga options, it won't feel like I am playing the EGA or Amiga version (actually, no change at all). The Amiga option is for 16 color games only and will render them with a slightly different palette. Most notably with a brighter skin color. ...
- Tue Oct 17, 2017 8:04 am
- Forum: Help and Support
- Topic: Mouse cursor gets out of focus even in full screen
- Replies: 3
- Views: 2512
- Fri Oct 13, 2017 11:14 am
- Forum: General Discussion
- Topic: SoMI-Amiga-VGA version???
- Replies: 8
- Views: 6621
This is cool. I never noticed this before! Maybe a check option to force the game to run as if it was running on a slower machine would be an interesting option to add to SCUMM VM? If you run the game in debug mode, there is a hotkey to change the detected speed. Changes apply when a new room is lo...
- Thu Sep 28, 2017 10:46 am
- Forum: General Discussion
- Topic: Rookie MT-32 / SC-55 questions
- Replies: 2
- Views: 2559
Re: Rookie MT-32 / SC-55 questions
I read somewhere that the CD version of some games does not use midi but recorded audio. Beside Monkey Island CD, the Loom CD and the FM-Towns versions of Zak and Indy 3 have CD audio only. I believe it was Indy. Indy 3 has PCjr and Adlib, so it doesn't support MT-32 or GS. Indy 4 has MT-32 in any ...
- Thu Aug 10, 2017 11:31 am
- Forum: General Discussion
- Topic: SoMI-Amiga-VGA version???
- Replies: 8
- Views: 6621
An interesting note: running the Amiga version of SoMI in ScummVM displays some features that were absent in the original Amiga run but were found in the PC version. Such features are the clouds over Melee island in the intro, and the pirates walking around the street of Melee. Apparently, the info...
- Tue Mar 28, 2017 7:21 pm
- Forum: The Junkyard
- Topic: Petitioning for Ron Gilberts Monkey Island 3
- Replies: 4
- Views: 11965
- Tue Dec 13, 2016 10:04 am
- Forum: General Discussion
- Topic: Civilization II
- Replies: 2
- Views: 3539
And there is http://www.dosbox.com/, which does run on 64 bit Windows too.
- Sun Nov 27, 2016 6:02 pm
- Forum: General Discussion
- Topic: Improving the games...
- Replies: 12
- Views: 10171
No, you completely misunderstand me. It's always 10 O'clock on Melee. That's not the bug. The bug is that Guybrush goes through his lines of dialogue about the clock without leaving the room he's in. It was introduced in the VGA version, it seems. It works as intended on the floppy and Amiga versio...