Search found 11 matches

by Grimgoil
Sun Mar 04, 2007 4:26 pm
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25589

telepathic.. :shock:
many thanks!
by Grimgoil
Sun Mar 04, 2007 3:39 pm
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25589

:?: any news?
by Grimgoil
Sat Feb 17, 2007 12:27 pm
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25589

Well as to the specific Problem i had with Sam and Max, your tweak did the job - while going into the map cut scene it dosent get stuck and ruin the saves. So many thanks, and i hope this info helps.
by Grimgoil
Thu Feb 15, 2007 8:32 pm
Forum: Nintendo DS Port
Topic: G6 driver debugging
Replies: 23
Views: 25589

I'll give it a run through with sam and max and see if it does the same problem in the last area, is this NDS file scummvm A?
by Grimgoil
Sun Feb 11, 2007 2:38 pm
Forum: Nintendo DS Port
Topic: Build Issue
Replies: 7
Views: 9311

Viruseb, come across any luck with the G6 DLDI issue?
by Grimgoil
Wed Feb 07, 2007 5:46 pm
Forum: Nintendo DS Port
Topic: ScummVM 0.9.1a beta2 with DLDI support released
Replies: 100
Views: 119342

G6 works now voice wise, but as i see the DLDI driver still needs work since the saves keep getting corrupted in different situations. For example in Sam and Max when i examine the fish magnet and it switches to the map screen and adds the location the debug global error occurs and it corrupted both...
by Grimgoil
Thu Oct 12, 2006 6:38 am
Forum: Nintendo DS Port
Topic: Version 0.9.1beta4 released for testing!
Replies: 76
Views: 71979

Where exatcly is the Disable turning off feture? i wasent able to find
by Grimgoil
Sat Oct 07, 2006 6:43 pm
Forum: Nintendo DS Port
Topic: Version 0.9.1beta3 released for testing!
Replies: 65
Views: 62892

With the G6 lite Still erases settings and saves upon using the "Quit" option
(tested with sam and max)
by Grimgoil
Tue Sep 26, 2006 6:35 am
Forum: Nintendo DS Port
Topic: Version 0.9.1beta1 released for testing!
Replies: 40
Views: 43520

I can confrim 100% having the same problem as banjo does, when using the quit option, which maes the DS shut down, the saves delete, and when sutting down manualy the saves stay intact. I used with older scummvm DS versions as with this one Direct Copy with the u-disk manager. Not a big issue since ...
by Grimgoil
Sat Sep 23, 2006 11:54 am
Forum: Nintendo DS Port
Topic: Simon 1 & 2 on ScummVM DS
Replies: 18
Views: 21602

I looked for and tried using the floppy version but it has a protection code which i need the old manual for, the pc version dosent have those icons in the manual, when i try to just guess it just gets stuck and i need to reboot the ds
by Grimgoil
Sat Sep 23, 2006 11:32 am
Forum: Nintendo DS Port
Topic: Simon 1 & 2 on ScummVM DS
Replies: 18
Views: 21602

I'm having a problem with Simon 1, i own the cd version and i also own a G6lite. I tried copying these files from the DOS folder: EFFECTS.VOC GAMEPC ICON.DAT SIMON.GME STRIPPED.TXT TBLLIST The game opens and works with the music and sound effect, but there is no subtitles when they talk, which i nee...