Search found 8 matches

by Dan Forever
Sat Jan 16, 2010 3:26 pm
Forum: Android Port
Topic: ScummVM on Motorola Droid issue
Replies: 30
Views: 46692

Unfortunately Tortri, it's the 2.0 NDK that gus needs, not the 2.1 SDK. I wonder if google will release a 2.1 NDK and skip 2.0/2.0.1 entirely (which is annoying for us Milestone/Droid users :/) gus - have you tried much with using the 1.6 NDK using the 2.0 emulator? All the information I find on the...
by Dan Forever
Tue Oct 24, 2006 11:09 pm
Forum: General Discussion
Topic: Which would you choose ScummVM on DS or PSP
Replies: 17
Views: 19456

Also consider other uses for the console. If you take a quick browse of the selection of games available for each platform, think about which you might be interested in playing. The DS might be more comfortable to use from an ergonomic standpoint as well. On the PSP the analogue stick slides instead...
by Dan Forever
Tue Sep 26, 2006 9:12 pm
Forum: Nintendo DS Port
Topic: Version 0.9.1beta2 released for testing!
Replies: 31
Views: 34426

Woo, upon first inspection (using the old method of patching the scummvm build with the moonshell patcher) BASS appears to be working better then it did before :D
by Dan Forever
Mon Sep 25, 2006 11:52 am
Forum: Nintendo DS Port
Topic: Version 0.9.1beta1 released for testing!
Replies: 40
Views: 43561

Just thought I'd add that I'm having the same problem as Wootz with my Supercard lite (MicroSD) as well. I've had a look at the options for the supercard software that you download along with the moonshell patcher and theres nothing to really explain what any of the options mean :/
by Dan Forever
Thu Sep 21, 2006 9:06 pm
Forum: Nintendo DS Port
Topic: Corruption with BASS
Replies: 4
Views: 6834

Ah, awesome, good to know you're on the case :)
by Dan Forever
Wed Sep 20, 2006 12:27 pm
Forum: Nintendo DS Port
Topic: Corruption with BASS
Replies: 4
Views: 6834

Corruption with BASS

I'm having a problem with Beneath a steel sky. When I first enter the factory with the welding robot and the woman, and after talking to her and LAMB for the first time, I can no longer save the game. When I go to the save menu, some of the options have a couple of random characters in there, attemp...
by Dan Forever
Sun Sep 17, 2006 3:11 pm
Forum: Nintendo DS Port
Topic: Downsize the assets...
Replies: 3
Views: 5881

thanks for the informative answer.
However, with regards to your point on text - is it not already being resized as it is? Just at run time rather than...I'm wanting to say during the build but that applies to code..."redevelopment"?
by Dan Forever
Sun Sep 17, 2006 9:58 am
Forum: Nintendo DS Port
Topic: Downsize the assets...
Replies: 3
Views: 5881

Downsize the assets...

For the games that use too much memory to work on a ds (Such as Full Throttle), would it be possible to open up the asset files and resize them to a size more befitting that of a handheld console screen? The original graphics are designed for a PC with a screen resolution of something like 320x240 (...