Search found 35 matches

by andy_blah
Thu Nov 17, 2016 2:09 am
Forum: Help and Support
Topic: Unable to build 1.9.0 source on Linux
Replies: 7
Views: 5375

Yes, I prefer to have some of my executables in the home folder, to avoid losing them in case I change the distro, or I have to reinstall the OS.
by andy_blah
Thu Nov 17, 2016 12:27 am
Forum: Help and Support
Topic: Unable to build 1.9.0 source on Linux
Replies: 7
Views: 5375

I just realised what the problem was. I've set '--prefix=$HOME' and the fool was looking for SDL's include files in the home folder. It's weird as how configure uses the same prefix for installing and for SDL's files. Luckly the other dependencies' paths seem unaffected. So I ended up adding '--with...
by andy_blah
Wed Nov 16, 2016 7:42 pm
Forum: Help and Support
Topic: Unable to build 1.9.0 source on Linux
Replies: 7
Views: 5375

In the meantime, can you pastebin (or similar) the output of configure along with the contents of config.log and config.mk? Of course: config.log - http://hastebin.com/kotozihemo config.mk - http://hastebin.com/idokejulav (Don't paste the raw text in the forum. Use pastebin.com or similar and post ...
by andy_blah
Wed Nov 16, 2016 2:27 am
Forum: Help and Support
Topic: Unable to build 1.9.0 source on Linux
Replies: 7
Views: 5375

Both libsdl1.2-dev and libsdl2-dev are installed. $ apt policy libsdl1.2-dev libsdl1.2-dev: Installed: 1.2.15+dfsg1-4 Candidate: 1.2.15+dfsg1-4 Version table: 1.2.15+dfsg1-4 500 500 http://debian.mirror.linux.com unstable/main amd64 Packages 100 /var/lib/dpkg/...
by andy_blah
Wed Nov 16, 2016 1:34 am
Forum: Help and Support
Topic: Unable to build 1.9.0 source on Linux
Replies: 7
Views: 5375

Unable to build 1.9.0 source on Linux

I'm using a 64-bit Debian Unstable, and got the source code from here: https://www.scummvm.org/frs/scummvm/1.9.0/scummvm-1.9.0.tar.xz It doesn't want to make at all, gives me this error: $ make fatal: Not a git repository (or any parent up to mount point /home) Stopping at fi...
by andy_blah
Tue Feb 10, 2015 5:24 pm
Forum: General Discussion
Topic: Pause / Break key equivalent for ScummVM?
Replies: 8
Views: 4380

Okay, tried eriktorbjorn's suggestion and it does the job for now. The side effect is that now the music isn't stopped when I bring the menu (F5) Also tried for the SCI engine, didn't seem to do much, and I can't test properly since there's no pause hotkey for the engine. The music however stopped w...
by andy_blah
Tue Feb 10, 2015 1:43 pm
Forum: General Discussion
Topic: Pause / Break key equivalent for ScummVM?
Replies: 8
Views: 4380

Obviously it's a feature you want to have implemented not a bug, hence i pointed to the Feature Requests, or rather "Pull Requests". You can describe the problems you're having in the PR and let the devs discuss, help or show you the places in the code you can try to change and work on. W...
by andy_blah
Tue Feb 10, 2015 12:43 pm
Forum: General Discussion
Topic: Pause / Break key equivalent for ScummVM?
Replies: 8
Views: 4380

You could open a FR at http://github.com/scummvm/scummvm and let the devs review your changes and additions,. great place to discuss source changes aswell. Thanks for the suggestion, but ScummVM doesn't have a issue tracker on github :) For the SCUMM engine, you could remove the calls to _sound->pa...
by andy_blah
Tue Feb 10, 2015 2:39 am
Forum: General Discussion
Topic: Pause / Break key equivalent for ScummVM?
Replies: 8
Views: 4380

Nothing...?
Then maybe a patch that I could apply to ScummVM's source so I could get a similar functionality?
by andy_blah
Fri Feb 06, 2015 11:30 pm
Forum: General Discussion
Topic: Pause / Break key equivalent for ScummVM?
Replies: 8
Views: 4380

Pause / Break key equivalent for ScummVM?

In the PC versions of Scumm and AGI/SCI games, if you pressed on the Pause/Break key on the keyboard, the game would freeze but keep the music playing. Since trying out ScummVM, I haven't been able to find any similar functionality (by the press of a button) in ScummVM. I know it's not the same thin...
by andy_blah
Mon Aug 11, 2014 6:11 pm
Forum: Help and Support
Topic: Slow MUNT emulation + no enhanced EGA
Replies: 4
Views: 3553

I suspect the separate MUNT uses ALSA directly and probably avoids libSDL audio issues? That's right. I was just using the external MUNT for reference. However other applications don't have any problems with libSDL when it comes to audio. This can occur with some embedded ac97 type drivers. I'm usi...
by andy_blah
Sun Aug 10, 2014 10:35 pm
Forum: Help and Support
Topic: Slow MUNT emulation + no enhanced EGA
Replies: 4
Views: 3553

Slow MUNT emulation + no enhanced EGA

So I compiled ScummVM myself on a x86 Debian-based distro, and whenever starting a game with MUNT (the one that comes with ScummVM), it keeps stuttering while this error floods the console: ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred ALSA lib pcm.c&#58...
by andy_blah
Fri Dec 27, 2013 3:13 pm
Forum: Help and Support
Topic: Export/convert savegames
Replies: 2
Views: 3427

Understood, thanks for pointing that one. I've referred to the readme a few times in the past but I didn't think I would find such info there. My bad. Unfortunately, none of the solutions are of help.
by andy_blah
Fri Dec 27, 2013 2:05 pm
Forum: Help and Support
Topic: Export/convert savegames
Replies: 2
Views: 3427

Export/convert savegames

This isn't a ScummVM issue per se, so if you mods feel that I posted under the wrong sub-forum, please move it to it's designated place. I was wondering if it is possible to convert or export ScummVM savegames to the game's native format? (mostly interested in LucasArts/Scumm games) For example, if ...
by andy_blah
Fri Sep 12, 2008 6:50 am
Forum: Help and Support
Topic: Monkey Island 2 "freezes"
Replies: 3
Views: 2660

Silly me, I forgot about Esc! :lol:
Thank-you for the workaround, I loose the important part but it does not matter.