Search found 35 matches
- Thu Nov 17, 2016 2:09 am
- Forum: Help and Support
- Topic: Unable to build 1.9.0 source on Linux
- Replies: 7
- Views: 5445
- Thu Nov 17, 2016 12:27 am
- Forum: Help and Support
- Topic: Unable to build 1.9.0 source on Linux
- Replies: 7
- Views: 5445
I just realised what the problem was. I've set '--prefix=$HOME' and the fool was looking for SDL's include files in the home folder. It's weird as how configure uses the same prefix for installing and for SDL's files. Luckly the other dependencies' paths seem unaffected. So I ended up adding '--with...
- Wed Nov 16, 2016 7:42 pm
- Forum: Help and Support
- Topic: Unable to build 1.9.0 source on Linux
- Replies: 7
- Views: 5445
In the meantime, can you pastebin (or similar) the output of configure along with the contents of config.log and config.mk? Of course: config.log - http://hastebin.com/kotozihemo config.mk - http://hastebin.com/idokejulav (Don't paste the raw text in the forum. Use pastebin.com or similar and post ...
- Wed Nov 16, 2016 2:27 am
- Forum: Help and Support
- Topic: Unable to build 1.9.0 source on Linux
- Replies: 7
- Views: 5445
- Wed Nov 16, 2016 1:34 am
- Forum: Help and Support
- Topic: Unable to build 1.9.0 source on Linux
- Replies: 7
- Views: 5445
Unable to build 1.9.0 source on Linux
I'm using a 64-bit Debian Unstable, and got the source code from here: https://www.scummvm.org/frs/scummvm/1.9.0/scummvm-1.9.0.tar.xz It doesn't want to make at all, gives me this error: $ make fatal: Not a git repository (or any parent up to mount point /home) Stopping at fi...
- Tue Feb 10, 2015 5:24 pm
- Forum: General Discussion
- Topic: Pause / Break key equivalent for ScummVM?
- Replies: 8
- Views: 4425
Okay, tried eriktorbjorn's suggestion and it does the job for now. The side effect is that now the music isn't stopped when I bring the menu (F5) Also tried for the SCI engine, didn't seem to do much, and I can't test properly since there's no pause hotkey for the engine. The music however stopped w...
- Tue Feb 10, 2015 1:43 pm
- Forum: General Discussion
- Topic: Pause / Break key equivalent for ScummVM?
- Replies: 8
- Views: 4425
- Tue Feb 10, 2015 12:43 pm
- Forum: General Discussion
- Topic: Pause / Break key equivalent for ScummVM?
- Replies: 8
- Views: 4425
You could open a FR at http://github.com/scummvm/scummvm and let the devs review your changes and additions,. great place to discuss source changes aswell. Thanks for the suggestion, but ScummVM doesn't have a issue tracker on github :) For the SCUMM engine, you could remove the calls to _sound->pa...
- Tue Feb 10, 2015 2:39 am
- Forum: General Discussion
- Topic: Pause / Break key equivalent for ScummVM?
- Replies: 8
- Views: 4425
- Fri Feb 06, 2015 11:30 pm
- Forum: General Discussion
- Topic: Pause / Break key equivalent for ScummVM?
- Replies: 8
- Views: 4425
Pause / Break key equivalent for ScummVM?
In the PC versions of Scumm and AGI/SCI games, if you pressed on the Pause/Break key on the keyboard, the game would freeze but keep the music playing. Since trying out ScummVM, I haven't been able to find any similar functionality (by the press of a button) in ScummVM. I know it's not the same thin...
- Mon Aug 11, 2014 6:11 pm
- Forum: Help and Support
- Topic: Slow MUNT emulation + no enhanced EGA
- Replies: 4
- Views: 3592
I suspect the separate MUNT uses ALSA directly and probably avoids libSDL audio issues? That's right. I was just using the external MUNT for reference. However other applications don't have any problems with libSDL when it comes to audio. This can occur with some embedded ac97 type drivers. I'm usi...
- Sun Aug 10, 2014 10:35 pm
- Forum: Help and Support
- Topic: Slow MUNT emulation + no enhanced EGA
- Replies: 4
- Views: 3592
Slow MUNT emulation + no enhanced EGA
So I compiled ScummVM myself on a x86 Debian-based distro, and whenever starting a game with MUNT (the one that comes with ScummVM), it keeps stuttering while this error floods the console: ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:...
- Fri Dec 27, 2013 3:13 pm
- Forum: Help and Support
- Topic: Export/convert savegames
- Replies: 2
- Views: 3461
- Fri Dec 27, 2013 2:05 pm
- Forum: Help and Support
- Topic: Export/convert savegames
- Replies: 2
- Views: 3461
Export/convert savegames
This isn't a ScummVM issue per se, so if you mods feel that I posted under the wrong sub-forum, please move it to it's designated place. I was wondering if it is possible to convert or export ScummVM savegames to the game's native format? (mostly interested in LucasArts/Scumm games) For example, if ...
- Fri Sep 12, 2008 6:50 am
- Forum: Help and Support
- Topic: Monkey Island 2 "freezes"
- Replies: 3
- Views: 2680