Well thats strange. I patched dosbox and use the scummvm m32emu code to build it and the shared lib. It sounds perfect and seems to work very well. I wonder why it works so badly in scummvm. If there is anything I can do to help test a fix I would love to help.
Thanks
-Brian
Search found 4 matches
- Sat Jun 23, 2007 4:11 pm
- Forum: Help and Support
- Topic: MT32 Stutter on Mac OS X
- Replies: 4
- Views: 3893
- Sat Jun 23, 2007 1:59 am
- Forum: Help and Support
- Topic: MT32 Stutter on Mac OS X
- Replies: 4
- Views: 3893
MT32 Stutter on Mac OS X
I am trying to use mt32 sound on Mac OS X. I have put the MT32_Control.ROM and MT32_PCM.ROM in the games directory. When I start the game is builds the sound cache. When the game plays (I have tried Sam and Max and Day of the Tenticle) the music has a very serious stutter and sometimes the voices an...
- Wed Sep 27, 2006 1:30 pm
- Forum: Nintendo DS Port
- Topic: Version 0.9.1beta2 released for testing!
- Replies: 31
- Views: 34398
SC Lite
I tried beta 2 with my SuperCard Lite (MicroSD) and it works much better than beta 1, which is to say.. it works. I used the moonshell patcher on the .ds.gba version after renaming it to .nds. Loading and Saving seems very happy. The startup of the program is slower than .61 which seemed almost inst...
- Mon Sep 04, 2006 10:09 pm
- Forum: Help and Support
- Topic: Scummvm, SVN, MacOSX and AGI
- Replies: 3
- Views: 2564
Scummvm, SVN, MacOSX and AGI
I am running scummvm on MacOSX. I have the latest SVN compile because I wanted to play with some AGI games. There is only one issue I have come across so far. I assume it is not to hard to fix. I am using a powerbook... Which has a delete key but no backspace key. So when I hit delete because I mist...