Search found 955 matches
- Tue Oct 08, 2024 3:12 pm
- Forum: General Discussion
- Topic: Nostalgia for adventure games
- Replies: 5
- Views: 930
Re: Nostalgia for adventure games
The wiki has a more extensive list of free and non-free games supported by ScummVM and where they are available: https://wiki.scummvm.org/index.php?title=Where_to_get_the_games Beneath a Steel Sky is indeed worth playing. From the same creators, but not free, the Broken Sword games are also very goo...
- Sun Oct 06, 2024 8:58 pm
- Forum: Help and Support
- Topic: Disabling text-to-speech
- Replies: 5
- Views: 789
Re: Disabling text-to-speech
I have added an option for the game to disable TTS, and it is actually disabled by default (to be consistent with other games where we have such an option). This option will be present in daily builds from tomorrow, and in the next ScummVM release. Note: TTS support for the Manor of Mortevielle was ...
- Wed Oct 02, 2024 10:58 am
- Forum: iPhone Port
- Topic: Audio completely muted on iPadOS (App Store Version)
- Replies: 2
- Views: 1488
Re: Audio completely muted on iPadOS (App Store Version)
Did you maybe turn on silent mode on your iPhone and iPad? As per the Apple's guidelines , ScummVM does not output audio when the device is in silent mode, unless your are using headphones. And I verified that this is consistent with all the game applications I have on my device and that are also si...
- Tue Aug 13, 2024 10:46 am
- Forum: Help and Support
- Topic: Plumbers don't wear ties (3DO) doesn't run properly
- Replies: 3
- Views: 1740
Re: Plumbers don't wear ties (3DO) doesn't run properly
I also don't understand what you mean by "there is no need to run some emulators". This is the 3DO version that is supported in ScummVM according to your compatibility page. I think that was a reply to "the emulator isn't respecting my in-game choices" in your first post. It is ...
- Thu May 30, 2024 10:24 am
- Forum: The Junkyard
- Topic: Is there an option to disable in-game achievements in ScummVM 2.8.1?
- Replies: 10
- Views: 3758
Re: Is there an option to disable in-game achievements in ScummVM 2.8.1?
We use OSystem::displayMessageOnOSD() in the AchievementManager to show the achievement. How it gets shown exactly might depend on the platform. But I don't see any option currently to disable this. Maybe we could have an option to not show the achievement notifications. And we could indeed also add...
- Wed Apr 03, 2024 7:19 pm
- Forum: Help and Support
- Topic: Unable to Install on MacOS Sonoma 14.4.1
- Replies: 1
- Views: 2414
Re: Unable to Install on MacOS Sonoma 14.4.1
Hi. This is a known issue.
Please see this thread for more information on why this happens and how to bypass the issue:
viewtopic.php?p=96394
Please see this thread for more information on why this happens and how to bypass the issue:
viewtopic.php?p=96394
- Thu Mar 21, 2024 3:10 pm
- Forum: Help and Support
- Topic: SSE, AVX and ARM NEON ... and Altivec?
- Replies: 2
- Views: 1665
Re: SSE, AVX and ARM NEON ... and Altivec?
That would be possible, and we did discuss about it. It is even included in the list of instruction sets and detected for SDL backends: https://github.com/scummvm/scummvm/blob/2f34975164ea1353b6c2e05eec30a7696bf9b364/backends/platform/sdl/sdl.cpp#L186 However it was not a priority and there was no t...
- Wed Mar 20, 2024 11:08 am
- Forum: Help and Support
- Topic: Sanitarium listed under "unknown year" when sorted by year
- Replies: 1
- Views: 1449
Re: Sanitarium listed under "unknown year" when sorted by year
Thank you. We had all those data in our spreadhsheet, but there was an inconsistency with the gameid that resulted in the data not being associated to the game in ScummVM.
- Thu Feb 01, 2024 11:38 am
- Forum: iPhone Port
- Topic: Update cycle?
- Replies: 3
- Views: 2405
Re: Update cycle?
Currently the game detection data is hardcoded into the ScummVM source code. So updates can only be deployed by making new ScummVM releases. However there are discussions within the team to move the game detection data to separate data files. This will help some ports for which the ScummVM executabl...
- Wed Jan 31, 2024 11:04 pm
- Forum: Help and Support
- Topic: Can't start games due to save game path...
- Replies: 7
- Views: 2432
Re: Can't start games due to save game path...
The SAVE_FOLDER_PREFIX in the AGS engine, which is equal to "/saves/", is used to indicate that the file should be created in the save folder. So in ScummVM we use the save path defined in the Global Option (in the "Paths" tab). The error you get is from the AGS engine and indica...
- Fri Jan 26, 2024 11:47 am
- Forum: Help and Support
- Topic: Phantasmagoria 2 - flashing screen problem
- Replies: 3
- Views: 2363
Re: Phantasmagoria 2 - flashing screen problem
I suspect the flashing happens when switching between different graphics modes, for example if videos sequences and game screens use a different resolution. So not all FMV games would be impacted, and some non/FMV games (such as Dreamweb) would be impacted as well.
- Sun Jan 21, 2024 12:01 am
- Forum: Help and Support
- Topic: Options for playing on iPad?
- Replies: 4
- Views: 4218
Re: Options for playing on iPad?
There are several ways to transfer the files to the ScummVM folder on the iPad: Plug the iPad to your computer and use the Finder on macOS or iTunes on Windows to transfer the files. Download the files on your iPad (for example from iCloud) and use the Files application to move the files to the Scum...
- Fri Jan 19, 2024 12:22 pm
- Forum: Help and Support
- Topic: Issues adding Sanitarium and broken sword 1
- Replies: 8
- Views: 3414
Re: Issues adding Sanitarium and broken sword 1
For Broken Sword 1 and 2 we made the detection more strict to help with the validation of the game data files. This means that the folder structure of the files on the disk should match how they are organized on the original CDs or distributions from online stores (such as GOG or Steam). So you migh...
- Tue Jan 16, 2024 10:56 am
- Forum: Help and Support
- Topic: Mac OS X Intel x64 latest stable daily build says it's damaged.
- Replies: 3
- Views: 52860
Re: Mac OS X Intel x64 latest stable daily build says it's damaged.
Also please do not make several posts on the same topic (I deleted your other post).
- Tue Jan 16, 2024 10:51 am
- Forum: Help and Support
- Topic: Mac OS X Intel x64 latest stable daily build says it's damaged.
- Replies: 3
- Views: 52860
Re: Mac OS X Intel x64 latest stable daily build says it's damaged.
I can confirm the issue. It seems that there is an issue with the code signing of the Sparkle bundle included in the ScummVM application (to manage updates). We recently migrated to using Sparkle 2, so this is probably related. But we will need to investigate further why signing the new bundle seems...