Search found 1029 matches
- Wed May 11, 2016 2:02 pm
- Forum: General Discussion
- Topic: It is Time to Test ScummVM 1.8.1 Release
- Replies: 5
- Views: 12037
ScummVM 1.9.0git1746-gc18c227 (May 8 2016 05:07:29) Future Wars (Sony CD version/DOS/English (US) I started playing Future Wars on that version of ScummVM, but there's a lot of audio bugs. Like too many to count. Sometimes sound effects won't play, sometimes there's loud noises playing constantly t...
- Wed May 04, 2016 11:43 am
- Forum: Help and Support
- Topic: Donald Duck's Playground BUG
- Replies: 1
- Views: 6829
Re: Donald Duck's Playground BUG
Hi, In the first screen where I work to earn money, the "PRODUCE" store is broken. Many times when I try to catch a water mellon the water mellon freezes and I just have to wait till my time is up. Stacktrace http://www.dosgameshub.org/flz/donald/Donald-bug.jpg Please follow our steps to ...
- Mon Apr 25, 2016 5:05 pm
- Forum: iPhone Port
- Topic: Urbanfanatics domain purchases
- Replies: 5
- Views: 13363
Re: Urbanfanatics domain purchases
Hello mates, so I've been concerned about the state of the official repository as it's been offline for a good month now. I wanted to make mention that if there's a bill that needs footing, I'd be happy to help. Meanwhile I purchased the alternative versions of the domain (.org, .net... Perhaps ano...
- Mon Apr 25, 2016 5:05 pm
- Forum: Help and Support
- Topic: saved games and Ubuntu
- Replies: 7
- Views: 10515
- Sun Apr 24, 2016 5:21 pm
- Forum: Help and Support
- Topic: saved games and Ubuntu
- Replies: 7
- Views: 10515
See our README for information on where the default save path is on various systems. I had read this document. I found Scummvm in //usr/games and some files in //usr/share but I can't find where is the ScummVM directory for saved games. Thank you. Other unices: We follow the XDG Base Directory Spec...
- Fri Apr 08, 2016 1:43 pm
- Forum: iPhone Port
- Topic: ScummVM vanished from iPad
- Replies: 9
- Views: 18030
- Thu Apr 07, 2016 2:20 pm
- Forum: Other Ports
- Topic: UWP (Universal Windows Platform) Port
- Replies: 35
- Views: 66241
I've got it loading, but playing Curse of Monkey Island I've run into other crashes (which mind you, happen 25-50 minutes apart, but same spot in code)...that might be SDL2 specific, or might be part of the old C stuff in Scumm. Either way, I am really tempted to just rewrite things to work better ...
- Wed Mar 30, 2016 2:34 pm
- Forum: iPhone Port
- Topic: iphone libs link broken?
- Replies: 5
- Views: 20472
Re: iphone libs link broken?
Hello, I am trying to install ScummVM for iOS following the "Official SDK" instructions on the wiki . It states that I should download a tarball here: http://worldsmainorganization.org/scummvm/?dir=&download=scummvm-iphone-libs.tar.gz In the last two days, I had a timeout every time w...
- Fri Mar 25, 2016 6:08 pm
- Forum: Help and Support
- Topic: ScummVM 1.8.0 for PowerPC Mac?
- Replies: 27
- Views: 28711
Re: ScummVM 1.8.0 for PowerPC Mac?
There is not at this point. It is unclear whether there will be another Macintosh PowerPC release at this point.Shadow wrote:I'd like to ask you, if there's a 1.8.0 PowerPC/Mac-Download available? Thanks for your help!
- Tue Mar 22, 2016 2:42 pm
- Forum: Android Port
- Topic: v1.8.0 Android build
- Replies: 12
- Views: 15984
- Tue Mar 15, 2016 1:20 am
- Forum: Help and Support
- Topic: Sound bug in EGA Loom
- Replies: 2
- Views: 5410
Re: Sound bug in EGA Loom
I'm having a weird thing in 1.8.0 with original, EGA Loom using Adlib sound. When I cast open on Cygna's grave and the horrible rumbling sound happens, it never quite ends, there's a low undertone that plays forever. If I cast the spell again, it doubles. It persists between saving and loading. Obv...
- Sun Mar 13, 2016 11:32 pm
- Forum: General Discussion
- Topic: Kyrandia Book One - Secrets and Versions
- Replies: 2
- Views: 6316
Re: Kyrandia Book One - Secrets and Versions
Please be aware that linking game data files is illegal. See our Copyright FAQ.NickS wrote:Does anyone have links to these distros or any information about it?
- Sat Mar 05, 2016 10:59 pm
- Forum: Help and Support
- Topic: Unable To Switch Graphic Filters Using Hotkeys SCUMMVM 1.8.0
- Replies: 2
- Views: 5607
Re: Unable To Switch Graphic Filters Using Hotkeys SCUMMVM 1
I can not switch the graphics filters using hotkeys with SCUMMVM 1.8.0 (Feb 28 2016 11:36:31). I am using the Opengl back end and alt-ctrl 1-8 for the hotkeys like the readme says but it's not working. Any help with this would be greatly appreciated. You can't switch from the OpenGL output to SDL o...
- Sun Feb 28, 2016 5:31 pm
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149540
- Fri Feb 19, 2016 9:46 pm
- Forum: General Discussion
- Topic: ScummVM Release 1.8.0 Testing is Starting
- Replies: 75
- Views: 312107
Hello again. Testing: Rex Nebular (DOS, Floppies, English, v.8.43) with Build (1.8.0pre125-g4f51ba4), on Win x86. The game is completable (tested all 3 difficulty levels and the 4 End-sequences). No major bugs detected. Good job! Bye. Thanks! Did you detect any minor bugs? If so, we would be happy ...