Search found 979 matches

by criezy
Wed Mar 26, 2025 4:50 pm
Forum: Help and Support
Topic: Please Tell Me How to Disable the Ctrl-Z Option to Quit
Replies: 3
Views: 1225

Re: Please Tell Me How to Disable the Ctrl-Z Option to Quit

Another option that can be useful to avoid closing ScummVM by mistake is the "Ask for confirmation on exit" in the GUI tab of the Global Options.
by criezy
Wed Mar 26, 2025 1:21 am
Forum: Help and Support
Topic: Please Tell Me How to Disable the Ctrl-Z Option to Quit
Replies: 3
Views: 1225

Re: Please Tell Me How to Disable the Ctrl-Z Option to Quit

You can change or remove shortcuts in the Keymap tab of the Global Options and Game Options. See https://docs.scummvm.org/en/v2.9.0/sett ... ymaps.html
by criezy
Mon Mar 24, 2025 9:04 pm
Forum: iPhone Port
Topic: FluidSynth and IOS
Replies: 1
Views: 754

Re: FluidSynth and IOS

This is a known bug and unfortunately fluidsynth is indeed not working in the 2.9.0 release. But the good news is that it is already fixed, so this should be working in the next release.
by criezy
Wed Mar 12, 2025 8:54 pm
Forum: Help and Support
Topic: Fast Forward?
Replies: 7
Views: 3766

Re: Fast Forward?

There is no such thing, because ScummVM is not an emulator . So we cannot just speed up the cycles of an emulated CPU to speed up games, as is possible with emulators. Since we reimplement the game executables, we can in some cases deviate from the original behaviour, such as implement skip in place...
by criezy
Tue Mar 04, 2025 10:56 am
Forum: Help and Support
Topic: Is it really better to use controls and buttons?
Replies: 2
Views: 802

Re: Is it really better to use controls and buttons?

In my experience on a small handheld device (5.4 inch diagonal) toochscreen works well with LucasArts games. Those games are at a 320x200 pixel resolution, which means that you usually don't need to be very precise. Some other game with pixel hunting can be more difficult to play on a touch screen, ...
by criezy
Mon Mar 03, 2025 1:43 pm
Forum: General Discussion
Topic: changing the audio sample rate
Replies: 4
Views: 3552

Re: changing the audio sample rate

Or you can add the output_rate=RATE setting manually in the scummvm.ini config file. The RATE is in Hz, so for example 22050. The option is documented here: https://docs.scummvm.org/en/v2.9.0/advanced_topics/configuration_file.html#configuration-keys And you have a good memory. There indeed was an o...
by criezy
Fri Feb 14, 2025 7:58 am
Forum: Help and Support
Topic: KING's QUEST TRILOGY VGA REMAKE Need Help / Besoin D'aide
Replies: 9
Views: 14166

Re: KING's QUEST TRILOGY VGA REMAKE Need Help / Besoin D'aide

Cognoscenti wrote: Fri Feb 14, 2025 2:18 amIs there a way for me to replace the original English text files for your French versions manually and which would work on ScummVM?
Unfortunately you cannot. This is a known issue: https://bugs.scummvm.org/ticket/13480
by criezy
Wed Feb 12, 2025 9:08 pm
Forum: General Discussion
Topic: SPACE QUEST II Remake v2.0 compatible ?
Replies: 11
Views: 7254

Re: SPACE QUEST II Remake v2.0 compatible ?

It is actually 320x200. You can see this when you start the game. User picked target 'sq2vga' (engine ID 'ags', game ID 'sq2vga')... Running Space Quest II - Vohaul's Revenge VGA Remake (English) ac2game.dat: 28a946e8a278814362613f8600375438, 177645020 bytes. ... Requested script API: v3.4.1 (5), co...
by criezy
Mon Feb 03, 2025 3:29 pm
Forum: General Discussion
Topic: is there a way to the separate global setting and my own setting that only belongs to one particular game?
Replies: 1
Views: 5351

Re: is there a way to the separate global setting and my own setting that only belongs to one particular game?

If I understand properly your message, you want to use one config file for the global settings, and one config file for each game with only the game settings? I don't think there is any way in scummvm to use two config files and thus make this work. The -c "scummvm.ini" command line option...
by criezy
Mon Jan 27, 2025 6:41 pm
Forum: General Discussion
Topic: Monkey Island 1 - Mac
Replies: 12
Views: 20065

Re: Monkey Island 1 - Mac

To clarify, the option to toggle smoothing is not in the ScummVM launcher or Main Menu, but it is in the game Mac menu (shown at the top of the window while playing a Mac SCUMM game). So it should be available even when launching games from the command line. See the attached image. You can also add ...
by criezy
Mon Jan 27, 2025 5:17 pm
Forum: General Discussion
Topic: Monkey Island 1 - Mac
Replies: 12
Views: 20065

Re: Monkey Island 1 - Mac

The "Improved graphics support for Macinthosh MI1, MI2 and Fate of Atlantis" indeed includes implementation of the EPX filter used in the original interpreter. But as in the original, it can be turned off. The improvement also include implementing the Mac menu, and in particular the "...
by criezy
Mon Jan 27, 2025 4:26 pm
Forum: Help and Support
Topic: Error in Command-line-interface
Replies: 4
Views: 2583

Re: Error in Command-line-interface

Using your own convention for naming the game domain (the string between brackets in the config file) is fine, as long as they remain unique. The warning does affect the functionality of ScummVM since it indicates that part of your config file is ignored and not all games defined in it will be liste...
by criezy
Wed Jan 15, 2025 8:10 pm
Forum: Help and Support
Topic: Confusion over where settings are saved
Replies: 1
Views: 1371

Re: Confusion over where settings are saved

The issue is that I am using ScummVM on an external hard drive. I have a text file titled 'portable' within the root directory and am launching games via batch files (through Launchbox). The thing is; considering that I accidentally deleted the install of ScummVM, how did the program remember my in...
by criezy
Tue Dec 24, 2024 9:08 pm
Forum: General Discussion
Topic: ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed
Replies: 6
Views: 4517

Re: ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed

Kasenshlogga wrote: Tue Dec 24, 2024 4:15 pm The "speech repair feature" for GK1 has me curious. Can anyone elaborate on what this does?
You can read more about it here: https://github.com/scummvm/scummvm/pull/6292
by criezy
Mon Dec 23, 2024 8:33 am
Forum: General Discussion
Topic: ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed
Replies: 6
Views: 4517

ScummVM 2.9.0 "Close Encounters of the 2.9th Kind" has landed

Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - "Close Encounters of the 2.9th Kind" has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform. New games The Adventures of the Good Soldier Schweik Backya...