Search found 8 matches
- Fri Oct 03, 2008 5:54 pm
- Forum: iPhone Port
- Topic: Thoughts on the App Store
- Replies: 150
- Views: 157308
For an emulator, this would be easy. However, since ScummVM is actual engine reimplementations (pure native code), we're left with normal game saves, pretty much (manually writing specific data to disk). And since this would be triggered at any time, the engines would need to be in a saveable state...
- Thu Oct 02, 2008 8:48 pm
- Forum: iPhone Port
- Topic: Thoughts on the App Store
- Replies: 150
- Views: 157308
- Thu Oct 02, 2008 8:37 pm
- Forum: iPhone Port
- Topic: Apple drops NDA for released iPhone software
- Replies: 10
- Views: 11336
That depends on the new terms :). But at the very least, it'll mean I can commit an XCode project that anyone can use to build ScummVM using the official SDK (and registered iPhone developers can deploy to their phones). As for an official AppStore version: there's still issues remaining preventing...
- Wed Oct 01, 2008 8:34 pm
- Forum: iPhone Port
- Topic: Thoughts on the App Store
- Replies: 150
- Views: 157308
- Wed Oct 01, 2008 3:46 pm
- Forum: iPhone Port
- Topic: Thoughts on the App Store
- Replies: 150
- Views: 157308
Apple drops iPhone NDA; now you can publish GPL programs on the AppStore without any problems.
Now the only outstanding problem to publishing on the AppStore is your concern that executing interpreted code is a bad thing which, from my understanding of the EULA, is a non problem.
Woo!
Now the only outstanding problem to publishing on the AppStore is your concern that executing interpreted code is a bad thing which, from my understanding of the EULA, is a non problem.
Woo!
- Sun Aug 17, 2008 7:51 pm
- Forum: iPhone Port
- Topic: Thoughts on the App Store
- Replies: 150
- Views: 157308
Sadly, jailbreaking isn't an option for everyone. Loading apps through Cydia or Installer.app bypasses any semblance of security on the iPhone, and those of us with corporate email and similar connections on our iPhone aren't going to jailbreak it. I have been reading this thread with interest, and ...
- Thu Aug 24, 2006 8:23 pm
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98369
Yes, but $99 dollars is hardly anything. I paid much more than that for the Sony Playstation Yaroze system. I'm sorry, I wasn't implying that it wasn't worthwhile (and I'm sure a lot of people will make some great homebrew for the 360), I was just including all the information for interested partie...
- Wed Aug 23, 2006 8:54 pm
- Forum: Other Ports
- Topic: Xbox 360 port
- Replies: 50
- Views: 98369
With the imminent release of the XNA Express tools, it will be completely possible to develop a release of ScummVM for the Xbox 360. Regrettably (at least for now), you will need to pay $99 for the privilege of playing homebrew on your 360, although I believe this is only a temporary measure. I was ...