Search found 979 matches
- Wed Mar 26, 2025 4:50 pm
- Forum: Help and Support
- Topic: Please Tell Me How to Disable the Ctrl-Z Option to Quit
- Replies: 3
- Views: 1225
Re: Please Tell Me How to Disable the Ctrl-Z Option to Quit
Another option that can be useful to avoid closing ScummVM by mistake is the "Ask for confirmation on exit" in the GUI tab of the Global Options.
- Wed Mar 26, 2025 1:21 am
- Forum: Help and Support
- Topic: Please Tell Me How to Disable the Ctrl-Z Option to Quit
- Replies: 3
- Views: 1225
Re: Please Tell Me How to Disable the Ctrl-Z Option to Quit
You can change or remove shortcuts in the Keymap tab of the Global Options and Game Options. See https://docs.scummvm.org/en/v2.9.0/sett ... ymaps.html
- Mon Mar 24, 2025 9:04 pm
- Forum: iPhone Port
- Topic: FluidSynth and IOS
- Replies: 1
- Views: 754
Re: FluidSynth and IOS
This is a known bug and unfortunately fluidsynth is indeed not working in the 2.9.0 release. But the good news is that it is already fixed, so this should be working in the next release.
- Wed Mar 12, 2025 8:54 pm
- Forum: Help and Support
- Topic: Fast Forward?
- Replies: 7
- Views: 3766
Re: Fast Forward?
There is no such thing, because ScummVM is not an emulator . So we cannot just speed up the cycles of an emulated CPU to speed up games, as is possible with emulators. Since we reimplement the game executables, we can in some cases deviate from the original behaviour, such as implement skip in place...
- Tue Mar 04, 2025 10:56 am
- Forum: Help and Support
- Topic: Is it really better to use controls and buttons?
- Replies: 2
- Views: 802
Re: Is it really better to use controls and buttons?
In my experience on a small handheld device (5.4 inch diagonal) toochscreen works well with LucasArts games. Those games are at a 320x200 pixel resolution, which means that you usually don't need to be very precise. Some other game with pixel hunting can be more difficult to play on a touch screen, ...
- Mon Mar 03, 2025 1:43 pm
- Forum: General Discussion
- Topic: changing the audio sample rate
- Replies: 4
- Views: 3552
Re: changing the audio sample rate
Or you can add the output_rate=RATE setting manually in the scummvm.ini config file. The RATE is in Hz, so for example 22050. The option is documented here: https://docs.scummvm.org/en/v2.9.0/advanced_topics/configuration_file.html#configuration-keys And you have a good memory. There indeed was an o...
- Fri Feb 14, 2025 7:58 am
- Forum: Help and Support
- Topic: KING's QUEST TRILOGY VGA REMAKE Need Help / Besoin D'aide
- Replies: 9
- Views: 14166
Re: KING's QUEST TRILOGY VGA REMAKE Need Help / Besoin D'aide
Unfortunately you cannot. This is a known issue: https://bugs.scummvm.org/ticket/13480Cognoscenti wrote: ↑Fri Feb 14, 2025 2:18 amIs there a way for me to replace the original English text files for your French versions manually and which would work on ScummVM?
- Wed Feb 12, 2025 9:08 pm
- Forum: General Discussion
- Topic: SPACE QUEST II Remake v2.0 compatible ?
- Replies: 11
- Views: 7254
Re: SPACE QUEST II Remake v2.0 compatible ?
It is actually 320x200. You can see this when you start the game. User picked target 'sq2vga' (engine ID 'ags', game ID 'sq2vga')... Running Space Quest II - Vohaul's Revenge VGA Remake (English) ac2game.dat: 28a946e8a278814362613f8600375438, 177645020 bytes. ... Requested script API: v3.4.1 (5), co...
- Mon Feb 03, 2025 3:29 pm
- Forum: General Discussion
- Topic: is there a way to the separate global setting and my own setting that only belongs to one particular game?
- Replies: 1
- Views: 5351
Re: is there a way to the separate global setting and my own setting that only belongs to one particular game?
If I understand properly your message, you want to use one config file for the global settings, and one config file for each game with only the game settings? I don't think there is any way in scummvm to use two config files and thus make this work. The -c "scummvm.ini" command line option...
- Mon Jan 27, 2025 6:41 pm
- Forum: General Discussion
- Topic: Monkey Island 1 - Mac
- Replies: 12
- Views: 20065
Re: Monkey Island 1 - Mac
To clarify, the option to toggle smoothing is not in the ScummVM launcher or Main Menu, but it is in the game Mac menu (shown at the top of the window while playing a Mac SCUMM game). So it should be available even when launching games from the command line. See the attached image. You can also add ...
- Mon Jan 27, 2025 5:17 pm
- Forum: General Discussion
- Topic: Monkey Island 1 - Mac
- Replies: 12
- Views: 20065
Re: Monkey Island 1 - Mac
The "Improved graphics support for Macinthosh MI1, MI2 and Fate of Atlantis" indeed includes implementation of the EPX filter used in the original interpreter. But as in the original, it can be turned off. The improvement also include implementing the Mac menu, and in particular the "...
- Mon Jan 27, 2025 4:26 pm
- Forum: Help and Support
- Topic: Error in Command-line-interface
- Replies: 4
- Views: 2583
Re: Error in Command-line-interface
Using your own convention for naming the game domain (the string between brackets in the config file) is fine, as long as they remain unique. The warning does affect the functionality of ScummVM since it indicates that part of your config file is ignored and not all games defined in it will be liste...
- Wed Jan 15, 2025 8:10 pm
- Forum: Help and Support
- Topic: Confusion over where settings are saved
- Replies: 1
- Views: 1371
Re: Confusion over where settings are saved
The issue is that I am using ScummVM on an external hard drive. I have a text file titled 'portable' within the root directory and am launching games via batch files (through Launchbox). The thing is; considering that I accidentally deleted the install of ScummVM, how did the program remember my in...
- Tue Dec 24, 2024 9:08 pm
- Forum: General Discussion
- Topic: ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed
- Replies: 6
- Views: 4517
Re: ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed
You can read more about it here: https://github.com/scummvm/scummvm/pull/6292Kasenshlogga wrote: ↑Tue Dec 24, 2024 4:15 pm The "speech repair feature" for GK1 has me curious. Can anyone elaborate on what this does?
- Mon Dec 23, 2024 8:33 am
- Forum: General Discussion
- Topic: ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed
- Replies: 6
- Views: 4517
ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed
Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - "Close Encounters of the 2.9th Kind" has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform. New games The Adventures of the Good Soldier Schweik Backya...