Search found 1029 matches
- Thu Mar 05, 2015 7:56 pm
- Forum: General Discussion
- Topic: Amiga sound/music error
- Replies: 4
- Views: 4471
Re: Amiga sound/music error
I set the audio device to Amiga Audio emulator! I started the Indy 4 and Monkey 2 Amiga versions on 'ScummVM 1.7.0' and I noticed neither the music nor sound not match with the original Amiga music and sound! I used the WINUAE emulator to make comparison. For example in Monkey 2 when you open the d...
- Sun Mar 01, 2015 2:48 pm
- Forum: General Discussion
- Topic: Compiling under mingw
- Replies: 17
- Views: 10637
- Sat Feb 28, 2015 6:44 pm
- Forum: General Discussion
- Topic: Compiling under mingw
- Replies: 17
- Views: 10637
I suggested that maybe since the code was already Win32 specific and has the command line string as LPSTR, we could avoid using the MinGW provided __argc and __argv and do the command line string parsing in-tree as per OpenTTD to avoid this in future. Funnily enough, __argc and __argv we are using ...
- Mon Feb 23, 2015 3:44 pm
- Forum: General Discussion
- Topic: Compiling under mingw
- Replies: 17
- Views: 10637
Re: Compiling under mingw
When I try to compile scummvm under mingw I've got this error message: $ make C++ backends/platform/sdl/sdl.o C++ backends/platform/sdl/win32/win32-main.o backends/platform/sdl/win32/win32-main.cpp: In function ‘int WinMain(HINSTANCE, HINSTANCE, LPSTR, int)’: backends/platform/sdl/win32/win32-main....
- Wed Feb 18, 2015 1:36 am
- Forum: Help and Support
- Topic: Graphic filters and resolution issue in KQVI Windows CD
- Replies: 2
- Views: 2993
Re: Graphic filters and resolution issue in KQVI Windows CD
Hi there folks. King's Quest VI CD WIN does not run with graphic filters on even when specified to (using hq3x in my case) and the res stays at 640x480. Is this normal? is it due to the graphical enhancements that this version uses with pointers, menu screens and portraits that the game employs ove...
- Sun Feb 08, 2015 4:32 pm
- Forum: Android Port
- Topic: Zork Nemesis on Android
- Replies: 4
- Views: 5352
The game works perfectly with the daily build for Windows (64bit) on Windows 8.1. The same day's build for Android (ARM) with the same game folder doesn't work - on my mobile. That's because, right now, the Android daily build does not include ZVision. It is missing the FreeType2 dependency which i...
- Sun Jan 04, 2015 4:00 pm
- Forum: Other Ports
- Topic: Raspberry Pi
- Replies: 44
- Views: 70944
- Sat Jan 03, 2015 6:33 pm
- Forum: Other Ports
- Topic: Raspberry Pi
- Replies: 44
- Views: 70944
- Fri Jan 02, 2015 6:49 pm
- Forum: Other Ports
- Topic: Raspberry Pi
- Replies: 44
- Views: 70944
- Fri Nov 21, 2014 6:23 am
- Forum: iPhone Port
- Topic: Please someone help me
- Replies: 12
- Views: 14322
Re: Please someone help me
I basically spend all day at work on my old iPhone using scummvm, when I got my new iPhone 6 plus I was excited to play on my new larger screen . But it just doesn't work anymore. I tried downloading it from the Cyrus repo and that version immediately closes after you open it, I went on the website...
- Thu Nov 13, 2014 3:02 am
- Forum: Help and Support
- Topic: MD5 hash check disable
- Replies: 11
- Views: 9562
Alternatively instead of creating a full-blown fallback detection you may just add game entry without md5s to relevant detection table. If the engine uses our AdvancedDetector code (and vast majority do), then these tables live either in detection.cpp or detection_tables.h files. Are you going to m...
- Fri Aug 29, 2014 3:43 pm
- Forum: Help and Support
- Topic: Aspect Ratio doesn't work and ScummVM crashing with OpenGL
- Replies: 3
- Views: 3758
Re: Aspect Ratio doesn't work and ScummVM crashing with Ope
2. When i enable OpenGL and click "OK", ScummVM crashed without a problem report. (Windows 8.1, x64, GTX 570, latest driver) You might want to look in the ScummVM log file and paste whatever error message you get there. It should be located somewhere in "\Users\username\AppData\Roami...
- Sun Aug 17, 2014 4:02 pm
- Forum: iPhone Port
- Topic: ScummVM 1.7.0 Release Build Uploaded
- Replies: 10
- Views: 18606
:shock: Oh, Hmm then Erm: No. First I loaded 1.5.0 from Cydia, then 1.7.0 scummvm as you described, and it worked (if I don't load 1.5.0 from Cydia, a shorcut to scummvm does not appear on desktop). Yes, you'll need to use Respring or reboot your phone to make it appear when you use dpkg manually. ...
- Sun Aug 17, 2014 1:53 pm
- Forum: iPhone Port
- Topic: ScummVM 1.7.0 Release Build Uploaded
- Replies: 10
- Views: 18606
- Fri Aug 15, 2014 1:47 pm
- Forum: iPhone Port
- Topic: ScummVM 1.7.0 Release Build Uploaded
- Replies: 10
- Views: 18606