Search found 36 matches
- Thu Dec 07, 2006 12:20 pm
- Forum: PSP Port
- Topic: A few questions
- Replies: 3
- Views: 4423
Where homebrew is concerned, there are two ideal firmwares imo. The first being 1.50 and the second being a custom firmware created by DarkAlex called 2.71SE, which is basically a hybrid 1.50/2.71 firmware with all the benefits of 1.50 and 2.71. Meaning that you can boot UMD's which require higher f...
- Fri Apr 28, 2006 10:09 am
- Forum: PSP Port
- Topic: Where to download versions...?
- Replies: 1
- Views: 3266
I know the 2.0 loader has the option of setting cpu speed to 333mhz, so the standard release of ScummVM is all you need for that. I don't know about 2.6 but if there is an option in the loader to configure the cpu speed to 333 then the standard release will do and no special 333mhz build should be r...
- Fri Apr 28, 2006 10:07 am
- Forum: PSP Port
- Topic: non scummVM adventure games.
- Replies: 2
- Views: 4606
Well, I don't believe Dosbox was developed much beyond the initial beta release and its very limited in terms of what the PSP version can do. In fact, I believe its incredibly slow and there is no mouse or joystick support. There's the Atari ST emulator which is very good and runs at 100% full speed...
- Thu Mar 09, 2006 11:50 pm
- Forum: PSP Port
- Topic: Fate of Atlantis - Controls and PSP question.
- Replies: 3
- Views: 5988
- Thu Feb 09, 2006 8:49 pm
- Forum: PSP Port
- Topic: Does ScummVM 0.8.1 Run Games at 333MHZ?
- Replies: 27
- Views: 32047
As someone whose completed CoMI on a 333mhz build I can safely say its very playable with only one or two notable areas where the lag is overly intrusive (The banjo duel being the chief offender). I don't understand how you wouldn't be able to notice a difference before reaching that scene anyway; t...
- Thu Jan 05, 2006 4:24 pm
- Forum: PSP Port
- Topic: PSP Curse Of Monkey Island Issue
- Replies: 39
- Views: 42801
Finished the game and happy to say, apart from the Murray bug at the beginning, the game was relatively bug-free for me. Apart from the occasional audio glitch and odd slowdown the game is very playable in the current cvs build. As I mentioned before, the only really major slowdown that occured was ...
- Tue Jan 03, 2006 4:35 pm
- Forum: PSP Port
- Topic: PSP Curse Of Monkey Island Issue
- Replies: 39
- Views: 42801
I had the same problem during that particular scene (Where you encounter Murray on the plank of wood and fish the skeleton arm and sword from the sea). I'm using English language version of CoMI with no compression on FW1.50 with yesterdays CVS build. Crash is kinda random in that if you stay on tha...
- Mon Jan 02, 2006 7:47 pm
- Forum: PSP Port
- Topic: PSP Curse Of Monkey Island Issue
- Replies: 39
- Views: 42801
Thanks. Greatly appreciated. Just had a quick go on CoMI and there is a big improvement. Bringing up the inventory and the cannon sequence isn't anywhere near as sluggish. Theres stilll some slowdown in the town square, but its still very playable and isn't that off-putting compared to the standard ...
- Mon Jan 02, 2006 6:24 pm
- Forum: PSP Port
- Topic: PSP Curse Of Monkey Island Issue
- Replies: 39
- Views: 42801
Well, you should see a noticable improvement, though at the cost of battery life mind, when running at 333mhz. I'd be surprised if it runs flawlessly and at full speed though. CoMI is pushing the PSP quite hard already and to be honest most of the modern console emu's are pushing the PSP to its limi...
- Mon Jan 02, 2006 6:01 pm
- Forum: PSP Port
- Topic: PSP Curse Of Monkey Island Issue
- Replies: 39
- Views: 42801
If you find time to build a 333 cvs version, then I'd be greatly interested in trying it out. Been holding back playing CoMI on the PSP because it runs a little too sluggish for me at the moment. It'd be interesting to see how better the PSP set at 333 copes with CoMI (I know it makes the world of d...
- Sun Dec 04, 2005 5:21 pm
- Forum: PSP Port
- Topic: In secret of monkey island..
- Replies: 8
- Views: 11090
Bug reported. Should add that I couldn't reproduce the bug from loading a saved game and playing that for about half-an-hour. MI1 CD seems to be perfectly playable until a new version of scummvm is out you'll just remember to save often. Just pretend you're playing one of those old sierra games :win...
- Fri Dec 02, 2005 1:28 pm
- Forum: PSP Port
- Topic: In secret of monkey island..
- Replies: 8
- Views: 11090
Well I thought I didn't have this problem but then I haven't really played MI apart from to check if I could save. However, I did play it for about 15-20 minutes to see if I could replicate the problem and, sure enough, after about 15 minutes it fails to save and also the save I had made before is m...
- Fri Dec 02, 2005 12:46 am
- Forum: PSP Port
- Topic: Sam & Max Talkie
- Replies: 1
- Views: 4719
Mine worked fine with no problems. Theres a link on the site detailing exactly what files are needed in order for it to work on scummvm. Have a look in the faq or documentation links; its there somewhere. Maybe that will help you, but, for me at least, Sam and Max talkie version works just fine. Som...
- Fri Dec 02, 2005 12:43 am
- Forum: PSP Port
- Topic: In secret of monkey island..
- Replies: 8
- Views: 11090
- Mon Nov 21, 2005 11:28 pm
- Forum: PSP Port
- Topic: Broken Sword performance and a couple of other questions
- Replies: 20
- Views: 24383
I actually left the backlight auto-off setting on 10 minutes, but the manual states it darkens the screen after 1 minute (guess reading the manual does help after all :oops: ) Switched it off completely and problem now solved. Thanks for your help, I guess I'm still trying to get to grips with my PSP.