Search found 8 matches
- Sat Jan 16, 2010 3:26 pm
- Forum: Android Port
- Topic: ScummVM on Motorola Droid issue
- Replies: 30
- Views: 46692
Unfortunately Tortri, it's the 2.0 NDK that gus needs, not the 2.1 SDK. I wonder if google will release a 2.1 NDK and skip 2.0/2.0.1 entirely (which is annoying for us Milestone/Droid users :/) gus - have you tried much with using the 1.6 NDK using the 2.0 emulator? All the information I find on the...
- Tue Oct 24, 2006 11:09 pm
- Forum: General Discussion
- Topic: Which would you choose ScummVM on DS or PSP
- Replies: 17
- Views: 19456
Also consider other uses for the console. If you take a quick browse of the selection of games available for each platform, think about which you might be interested in playing. The DS might be more comfortable to use from an ergonomic standpoint as well. On the PSP the analogue stick slides instead...
- Tue Sep 26, 2006 9:12 pm
- Forum: Nintendo DS Port
- Topic: Version 0.9.1beta2 released for testing!
- Replies: 31
- Views: 34426
- Mon Sep 25, 2006 11:52 am
- Forum: Nintendo DS Port
- Topic: Version 0.9.1beta1 released for testing!
- Replies: 40
- Views: 43561
- Thu Sep 21, 2006 9:06 pm
- Forum: Nintendo DS Port
- Topic: Corruption with BASS
- Replies: 4
- Views: 6834
- Wed Sep 20, 2006 12:27 pm
- Forum: Nintendo DS Port
- Topic: Corruption with BASS
- Replies: 4
- Views: 6834
Corruption with BASS
I'm having a problem with Beneath a steel sky. When I first enter the factory with the welding robot and the woman, and after talking to her and LAMB for the first time, I can no longer save the game. When I go to the save menu, some of the options have a couple of random characters in there, attemp...
- Sun Sep 17, 2006 3:11 pm
- Forum: Nintendo DS Port
- Topic: Downsize the assets...
- Replies: 3
- Views: 5881
- Sun Sep 17, 2006 9:58 am
- Forum: Nintendo DS Port
- Topic: Downsize the assets...
- Replies: 3
- Views: 5881
Downsize the assets...
For the games that use too much memory to work on a ds (Such as Full Throttle), would it be possible to open up the asset files and resize them to a size more befitting that of a handheld console screen? The original graphics are designed for a PC with a screen resolution of something like 320x240 (...