Search found 3 matches
- Mon Mar 26, 2007 7:24 pm
- Forum: Help and Support
- Topic: Building ScummVM with Fluidsynth-support... how?
- Replies: 3
- Views: 3248
Adding Fluidsynth support to ScummVM is pretty straightforward once you manage to compile it yourself. I played with ScummVM+Fluidsynth several month ago and as far as I remember had no troubles (WinXP, Visual C++ 2005). So if you are really into it start with plain ScummVM compilation. The question...
- Thu Nov 17, 2005 9:36 am
- Forum: General Discussion
- Topic: Gob engine to support Ween?
- Replies: 17
- Views: 15911
... Maybe some day when we will finish gob3, and there will be not much work, we will try to RE other games, unless, of course, we find a way to obtain their source codes. So currently is this engine reimplementation based on RE effort or do you have source codes at hand? And in general, what are y...
- Tue Nov 15, 2005 8:44 pm
- Forum: General Discussion
- Topic: Gob engine to support Ween?
- Replies: 17
- Views: 15911
Gob engine to support Ween?
Is support for Coktel Vision's Ween - The Prophecy planned? As far as i can tell the game should be pretty similar to Goblins series so one day maybe?
Thanks for the great work done ScummVM!
Thanks for the great work done ScummVM!