Search found 952 matches
- Sun Nov 26, 2023 10:34 pm
- Forum: Help and Support
- Topic: Broken Sword: "14 important files are missing"
- Replies: 1
- Views: 3413
Re: Broken Sword: "14 important files are missing"
Try moving the "swordres.rif" file inside the CLUSTERS folder. Versions that were distributed with subfolders usually had that file in the clusters folder. However if the version you have was indeed distributed with a clusters folder and with the swordres.rif file outside that folder, plea...
- Tue Nov 14, 2023 1:13 pm
- Forum: Other Ports
- Topic: PPC version
- Replies: 18
- Views: 22262
Re: PPC version
Sorry for necroing this thread, but is there any chance of seeing 2.8 on PPC still? I don't have any programming knowledge unfortunately and wouldn't even know how to get started with compiling it for PPC and I would love to try e.g. Syberia on my PowerMac G5. I am actually typing this message on i...
- Wed Oct 25, 2023 10:10 am
- Forum: Help and Support
- Topic: Audio Issue. WASAPI can't initialize audio client
- Replies: 16
- Views: 23310
Re: Audio Issue. WASAPI can't initialize audio client
There was a similar issue fixed in SDL 2.28: https://github.com/libsdl-org/SDL/issues/7478 I am not sure which SDL version is shipped with the Windows release of ScummVM, but since 2.28 is only a few months old, I suspect we are using an older version. So it's possible that using SDL 2.28 will fix t...
- Thu Sep 28, 2023 12:19 pm
- Forum: General Discussion
- Topic: Hosting the music.rsc from inherit the earth?
- Replies: 11
- Views: 17070
Re: Hosting the music.rsc from inherit the earth?
It is available on archive.org's wayback machine. For example: https://web.archive.org/web/20160730021 ... teupd2.exe
- Wed Sep 27, 2023 7:53 pm
- Forum: Help and Support
- Topic: Drascula - the Vampire strikes back - wrong dat File
- Replies: 4
- Views: 8740
Re: Drascula - the Vampire strikes back - wrong dat File
Hello, I have problems starting the game Drascula with ScummVM. At the start, the report comes that the .dat file is 4.0 and not the expected 6.0 Version. I would like to know where I can download the right .dat file. Can someone help me with it? :?: Normally the file is distributed with ScummVM. F...
- Thu Sep 21, 2023 1:16 pm
- Forum: The Junkyard
- Topic: Buried in Time (Journeyman Project 2)
- Replies: 33
- Views: 41030
Re: Buried in Time (Journeyman Project 2)
I mean you're saying it's insanity, but where is the insanity here of simply manually logging into the Pi, copying the files over directly? I cannot speak for Eugene, but I think you misunderstood what he wrote. The way I am reading it, he was not objecting to the way to get the files to the Pi. We...
- Mon Sep 18, 2023 4:55 pm
- Forum: Help and Support
- Topic: Loom and The Dig "Steam" versions.
- Replies: 15
- Views: 27690
Re: Loom and The Dig "Steam" versions.
Your solution a) is the one we suggest. We do support playing the Steam version of the game, but as you noticed one of the data file is embedded into the executable, which means we need access to that executable. This is why the folder that contains that executable needs to be used for detection, an...
- Thu Aug 24, 2023 7:28 pm
- Forum: Help and Support
- Topic: Myst 3: Exile and shaders not working.
- Replies: 2
- Views: 8155
- Wed Aug 16, 2023 9:52 am
- Forum: Help and Support
- Topic: Elvira Mistress of the Dark AMIGA FX sounds buggy
- Replies: 1
- Views: 7082
Re: Elvira Mistress of the Dark AMIGA FX sounds buggy
ScummVM does not emulate a computer (it is not an emulator), so it does not, and cannot have an option to be slowed down. Also you seem to mix up screen refresh rate (typically 50Hz or 60Hz) with CPU clock rate (for example ~7MHz for the Motorola 68000 found in the Amiga 1000), and with audio sample...
- Mon Jul 24, 2023 5:39 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 161
- Views: 383366
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
But if ScummVM could implement a basic form of FSR on final frames This may already be available. As far as I know FSR is nothing more than a shader, and since the 2.7.0 release, shaders can be used in ScummVM to scale games. However there are different types of shaders and different languages in w...
- Fri Jul 07, 2023 4:16 pm
- Forum: Help and Support
- Topic: Prisoners of Ice & The Orion Conspiracy
- Replies: 2
- Views: 10015
Re: Prisoners of Ice & The Orion Conspiracy
This is covered in FAQ 3.1.2: https://docs.scummvm.org/en/v2.7.0/help/faq.html#will-scummvm-support-other-games-in-the-future If you have a lot of free time, know or want to learn reverse engineering, and have the motivation to work on adding support for those games, you can join our Discord to get ...
- Mon Jun 19, 2023 8:50 pm
- Forum: General Discussion
- Topic: Do NOT work Star Trek: 25th Anniversary and Star Trek: Judgment Rites
- Replies: 7
- Views: 12097
Re: Do NOT work Star Trek: 25th Anniversary and Star Trek: Judgment Rites
This is expected since neither game is supported (which is why they are not listed in the ScummVM 2.7.0 compatibility list . There is an engine being worked on for both games (https://wiki.scummvm.org/index.php?title=Startrek) but you will need to be patient as it may take times until it is complete...
- Thu May 25, 2023 10:17 pm
- Forum: Help and Support
- Topic: How to get Autostart working on the Mac in 2023
- Replies: 7
- Views: 2770
Re: How to get Autostart working on the Mac in 2023
I tried using the "stable" daily build, and indeed it doesn't work. I think the implementation may be incomplete in branch-2-7. I will need to check this. But it worked as expected using the "latest" daily build, which is good news. Here are the steps I used to create a bundle th...
- Wed May 24, 2023 5:29 pm
- Forum: Help and Support
- Topic: How to get Autostart working on the Mac in 2023
- Replies: 7
- Views: 2770
Re: How to get Autostart working on the Mac in 2023
Given the last few lines, the issue might be related to this note from the documentation: Note that modifying a signed bundle will invalidate the signature. So the bundle needs to be signed again after for example adding a game folder inside the ScummVM.app bundle. I think our daily builds are ad-ho...
- Tue May 23, 2023 9:46 pm
- Forum: Help and Support
- Topic: How to get Autostart working on the Mac in 2023
- Replies: 7
- Views: 2770
Re: How to get Autostart working on the Mac in 2023
First, which version of ScummVM are you using? The autostart feature is new and not present in ScummVM 2.7.0. So you need to use a daily build or build ScummVM yourself from the latest code. Your scummvm-autorun file is also probably incorrect. When using a relative path in the command line, it is r...