Search found 3 matches

by paolito
Mon Mar 26, 2007 7:24 pm
Forum: Help and Support
Topic: Building ScummVM with Fluidsynth-support... how?
Replies: 3
Views: 3164

Adding Fluidsynth support to ScummVM is pretty straightforward once you manage to compile it yourself. I played with ScummVM+Fluidsynth several month ago and as far as I remember had no troubles (WinXP, Visual C++ 2005). So if you are really into it start with plain ScummVM compilation. The question...
by paolito
Thu Nov 17, 2005 9:36 am
Forum: General Discussion
Topic: Gob engine to support Ween?
Replies: 17
Views: 15488

... Maybe some day when we will finish gob3, and there will be not much work, we will try to RE other games, unless, of course, we find a way to obtain their source codes. So currently is this engine reimplementation based on RE effort or do you have source codes at hand? And in general, what are y...
by paolito
Tue Nov 15, 2005 8:44 pm
Forum: General Discussion
Topic: Gob engine to support Ween?
Replies: 17
Views: 15488

Gob engine to support Ween?

Is support for Coktel Vision's Ween - The Prophecy planned? As far as i can tell the game should be pretty similar to Goblins series so one day maybe?

Thanks for the great work done ScummVM!