Search found 405 matches
- Sat Oct 10, 2020 1:44 pm
- Forum: Grim Fandango Deluxe
- Topic: Project Status [Latest release here]
- Replies: 4
- Views: 28925
Re: Project Status [Latest release here]
New link added
- Sat Oct 10, 2020 1:37 pm
- Forum: Grim Fandango Deluxe
- Topic: ScummVM Merger!
- Replies: 6
- Views: 13061
ScummVM Merger!
Great news on the ScummVM merger. Makes a lot of sense. But I'm a bit concerned about losing all the work on these forums. They've obviously been dormant for a very long time, but the research into Grim's engine is just as valuable as it ever was!
Will this forum survive?
Thanks!
Will this forum survive?
Thanks!
- Fri Aug 02, 2019 11:09 pm
- Forum: Grim Fandango Deluxe
- Topic: The future of Grim Fandango Deluxe
- Replies: 14
- Views: 49104
Re: The future of Grim Fandango Deluxe
Have to disagree with your assessment of the remastered edition. Newly recorded score, improved sound and FMV quality, massively better controls, and much better 3D. I see it as the best version by far. Can't think of a single way the original is better? The new backgrounds would help improve it eve...
- Thu Jul 25, 2019 6:41 pm
- Forum: Grim Fandango Deluxe
- Topic: The future of Grim Fandango Deluxe
- Replies: 14
- Views: 49104
Re: The future of Grim Fandango Deluxe
Given the new AI driven upscaling that's taken all our favourite retro games by storm, it would be amazing to add upscaled versions of the backgrounds to Remastered. Is it really so hard to switch them out, do you think?
- Thu Jul 25, 2019 6:24 pm
- Forum: Grim Fandango Deluxe
- Topic: zbm2obj
- Replies: 28
- Views: 59851
Re: zbm2obj
You know what would be amazing would be have an alpha channel so that the foreground objects don't have harsh lines visible when Manny stands behind them :-/
- Tue Mar 07, 2017 6:21 pm
- Forum: General Discussion
- Topic: antialiasing setting on grimfandango
- Replies: 3
- Views: 18157
Re: antialiasing setting on grimfandango
Grim Fandango Remastered may offer a better experience all round.velasco's soul wrote:antialiasing work properly on ResidualVM 0.1.1 and antialias videocard option set on "supercampionamento"
antialiasing don't work on latest residualVM.
modify residual.ini not change nothing.
- Sun Oct 23, 2016 10:36 pm
- Forum: Grim Fandango Deluxe
- Topic: KEY3DO2DAE - Animations Decoder to COLLADA
- Replies: 2
- Views: 21512
Re: KEY3DO2DAE - Animations Decoder to COLLADA
Oh wow. Thank you Cervian!
- Tue Aug 04, 2015 1:34 am
- Forum: Grim Fandango Deluxe
- Topic: Decode .key files
- Replies: 6
- Views: 24416
Re: Decode .key files
Wow, nicely done!
- Sat Apr 18, 2015 8:41 pm
- Forum: Grim Fandango Deluxe
- Topic: Widescreen mod
- Replies: 112
- Views: 197035
Re: Widescreen mod
Maybe you could explain EXACTLY what you're doing and we might be able to spot the problem?
- Fri Apr 17, 2015 8:00 pm
- Forum: Grim Fandango Deluxe
- Topic: Widescreen mod
- Replies: 112
- Views: 197035
Re: Widescreen mod
Yep. Works fine for me.ultraneonoirantihero wrote:I've tried the mod on Win 7 64-bit and I still get the same errors as on 32-bit XP. Johnny, did you manage to make it work?
- Sat Apr 11, 2015 10:19 pm
- Forum: Grim Fandango Deluxe
- Topic: Widescreen mod
- Replies: 112
- Views: 197035
Re: Widescreen mod
Hmm... Opening ZIP:
Warning: skipping "residualvm.exe". The 32-bit CRC stored in the local header for this file is not the same as the 32-bit CRC stored in the central header
Warning: skipping "residualvm.exe". The 32-bit CRC stored in the local header for this file is not the same as the 32-bit CRC stored in the central header
- Sat Apr 04, 2015 3:35 am
- Forum: Grim Fandango Deluxe
- Topic: Widescreen mod
- Replies: 112
- Views: 197035
Re: Widescreen mod
The links are broken, but could it be a colour profile issue in Photoshop?
Edit: Seems like you sorted it out
Edit: Seems like you sorted it out
- Mon Mar 30, 2015 1:39 am
- Forum: Grim Fandango Deluxe
- Topic: Widescreen mod
- Replies: 112
- Views: 197035
Re: Widescreen mod
Brilliant job! They look seamless!
- Wed Mar 25, 2015 4:43 pm
- Forum: General Discussion
- Topic: EFMI gamepad?
- Replies: 5
- Views: 14795
Re: EFMI gamepad?
I don't see why it wouldn't be.
- Wed Mar 25, 2015 3:38 pm
- Forum: Grim Fandango Deluxe
- Topic: Widescreen mod
- Replies: 112
- Views: 197035
Re: Widescreen mod
Everything is looking wonderful! I think these new sides are really going to add a to the player experience!