Search found 42 matches

by Tramboi
Fri Dec 19, 2008 6:59 pm
Forum: Nintendo DS Port
Topic: Launcher... for the launchers?
Replies: 12
Views: 11914

If you want avoid that there is a piece of homebrew called DSFTP which lets you use the DS as an FTP server. You can transfer files to and from the DS to and from the PC as if it was a normal *NIX server. Uploads/Downloads can be a bit slow - but I find it takes the frustration out of repeatedly pl...
by Tramboi
Fri Dec 19, 2008 8:20 am
Forum: Nintendo DS Port
Topic: Launcher... for the launchers?
Replies: 12
Views: 11914

this next month, if you wish. wheres this guy at? hes late... :lol:[/quote] Well the brutal truth is that I tried for a few days... and failed :) After 50 plugging and unplugging my µSD from PC to DS and back, I gave up :shameonme: Since a few months I'm overwhelmed by professionnal and personal st...
by Tramboi
Fri Jul 18, 2008 9:16 am
Forum: Nintendo DS Port
Topic: Launcher... for the launchers?
Replies: 12
Views: 11914

Feel free, if it sounds interesting. A couple of things I would worry about are the memory taken up by the module's symbol table, and I would avoid using position independent code, as it will cause a speed penalty. Sounds like a tricky job, but the dreamcast elf loader looks quite straightforward. ...
by Tramboi
Thu Jul 17, 2008 8:39 am
Forum: Nintendo DS Port
Topic: Launcher... for the launchers?
Replies: 12
Views: 11914

I can probably check this next month, if you wish.
by Tramboi
Wed Jan 02, 2008 4:39 pm
Forum: The Junkyard
Topic: Transparent ZIP access?
Replies: 15
Views: 16745

Did you try the compressed NTFS solution?
It should buy you space the same way than ZIP does.
by Tramboi
Wed Jan 02, 2008 4:20 pm
Forum: The Junkyard
Topic: Transparent ZIP access?
Replies: 15
Views: 16745

Re: Transparent ZIP access?

By the way the rationale behind not supporting this is probably: Old games are small enough. Newer games (talkies) have big files with highly compressible sounds pack : if you compress those with OGG or MP3, ZIPing won't buy you much anyway. If you don't, ZIP will compress much less than lossy compr...
by Tramboi
Wed Jan 02, 2008 3:49 pm
Forum: The Junkyard
Topic: Transparent ZIP access?
Replies: 15
Views: 16745

Re: Transparent ZIP access?

You should specify which OS, though you're probably asking for Windows flavours.
by Tramboi
Mon Dec 31, 2007 4:27 pm
Forum: Nintendo DS Port
Topic: Exciting poll about Zip files!
Replies: 4
Views: 4967

I wouldn't hesitate to ditch it if I were you because there is a DLDI way to do quite the same thing through FCSR.
Okay you lose the zipping and the saving but who needs saving anyway... Erm.
Let's wait for somebody else to add SRAM write support to FCSR. That's the whole point of DLDI anyway :)
by Tramboi
Mon Dec 31, 2007 3:30 pm
Forum: Nintendo DS Port
Topic: Exciting poll about Zip files!
Replies: 4
Views: 4967

Nope.
What is exciting is if we can ditch additional non-DLDI support :)
by Tramboi
Mon Dec 31, 2007 11:54 am
Forum: The Junkyard
Topic: Will if ever?
Replies: 11
Views: 13412

Yep Gargoyle is what you need for text adventu...
/pedantic:on
interactive fiction, sorry :twisted:

ScummVM backend is not at all geared towards rendering text.
by Tramboi
Fri Dec 28, 2007 2:02 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 0.11.0 beta1 released for testing! [obsolete]
Replies: 36
Views: 45983

Yep it has been noticed, it is probably the same bug than with Gobliiins. Let's wait for the next beta! :)
by Tramboi
Thu Dec 27, 2007 2:50 pm
Forum: The Junkyard
Topic: ScummVM port to Java: possible?
Replies: 33
Views: 42906

By the way Simon, I'm very impressed by Cybil.
Is it a one-man project?
Why did you choose MIPS? Sentimental decision? :)
by Tramboi
Thu Dec 27, 2007 12:23 pm
Forum: Help and Support
Topic: Extracting Voice From Sm and Max
Replies: 7
Views: 4275

We're talking about stupid legalese stuff, not about technical considerations :)

If the only legal way is to provide:
a) code that decompresses the original MONSTER.SOU
b) WAV files that override some of the sounds
c) code that regenerates the new MONSTER.SOU

then why not!
by Tramboi
Thu Dec 27, 2007 12:10 pm
Forum: Help and Support
Topic: Extracting Voice From Sm and Max
Replies: 7
Views: 4275

clem wrote:Please keep in mind that you probably won't be able to legally distribute the resulting monster.so3/sog since it will still contain parts of the original game
But redistributing a binary patch that only contains the modifications should be legal enough, I guess.
by Tramboi
Sun Dec 23, 2007 2:52 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 0.11.0 beta1 released for testing! [obsolete]
Replies: 36
Views: 45983

robinwatts wrote:(Actually, why are we reading from 320x256? Surely for 320x200 games that's 56 lines too many? Maybe we should make the number of lines a parameter? Could save 2ms?)
In fact we don't ;)