Search found 15 matches
- Wed Jan 24, 2007 8:01 am
- Forum: General Discussion
- Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
- Replies: 14
- Views: 17145
DAESOP 0.85, AESOP/32 build from sources
There are following news concerning the AESOP since I posted here last time: DAESOP 0.85 It can now fully convert the "Eye of Beholder 3" to be able to run in the AESOP/32. This works with the binary provided by John Miles and with the binary I compiled on my own (see below for more inform...
- Thu Dec 28, 2006 1:10 pm
- Forum: General Discussion
- Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
- Replies: 14
- Views: 17145
EOB 3 save/load bug in the AESOP/32 was fixed
I found out how to fix the crashing bug when loading/saving when running the "Eye of Beholder 3" in the AESOP/32 (by changing 4 bytes in EYE.RES). Details are in the thread on VOGONS. This makes the game playable in the AESOP/32 (though I played just a short time at the beginning of the ga...
- Wed Dec 20, 2006 8:20 am
- Forum: General Discussion
- Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
- Replies: 14
- Views: 17145
DAESOP 0.75
I added the font conversion to the DAESOP 0.75. This means that all texts in the "Eye of Beholder 3" are now show when it runs in AESOP/32.
You can download DAESOP 0.75 in the above mentioned thread on VOGONS.
Mirek
You can download DAESOP 0.75 in the above mentioned thread on VOGONS.
Mirek
- Thu Dec 14, 2006 2:09 pm
- Forum: General Discussion
- Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
- Replies: 14
- Views: 17145
- Fri Dec 08, 2006 2:44 pm
- Forum: General Discussion
- Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
- Replies: 14
- Views: 17145
DAESOP 0.66
There is a new version (DAESOP 0.66) available for download on VOGONS ( http://vogons.zetafleet.com/viewtopic.php?p=95733#95733 ). Since the version 0.60 the following things were added to DAESOP: - command line parameter /ir (showing even more information about resources: original filenames if avai...
- Mon Nov 27, 2006 8:25 pm
- Forum: General Discussion
- Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
- Replies: 14
- Views: 17145
Does anybody know the format of bitmaps in EOB 3?
I am progressing nicely with my explorations of the AESOP engine (see on Vogons). I also try to make EOB 3 run with the AESOP/32 engine. At the moment I figured out that I need to replace the table of low level functions in EYE.RES (no problem) and to convert all bitmaps in EYE.RES (see Vogons threa...
- Mon Nov 20, 2006 6:01 pm
- Forum: General Discussion
- Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
- Replies: 14
- Views: 17145
DAESOP 0.60
I made another version of my DAESOP utility yesterday (DAESOP 0.60). It can be again downloaded from Vogons. Here is the information about what is new (copied from README): ... The version 0.600 adds a lot of new things into the disassembler introduced in DAESOP 0.500. It concerns mainly variables. ...
- Sat Nov 11, 2006 6:52 pm
- Forum: General Discussion
- Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
- Replies: 14
- Views: 17145
DEAESOP 0.50
DAESOP 0.50 released :-) I made a new version of my DAESOP utility, this time adding the AESOP bytecode disassembler. This enables to disassemble the script code resources in the "Eye of Beholder 3", "Dungeon Hack" or even custom made AESOP based programs. The syntax is the same ...
- Thu Nov 02, 2006 2:38 pm
- Forum: General Discussion
- Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
- Replies: 14
- Views: 17145
DAESOP 0.40
I have been slowly developing a utility to analyze AESOP resource files (RES, like EYE.RES) etc. At the moment it can provide some information about the file or individual resources and also extract resources. I hope I will add AESOP disassembler in future. The utility is called DAESOP. At the momen...
- Sat Sep 30, 2006 1:24 pm
- Forum: General Discussion
- Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
- Replies: 14
- Views: 17145
Just a short information: I have made some attempts to compile the runtime (using as much original tools as possible - AIL, VFX libraries, Open Watcom...). I produced an EXE, though it does not work yet (needs more debugging). If somebody wants to try this as well, there are some usefull information...
- Fri Sep 22, 2006 9:33 am
- Forum: General Discussion
- Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
- Replies: 14
- Views: 17145
I have received one more thing from John Miles (again, freely usable/distributable, download from the mentioned thread on VOGONS). I did not have a look on it yet Mirek From mail by John Miles: ... I managed to dig up some runtime code that is free of any IP owned by SSI or other parties, if it help...
- Thu Sep 21, 2006 6:29 am
- Forum: General Discussion
- Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
- Replies: 14
- Views: 17145
OT: I got AESOP/32 engine compiler/manuals from John Miles
Hi I apologize if it does not belong here (feel free to move it elsewhere), but I think this is something in which people here could be interested... "Eye of Beholder 3" and "Dungeon Hack" are based on one (though modified) engine: AESOP/16. Virtually nothing was known about it. ...
- Wed Sep 06, 2006 9:42 am
- Forum: The Junkyard
- Topic: Other reverse-engineering projcets
- Replies: 27
- Views: 42559
Dungeon Hack cheats
Type set aesop_diag=1 at the command prompt, then type hack to load the game. Press one of the following keys to activate the corresponding cheat function. Note: Enabling some codes may cause the game to crash in certain places. Effect Key Destroy all monsters A Activate text mode T No clipping I Ga...
- Tue Sep 05, 2006 5:21 pm
- Forum: The Junkyard
- Topic: Other reverse-engineering projcets
- Replies: 27
- Views: 42559
AESOP/16
I put a sticky thread (abusing my powers of a moderator there ) in DOS forum on VOGONS asking for information about AESOP/16...
It is just a blind fishing, but there always a chance I will catch something. We will see.
Mirek
It is just a blind fishing, but there always a chance I will catch something. We will see.
Mirek
- Tue Sep 05, 2006 8:48 am
- Forum: The Junkyard
- Topic: Other reverse-engineering projcets
- Replies: 27
- Views: 42559
Dungeon Hack, Aesop/16
I have added some information about Dungeon Hack - as far as I know this is the only other game using the mysterious AESOP/16 system... Nothing earth-shattering, but if Dark-Star or anyone else goes on with file analysis, he has now two more files to play with in addition to EYE.RES in EOB 3 (Dungeo...