Well if anyone's interested.... I finally managed to put the entire ingame soundtrack online, here:
http://www.megaupload.com/?d=Q2WRPK6T
Files were extracted from DIGMUSIC.BUN, joined up using foobar2000, renamed to the non-truncated track labels, and finally encoded with LAME.
Have fun.
Search found 12 matches
- Sun Jan 20, 2008 9:48 pm
- Forum: Help and Support
- Topic: ScummVM tools question (audio compression)
- Replies: 12
- Views: 6721
- Mon Jan 14, 2008 7:22 pm
- Forum: Help and Support
- Topic: ScummVM tools question (audio compression)
- Replies: 12
- Views: 6721
ScummRev will not extract the music from DIGMUSIC.BUN, unfortunately (tried with both v2 and v5).
The only ways I found to get the tracks out of the BUN file are with the Dig Music Player, or using compress_scumm_bun.exe from the ScummVM tools.
The only ways I found to get the tracks out of the BUN file are with the Dig Music Player, or using compress_scumm_bun.exe from the ScummVM tools.
- Sun Jan 13, 2008 7:50 pm
- Forum: Help and Support
- Topic: ScummVM tools question (audio compression)
- Replies: 12
- Views: 6721
- Sun Jan 13, 2008 6:26 am
- Forum: Help and Support
- Topic: ScummVM tools question (audio compression)
- Replies: 12
- Views: 6721
- Sun Jan 13, 2008 6:25 am
- Forum: Help and Support
- Topic: ScummVM tools question (audio compression)
- Replies: 12
- Views: 6721
Are the samples compressed (in a lossy way) inside the BUN file? If so, probably a little pointless using v high bitrates... I don't know, but it sure looks like it: the original DIGMUSIC.BUN is about 250MB, whereas the WAV files amount to just over 550MB. I don't suppose any lossless compression c...
- Thu Jan 10, 2008 9:50 pm
- Forum: Help and Support
- Topic: ScummVM tools question (audio compression)
- Replies: 12
- Views: 6721
ScummVM tools question (audio compression)
Hiya, I'm trying to extract some of The Dig's in-game music. I found a utility in the tools, compress_scumm_bun, that can get the music clips out of the DIGMUSIC.BUN file. Unfortunately it then immediately deletes them :P but a quick source change fixed that. I now have over 500MB worth of WAV clips...
- Sun Oct 01, 2006 4:48 pm
- Forum: General Discussion
- Topic: Compiling questions
- Replies: 2
- Views: 2255
- Sat Sep 30, 2006 7:17 pm
- Forum: General Discussion
- Topic: Compiling questions
- Replies: 2
- Views: 2255
Compiling questions
Hiya, Who is the best person to ask about compiling ScummVM? I'm trying to compile a win32 executable, using MinGW. I've been following the instructions on the Wiki pretty closely but am having no luck... Has anyone had more success recently? Which compiler do the devs use for the binary releases? T...
- Tue Sep 19, 2006 9:18 pm
- Forum: General Discussion
- Topic: Adlib (OPL2) emulation
- Replies: 9
- Views: 11820
- Mon Sep 18, 2006 12:53 am
- Forum: General Discussion
- Topic: Adlib (OPL2) emulation
- Replies: 9
- Views: 11820
Adlib (OPL2) emulation
I'm led to believe that ScummVM is using code from MAME to handle the Adlib (ie. OPL2/YM3812) emulation, but a very old version, due to the current code not being GPLed.
Is this true?
Would one of the devs be able to confirm this?
Thanks!
Is this true?
Would one of the devs be able to confirm this?
Thanks!
- Thu Sep 14, 2006 6:23 pm
- Forum: General Discussion
- Topic: Where to get Saved Games?
- Replies: 9
- Views: 7869
- Sat Sep 09, 2006 5:34 pm
- Forum: General Discussion
- Topic: Where to get Saved Games?
- Replies: 9
- Views: 7869
Where to get Saved Games?
Hi, I was wondering whether anyone had an idea of where to get ScummVM saved games, in particular for Monkey Island 2? I want to record some of the music and am trying to save a bit of time! Thanks in advance.